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© ATARI, INC. 1977 


The magic continues. The wizardry of new concepts, colorful 
new realism. And new profit opportunities. Pinball and video 
magic you've seen, and some you haven't seen. Games that 
are pre-tested for high earnings potential and games that 
include our exclusive self-test procedures. Take a front row 
seat. See our Magic Show at: AMOA, October 28, 29, 30, at 
the Conrad Hilton, Chicago, IL, in the West Room, Booths 16-23 
and 26-33... and at IAAPA, November 19, 20, 21, at the 
Rivergate Exhibition Center, New Orleans, LA. 


A. 


ATARI 


Fivitee-1 ait 
leisure 


A Wamer Communications Company 





PLAY MEFER 
Volume 3/ No. 21 


November 1977 


November1977,| PLAY METER 


Staff @#eeoeeoeeoeeeeeee eee @ @ 








Publisher and Editor: 
Ralph C. Lally Il 
Managing Editor: 
David Pierson 
International Editor: 
David Snook 
Editor, Coin S/ot 
. Technical Editor: 
Robin Minnear 
Game Doctors 
Correspondents: 
Roger C. Sharpe 
Dick Welu 
Mary Claire Blakeman 
Susan Brenna 
J.W. Sedlak 
Randy Fromm 
Art Direction: 
Meyer Alewitz 
Staff Cartoonist: 
Norm Rockwell 
Typography: 
Skybird Typography 
Circulation Manager: 
Debbie Barnes 
Advertising Representative: 
Ralph C. Lally Il 
European Representative: 
Esmay Leslie 


Coin Industry PLAY METER, No- 
vember, 1977. Volume 3, No. 21. 
Copyright 1977 by Skybird Publishing 
Company. Full editions of Coin 
Industry Play Meter are published 
monthly, the first Friday of the 
month. The Update news edition is 
published monthly, the third Friday of 
the month. Publishing offices: 4136 
Washington Ave., P.O. Box 24170, 
New Orleans, La. 70184. Tel. 504/ 
827-0320. Subscription rates: U.S. 
and Canada—$25; Europe and Ja- 
pan—$45; elsewhere—$50. One or- 
der multiple subscription: 2-9, $20 
each; 10-24, $17 each; 25 or more, 
$15 each. Advertising rates available 
on request. No part of this magazine 
may be reproduced without express 
permission. The editors are not 
responsible for unsolicited manu- 
scripts. Second-class postage paid at 
Louisville, Ky., and additional mailing 
offices. Postmaster: Send form 3579 
to Play Meter, P.O. Box 24170, New 
Orleans, La. 70184. European Office: 
Play Meter Promotions, 15. Great 
North Rd., Brookmans Park, AL 9 6 
LV, Hertfordshire, England. 


por ia ecrrad 


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OPERATORS 
ASSOCIATION 





MEMBER 


POL PEAT sccunletvatesniapaeantaiieamiiecameebasemees 18 


Bird Brain may not resolve the overwhelming question of 
which came first the chicken or the egg, but at least it’s a 
game that has chances for the operator. 


MR. AVERAGE AND HIS OPERATION................... » 2D 


Flay Meter’s definitive poll finds the answer to questions 
such as what is the average free play percentage, etc. 


TRANS ON SHOW acccuccteusnsetaniccsnstiantnaees .- 20 


The AMOA show is here. In years to come, however, it 
may be remembered as the show where solid state finally 
came into its own. 


PMUR SUA COHN cccaneyatepievawsdensaunieestedans 38 


Frankie Avalon, Boots Randolph, Dave and Sugar—this 
year’s stage show offers loads of diversified talents. 


REET PERPEUMLENNA switcrsne cents ceemanthonbane’ 42 


Chuck E. Cheese has added more than pizzaz to the pizza, 
it's added game rooms. 


DOE MLE Wecieieseeteeracinusteaturemammenansurie 45 


The Book is finally on sale and while it may not be this 
industry's Bible, it may certainly be its Roots. 


WENO WON | DO cicnerramiedvnieewindng iutwngees 04 


Ernest W. Fair gives operators some good hints on how to 
improve that commission arrangement. 


TRECMERGEN GE UP GREMLINscoiscusinbecnnaekeaeaas 66 


They started out as a manufacturer of oceanographic 
instruments and now have blossomed into a solid state 
force in the industry todav. 


VU THAEG YUU GEPERGNUIN ct cccerdarceedeeeanwe, 14 


Roger C. Sharpe has done it again, another controversial 
piece, this time about three-ball versus five-ball. 


TRAFFIC AND THE SUPER MALL....................000. 94 


Joe Fucini points out that despite the high monthly costs, 
the super mall is well worth the investment. 


COMMA GT TE MON oicvavenieictetioncmssesierancaeas 8 
ORANG vccseviwkesekcuds xkiweeuareemecedeanseremeens 14 
SG GBI iiccaccecmvcsassitiuarincenseentenisecer 4] 
SU GUNING ase cuuketvskdedavencantpimeasersortecensas D6 
CUTIES CONE ccsavexcecteiradedacaaseeenaisnelevensads bg 
OW FOUTS: ioc seaaadvenncetecarseenensquseeriteas es 68 
ROUIACUNNG Arial c-nncvekactwcaaterecnmabeanianeets /6 
TOGHINC A TOMES. 23; thas ekaerngrgieunccvsreeeandevers B4 
WITOPNAHONS OWS ccs os ccceecdddeanwetereerrnaiivieeny 96 
DSSS OG cide ceacs ccna ecedaaigecteensetitatashiennns 97 


FROM THE EDITOR 


Setting aside the remote possibility that medical 
science will have come up with a method of 
extending the average human life expectancy 
beyond 100 years, one can be reasonably certain 
that by the year 2077 no one reading this article 
will be alive. Agreed that’s not a very cheerful 
thought to bring up, but it reminds us that the 
world around us and things in it will survive us 
all. That happens to include the coin-op amusement 
business and the AMOA or whatever the industry’s 
national association will be called in the year 2077. 

This obviously conjures up the thought, what will 
the AMOA show be like in 2077? What will our 
children’s children see and hear at Expo 2077? Will 
the pendulum of progress swing to the point where 
machines are designed to play games of humanoid 
sports, as the cover of this month’s issue depicts? 

It may not be possible to describe the 2077 
AMOA show in today’s terms. An adequate 
description would probably be beyond our com- 
prehension. But it does appear that some things 
are certain to happen by the year 2077, and the 
things I’m referring to are not beyond our com- 
prehension; quite the contrary, I’m referring to 
things the industry is faced with today. Today’s 
problems will have been solved-- commissions, 
taxes, economics, security, and the like. 

It is fairly certain that there won’t be any 
operators alive who will still be operating on a 
50/50 commission structure. The Tri-Centennial 
operator of 2077 will have a very reasonable and 
workable system which I prefer to call the 
“Variable Commission System.” This is a com- 
mission arrangement whereby the commission on 
each machine varies. A very costly, short-lived 
arcade piece, for instance, might go for anywhere 
from five to ten percent for the location owner; 
and a rather inexpensive, low maintenance piece, 
on the other hand, might go for up to fifteen or 
1 twenty percent to the location owner. 

I would also venture to say that future operators 
won’t be wasting a lot of time counting money on 
location. In fact, the whole collection process will 
probably take a little less than five minutes. Two 
electronic devices both keyed differently-- one kept 
by the operator and the other by the location 
owner-- will activate a memory device on a piece of 
equipment. All pertinent information regarding the 
immediate past performance of the machine will be 
printed out in duplicate instantaneously, indicating 
total plays, replays, extended time, and of course 
an earnings breakdown complete with commission 
computation. The collector will simply make out a 
check payable to the location owner and leave 
with the money in a self-contained locked box. 

The AMOA show of 2077 will no doubt be the 
biggest ever, There will be two shows actually-- 
one in March to start the arcade season which will 
be moved from city to city and the other in the fall, 


as is the custom today, and held in the fair city of 
Chicago. Why will it be the biggest show ever? 
Because the industry will still be in a stage of 
growth. In fifty years this industry has been able 
to attract roughly six percent of the general popu- 
lation. By 2077 that figure will have at least tripled 
and have a not-so-mere 82 percent left to grow. 
Hence, the biggest show ever. 

And will there be a NAMAMOA [National 
Automatic Merchandisers Amusement and Music 
Operators Association]? Probably not, the two 
associations will probably have gone their separate 
ways. NAMA will likely continue to have a music 
and games exhibit if the response from this year’s 
show is any indication, NAMA members who hap- 
pened to notice the amusement exhibit area were 
delighted with it because it was so interesting and 
it kept their children amused. The exhibitors, on 
the other hand, had mixed feelings on the subject. 
Half said they would come back next year, and 
the other half said they wouldn’t. Since NAMA 
has nothing to lose and everything to gain by 
having them back, they probably will. 

What will the machines at the 2077 show be like 
is anybody’s guess. Equipment may not have 
evolved to the point where machines are playing 
each other on other machines, but it would be safe 
to say equipment will exist that is far beyond our 
wildest dreams. 

What will the Expo issue of Play Meter be like 
in 2077? Hopefully, it will be a lot like this, only 
bigger and better. Because as the industry gets 
bigger and better, so does Play Meter. 

Since this is our fourth AMOA Anniversary 
Issue, I would like to extend my sincere ap- 
preciation to all our subscribers here and abroad 
who have given us the loyal support over the 
years. I am especially grateful to the ten-plus per- 
cent of our U.S. subscribers for participating in 
Play Meter’s annual subscriber poll. I am pleased 
to announce that the results of the poll are in this 
issue. I can proudly say that it is by far the most 
comprehensive and most significant survey ever 
undertaken by a trade journal for the industry. 
Rather than the opinions of manufacturers and 
distributors, the Play Meter poll reports facts and 
figures reported by legitimate operators from all 
across the nation. We welcome anyone to challenge 
the poll’s findings and deeply appreciate the hun- 
dreds of subscriber operators who participated 
and helped make this survey possible. 

A final note, we look forward to meeting with 
you at our booth [C-57] at the AMOA show in the 
Continental Room on the upper level. See you 


there. _ | | 
Lex LEE GE 
Z Ralph C. Lally II, 


Publisher & Editor 


November, 1977, PLAY METER 





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S7_., WAY MFG. CO. —Franklin Park, Illinois 60131 phone: (312) 451-1360 





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Critic’s Corner 
believers 


My wife and I read Roger 
Sharpe’s monthly “Critic’s Cor- 
ner” with great pleasure. 

Pinball has been our personal 
pasttime for many years. As a 
hobby, we _ recondition older 
vintage machines, and find taking 
a poor, old beaten-up pinball and 
putting it in as nearly the original 
condition as possible very re- 
warding. It’s a toss-up which we 
like more, playing or repairing. 

In closing, we are looking 
forward to Roger’s long awaited 
book and, of course, many 
additional installments of “Crit- 
ic’s Corner.” 

Bob and Tori Ayers 
Denver, Colorado 


Tech Editor responds 


After reading Fred McCord’s 
response to my Breakout article 
in Mailbox—September, I find 
myself a bit puzzled. While it is 
true that 4016's are susceptible to 
static regardless of the system 
that they are used in, it is also a 
well-known fact what input buf- 
fer failures do to static are a very 
common fault in video games. 
This raises a few questions about 
Atari's intentions regarding 
Breakout, which I understand is 
still in production. 

Is Breakout now produced with 
4016’s or 4066's? Does Atari plan 
to distribute 4066’s to the people 
who are operating unprotected 
Breakouts? Will Atari alter any 
existing Breakouts? Will Atari 


stand behind their distributors 
and authorize them to perform 
the modification? 

As a method of preventing 
further unnecessary losses due to 
downtime, perhaps more effort 
should be made on the part of 
Atari to inform the owners and 
servicers of Atari equipment as 
to common faults and _ their 
solutions. 

Robin Minnear 
Game Doctors 
San Jose, California 


Logic comparator 


I am interested in obtaining the 
complete parts for building a 
logic comparator board. What I 
would actually like are the circuit 
board and the logic parts needed. 

Your articles in Play Meter for 
February and March on building 
the logic comparator, I felt, were 


very informative. 
Philip Barney 


Russell-Hall, Inc. 
Holyoke, Massachusetts 


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[Ed— Because of limited response 
concerning circuit boards for 
logic comparator I will not be 
producing them at this time. For 
those who still intend on building 
the comparator, I have a slight 
change which will cause a little 
less confusion when reading the 

LED’s. This also uses a less eben soucour 
expensive switch. By hooking the scars 
compare circuitry up in the way 
shown below, you no longer have 
to disregard the readings on the 
pins that are input pins. Notice 





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PLAY METER, 1977, November 





that the switch is now a S.P.S.T. 
instead of a S.P.D.T. When the 
switch is in the output position, 
the two chips are being com- 
pared. When the switch ts in the 
input position, all the inputs 
(including the 7486's), are tted 
together, this will cause the 
corresponding LED not to light. 
This change, for the better, was 
brought to my attention by 
Charles Rowland of Richmond, 
Virginia. | 

@#@eeee098000208080 


AMOA’s strength 


The question is asked: What 
gives AMOA its strength? The 
answer is: AMOA has the abiding 
interest and informed loyalty of 
the operator. AMOA was found- 
ed by operators and the bulk of 
its membership is made up of 
operators, with a strong and 
much-appreciated supporting 
membership from other catego- 
ries. Its purpose is service to the 
operator, and as long as AMOA 
serves the operator, it will in 
effect serve the whole industry, 
and it will prosper. 

AMOA membership is open to 
all operators regardless of size— 
small, medium, large. AMOA is 
not oriented toward, nor domi- 
nated by, any particular group. 
Any operator member, regard- 
less of size, who has the will to 
work, may be elected to officer 
leadership. The small as well as 
the large operators feels com- 
fortable in the AMOA. Which is 
another reason why operators 
hold this association, their as- 
sociation, in such high regard. 

During the past year it has 
been my privilege to work closely 
with President Garland B. Gar- 
rett, Sr., who was once himself a 
small operator. For that reason 
he is mindful of the operator’s 
problems, and it was he more 
than anyone else who organized 
the AMOA mechanics schools 
this year, which have served the 
operators so well. We all owe 
President Garland Garrett a 
warm vote of thanks for his 
successful efforts on behalf of the 
operator and the national associa- 
tion. 

Frederick M. Granger 
Executive Vice President 
AMOA 


7 


Garland Garrett, Sr., president of the AMOA and 
this month’s Coinman, started his career in the 
coin-op industry back in 1986 in Danville, Virginia. 
Back then an area operator who was recovering 
from minor surgery needed a driver to chauffer him 


around for a couple of weeks. Mr. Garrett, 
however, remained around a little longer than two 
weeks—about fifteen years to be exact. 

There was a brief spell of 23 months in between 
jobs for Southern Vending Company in Danville, 
when he worked for a shipyard in Wilmington, 
North Carolina, but then a return visit to his old 
employer was all that was needed to get him back 
into the fold. 

In the early 1950s he finally struck out on his 
own. He noticed that there were no cigarette 
machines on the streets in Wilmington; so he moved 
back there for the sole purpose of going into the 
cigarette machine business. He bought out a few 
cigarette machine vendors and quickly his business 
began to grow. He was also in partnership with a 
friend in another line of coin-op equipment and in 
1955 bought him out. “From there I just continued 
to grow,” Garrett said. He bought out one business 
after another and found himself acquiring more and 
more jukeboxes and arcade pieces, as well as 
auto-photo machines. 

At present his operation extends into five 
states—North Carolina, Tennessee, South Caroli- 
na, ain and Georgia (around the Augusta 
area). 

Though he once operated about 130 auto-photos, 
that total is now down to 75. His cigarette machines 
still comprise a large part of his operation, about 
140 to 150 machines. He also operates about 250 
qukeboxes and, in the summertime, about 1,750 
amusement games. That amusement game figure, 


8 





however, drops to around 1,000 during the winter 
months because he does good business in the 
summer months in the resort areas. 

Mr. Garrett ts 59 years old, married (his wife's 
name is Evelyn). His son, Garland Garrett, Jr. 
works in the business with him. And his daughter, 
Linda Jean, lives in Danville, Virginia. In all, this 
month’s Coinman has five grandchildren—all boys. 

He’s an avid fan of all major American 
sports — baseball, basketball, and football. And he’s 
quick to add that the Atlantic Coast Conference is 
“probably the strongest in the nation.” Mr. Garrett 
is a longtime Yankee fan who can talk firsthand 
about Babe Ruth, Lou Gehrig and all the other 
Yankee sluggers. He is especially fond of talking 
about having seen Phil Rizzuto break into the 
majors from the Yankee farm club in his hometown. 

He’s a nine handicap golfer who belongs to two 
country clubs, Pine Valley and Echo Farms. His 
busy schedule as president of the AMOA, however, 
hasn’t left him any time to practice his golf swing, 
but he promises that come November he'll become a 
common sight once again on the fairways. 

He is also very active in his church, The First 
Baptist Church in Wilmington, where he serves on 
the board of deacons and also on the church’s 
finance committee. His other activities include 
membership in the local chamber of commerce 
where he belongs to a committee that is looking for 
new business for the area. And he also sponsors a 
little league baseball team and a bowling team. 

For the past year he has been right in the thick of 
the copyright discussions with ASCAP, SESAC, 
and BMI. So with the registering date of January 1 
fast-approaching, we thought this would be the best 
place to begin our discussion with the AMOA 
president. 


November, 1977, PLAY METER 


PLAY METER: With the copyright law about to go 
into effect, what has the A.M.O.A. been doing 
recently with regard to this matter? 

GARRETT: Well, we know the operators are going 
to have to pay eight dollars for each jukebox; the 
law has already determined that, but what we’ve 
been doing is concerning ourselves with the 
implementation of this law. How is the operator 
going to have to file? What information is he going 
to have to include when he files? These are 
important questions. According to the legislation, 
the operators are going to have to give their names 
and addresses, and either the manufacturer’s serial 
number for each box or else some other explicit 
identification of the phono record player. Now, 
what we are going to try to get the copyright 
tribunal to go by—instead of the name and address 
of the manufacturer and the manufacturer’s serial 
number is the phrase “other explicit identification 
of the phono record.” You see, there is no need for 
the name of the manufacturer, and it doesn’t make 
any difference if it’s a serial number or a coded 
number that is assigned to each box by the 
copyright office. We're trying to simplify this law 
just as much as possible so that we can comply with 


It. 

PLAY METER: And what do the performing rights 
societies want in the implementation of this law? 
GARRETT: To start with, they feel—in fact, they 
have always felt—that eight dollars a box is too 
low. So obviously they are going to be trying in the 
future to jack the ceiling up. But, to answer your 
question, what BMI wants from the operator is a 
rather lengthy list. They want the name and 
address of the manufacturer, the manufacturer’s 
serial number for each box, the name and address of 
the operator, the name and address of the jukebox 
lease (if there is one), the expiration date of that 
lease, the name and address of the records 
distributor, the number of records that are in the 
jukebox, the titles of the selections that are in the 
jukebox at the beginning of the calendar year, the 
additions and deletions during the course of the 
year, and the titles of the selections at the end of 
the calendar year. In addition, they also want 
separate certificates for each unit, instead of one 
certificate for multiple units. It’s just impossible to 
comply with a request like that. It would take a 
stack of records a foot high to comply with some of 
their wishes. 

PLAY METER: Obviously, BMI is asking for quite 
a bit of information. But what about ASCAP and 
SESAC. What are they asking for? 

GARRETT: Well, ASCAP didn’t ask for the same 
things explicitly. But to give you an idea, BMI’s list 
is just two sheets; ASCAP’s is maybe twenty. What 
ASCAP did was take each phrase of the law and 
break it down and give what they are asking for. 
PLAY METER: Do you think the final implementa- 
tion will be closer to what AMOA is asking or what 
ASCAP or BMI is asking for? 

GARRETT: Your guess is just as good as mine on 
that. It was for that reason that we met with BMI 
and with ASCAP and SESAC and held lengthy 
discussions with them. The first meeting was with 
BMI, and it lasted about 21/2 hours, and I think it 


PLAY METER, November, 1977 


was a very worthwhile meeting. They asked many 
questions about our business, questions which, I 
think, showed that they don’t know too much about 
our business at all. But I think that after their 
meeting with us they had a better understanding of 
our business. And the same thing held true of our 
meeting with ASCAP and SESAC. After that 
meeting, I think they better understood our 
position and how our business operates. One thing 
which really surprised them was the number of 
machines that we move from year to year. I 
estimate that about forty or fifty percent of the 
jukeboxes on an operator’s route are moved in a 
period of a year. In my own business, for instance, 
about forty percent of the jukeboxes are moved 
within a given year. I operate in a resort area, and I 
might buy 20 or 25 brand new machines to cover my 
very best locations at the beach. They demand a 
new machine every year. And that new machine 
will stay there for about four months. And then, 
when the beach season closes, I bring those 20 
machines in and put them on my 20 best locations, 
and I move the 20 machines that are on those 
locations to my second-best locations, and so on 
down the line for my third-best and fourth-best 
locations. The performing rights societies didn’t 
realize that there was this much moving going on. 
They are familiar with background music where 
you put it in and it stays there for fifteen years. 
PLAY METER: Do you now feel they will modify 
their requests somewhat? 

GARRETT: I hope so. The AMOA tried to point out 
to them at the meetings that all that is necessary is 
for the operators to be identified by name and 
address and then there should be a certificate 
number or some kind of identification number 
which would be issued from the copyright office. 
We tried to show them that, because of -the 
highly-mobile nature of our business, it’s just not 
feasible for us to list our locations. Besides, listing 
by location is not authorized, nor is it appropriate. 
Listing by locations serves no useful purpose. If we 
had to list the locations then, with all the changes 
we make with our jukeboxes every year, in addition 
to the initial registration of 450,000 machines, there 
would have to be about 225,000 more re-registra- 
tions over the course of the year. Obviously, such 
voluminous and costly paperwork can only result 
in a drastic reduction in the net royalties that would 
remain for distribution at the royalty office. Also, if 
listing by locations were required, then moving a 
jukebox from one location to another would 
presumably invalidate that certificate. In fact, 
ASCAP had a request to this effect, that the 
operator pay an additional eight-dollar fee each 
time the jukebox is moved. Our attorney, Nicholas 
Allen has pointed out to them in a letter that this 
request was “utterly unreasonable, arbitrary, and 
capricious.” He told them it would make the law 
confiscatory and destructive to the jukebox 
business. The primary consideration should be, 
quite simply, is the jukebox registered and the 
royalty paid? If it is registered, then the location of 
the jukebox is immaterial. If the box is not 
registered, then, obviously, it is in violation of the 
law. And such a result flies in the fact of the 


Oldies but Goodies 


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realities of the business and it certainly has no 
support in the wording or the history of the law. 
The law is explicit. The whole purpose of the 
paperwork is to identify the phono record player 
only. It does not authorize identifying the locations. 
PLAY METER: Do ASCAP and the others now 
understand the operators’ concern to keep 
knowledge of their locations to themselves? 
GARRETT: This is one thing we tried to get across 
to them. Nobody wants to have as public record the 
names and addresses of all his locations. If we had 
to list our locations, this would leave us wide open 
to “blue-sky” operations which would move right in 
and sell equipment direct to our locations. Look, 
someone could easily move right in and show the 
location owner how he could make more money if he 
had his own equipment. You can take a pencil and 
paper and a dozen eggs and if you keep on 
multiplying, you'll be a daggone millionnaire. Take 
two rabbits, and you can do the same thing. It’s 
very easy to sell someone on the idea that they can 
own their own equipment, but they don’t realize the 
service that’s involved. They don’t realize the 
records should be changed every week on the 
jukebox. I have never seen a location that bought 
its own jukebox and didn’t experience a fall in its 
cashbox take. When the location starts buying 
those records out of its own pocket, they don’t think 
about changing them as often as they should, and 
for that reason, the jukebox play falls off. 
PLAY METER: It’s quite obvious that there is still 
a lot about the copyright law that has to be 
resolved. Who will decide what goes into the 
implementation of this law? 

GARRETT: The copyright tribunal which is 
composed of five people to be appointed by 
Congress will make the final determination. We've 
just gotten a list of the five appointees, but as far as 
I understand, they have not been confirmed by the 
Senate as of yet. I think what they are going to do is 
run a background check on these candidates and 
then confirm them. And it will be their duty to look 
at the law and see how it applies and study the 
recommendations from us and ASCAP and the 
others and then come up with something that, 
hopefully, will be satisfactory for everyone 
concerned. 

PLAY METER: You said you have a list of the 
names. Could you tell us who is being considered for 
this assignment and what their backgrounds are? 
GARRETT: Sure. Those people are Tom Brennan, 
who is a counsel for the Senate copyright 
committee; Clarence L. James, Jr., a Cleveland 
attorney; Frances Garcia, an accountant from 
Austin, Texas; Douglas Culter, a Vietnam veteran 
from Indiana; and Mary Lou Berg from West Bend, 
Wisconsin, who is the former deputy chairwoman of 
the Democratic National Committee. If confirmed, 
those five people will have the say-so over what 
transpires. Now, I might add that these people will 
be receiving a salary of $47,500 each per year. 
PLAY METER: What would happen if something 
near to what ASCAP or BMI is asking would come 
to pass? If the copyright tribunal accepted 
something along those lines, do you think the 


November, 1977, PLAY METER 


AMOA would consider taking its case to court? 
GARRETT: Well, here I’m not talking for the 
AMOA but for myself personally, but if the 
copyright tribunal went along with something not 
pertaining to the law then, yes, I think the AMOA 
and the operators would go to court. If they would 
require me to list my jukeboxes by location, I 
personally would go to court before I would do 
that. The leadership of the AMOA, by the way, did 
discuss this point among themselves and the 
consensus was that the AMOA might make it a 
court case if the copyright legislation was made too 
difficult to comply with. 


PLAY METER: What are some other things the 
AMOA considers essential in the implementation 
of this copyright law? 


GARRETT: For one thing, single application for 
multiple machines should definitely be permitted. 
Then if you have 100 or 200 machines, you could 
send in all your applications at one time. The 
performing artist societies are talking about in- 
dividual applications for each jukebox, but this 
again would require too much paperwork. Our 
whole purpose must be to make this law as easy to 
comply with as possible. 


PLAY METER: Just one more question on the 
copyright law, how often will the jukebox royalty 
come up for review by the copyright tribunal? 


GARRETT: It will come up for review in 1980, and 
then every ten years thereafter. 


PLAY METER: How do you see the AMOA year in 
general as far as the membership? 


GARRETT: I think that more interest has been 
created in the AMOA because of our mechanics 
school, for one thing. We have had _ several 
mechanics schools now on pin games, and they 
have been quite successful. 


PLAY METER: Who’s brainchild was it to have 
the mechanics’ schools? 


GARRET: Well, the AMOA is always looking for 
new services for its members, and I have always 
believed that before a person can fix a solid state 
game he’s going to have to know how to fix an 
electro-mechanical one. So it was my idea that we 
take the people that have been working with us 
and who were probably moving equipment around, 
answering a few service calls, and fixing a few 
minor things and give them a chance to step up. The 
idea was endorsed and approved by the AMOA 
board. They all liked the idea because everyone on 
the board feels like we need to bring in more peo- 
ple into this business. There’s a shortage of service- 
men, and we need to educate more people in this 
area. My idea was to start these men with the 
ABCs of mechanics, get them to read schematics, 
then getting them familiar with electro-mechanical 
and then letting them work their ways up from 
there. It’s the same thing as starting out in the first 
grade then graduating on up until you’re in solid 
state. 

PLAY METER: How many schools have there 
been now? 

GARRETT: We’ve had three schools in Smyrna, 
Georgia. Then a lady from Indiana who sent one of 
her men to the school liked it so much she wrote us 
a very nice letter and said if we would hold one in 


continued on page 98 


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13 





-Born-again pinball wizard? 


There’s a pinball machine in the 
President’s home in Plains, Georgia. 
Chip and Caron Carter, pinball 
enthusiasts and members of Ameri- 
ca’s First Family, recently bought 
the very popular Bally Fireball game 
and had it delivered to their home, 
which also happens to be the home 
of President Jimmy Carter. 

Lee Martin, of Able Amusement 
Company in Macon, Georgia was 
the operator who sold the pingame 
to the Carters. With Chip Carter's 
permission, he was able to get 
excellent television coverage of the 
delivery of the pinball machine and 
of Chip playing the game. The 
television report incorporated the 
Carter pinball story with a_ story 
about Georgia operators’ recent 
successful attempts to improve their 
image by forming an association. 

Martin said he plans to forward a 
copy of the local telecast to CBS’s 
’60-Minutes’’ production crew. The 


14 





popular television documentary 
show recently featured pinball ma- 
chines on one of its telecasts and 
Martin is hoping that this new 
footage might lead into another 
favorable story for the industry. 

After delivering the pingame, 
Martin said, ‘| consider this to be an 
important event in the history of 
pinball, notwithstanding the boost it 
will give to the present image of the 
industry.” 

He said that Chip and Caron 
Carter have been pinball fans for 
years and that ‘’when they decided 
they wanted one of their own, Chip 
contacted me about the Fireball. 

“He considers Fireball to be one 
of the truly great pinballs,’’ Martin 
said as an aside. 

He continued, ‘’Naturally when 
he contacted me, | was only too 
happy to oblige. While we were 
setting up the machine, someone 


asked Chip if there was a pinball 
machine in the White House. His 
reply was, ‘No, but if | move back to 
Washington, I’m taking this one 
with me.” 

Martin was ebullient. ‘‘Can you 
imagine that?” he said. ’’A pinball in 
the White House!’’ 

Martin said he also delivered six 
Bally Evel Knievel T-shirts with the 
Carter peanut warehouse insignia 
emblazoned on the back. Chip is 
presently employed at his father’s 
peanut business in Plains, Georgia. 

Chip Carter’s Fireball may well be 
the most inspected game in the 
history of the industry. Martin told 
Play Meter that secret service men 
had to check the game thoroughly 
before they would allow the game 
into the house. ‘They wanted to 
make sure there weren’t = any 
bugging devices in it,’’ explained 
Martin. 


November, 1977, PLAY METER 





Crimebuster retained 


Steve Olynyk, who _ personally 
smashed a quarter million dollars’ 
worth of pinball games in a 28-year 
police career as a crimebuster, has 
been retained by the Association of 


Family Entertainment Centers 
(AFEC) to serve as its ‘’con- 
science.” 


Gerard Blanchette, chairman of 
the board of AFEC, which groups 
ten of Montreal’s largest companies 
specializing in coin-operated amuse- 
ment machines, said Olynyk has 
been given an ‘open mandate to 
call the shots as he sees them.” 

And Olynyk, 55, who retired from 
the Montreal Urban Community 
Police Department two years ago, 
made clear he has no intention of 
“oulling my punches. 

| have agreed to act as AFEC’s 
technical consultant because | know 
a number of the men involved and 


PLAY METER, November, 1977 


they are honest businessmen. But if 
| find any shortcomings in the way 
they operate and if they refuse to 
remedy them, I'll blow the whistle. 
And I'll be available to help the 
police prosecute any violation of the 
law, whether it involves an AFEC 
member or otherwise.”’ 

Blanchette said the former police 
lieutenant, who has been called 
“the epitome of the tough and 
honest cop” by the Montreal Star 
and by The Gazette the ‘'chief 
nemesis” of gambling, will be free 
to investigate each of the 58 centers 
of AFEC’s members ‘at the time 
and under the circumstances he 
chooses, without prior notice. 

After each visit, he will report his 
observations to AFEC, and we will 
act on_ his recommendations. In 
short, he will serve as our con- 
science.’’ 

Blanchette said the hiring of 





Olynyk was evidence of AFEC’s 
“sincerity in adopting a declaration 
of principles and announcing that 
we would self-police our operations. 

“It would be impossible to find 
anyone more severe in regard to 
amusement games than Olynyk. In 
the days when pinball games were 
illegal, he personally smashed a 
quarter million dollars worth of 
equipment and buried it in what 
later was to become the main 
parking lot of Expo 67.” 

Long one of Montreal’s top racket 
investigators, Olynyk was second in 
command of the Montreal police 
social security squad—a special unit 
tackling organized crime in all its 
facets. It investigated such major 
fields of organized crime as gam- 
bling, arson, and_ bankruptcies, 
protection, blackmail, pornography, 
and fraud. 


SS Oe ee 
Fee ee a 
ae 3 « «“ 


15 





Pinball 
tournament 


Southern Amusement Company 
of Clinton, Mississippi recently held 
its first pinball tournament and gave 
away as its first place award Big 
Top, an electronic home pinball 
game from Wico. 

The nine next highest pinballers in 
the competition also won prizes and 
awards in the tournament, but there 
were no cash awards given. Said 
Billy Jones, president of Southern 
Amusement, ‘We didn’t want the 
people to think we were using 
pinball machines for payoffs.” 

He added, ‘We feel the word 
pinball in our area now has a 
different meaning. A lot of skepti- 
cism has been eliminated. People 
who had put a lot of money into 
pinball machines to become good 
players were given the opportunity 
to use their talents in competition.” 

The tournament used a variety of 
fifteen flipper games and was run by 
tournament director Joey Aguzin. 
The competition took place at the 
Games People Play arcade in 
Jackson,. Mississippi. 

Said Jones after the competition, 
“The entire tournament was a 
success. We are definitely going to 
have a bigger and better one in the 
near future and strongly advise 
other companies to do the same.”’ 

The winner of the Big Top pinball 
game was Jeff Richards, 14, of 
Jackson, Mississippi. Portions of 


the tournament were also televised 
by ABC television affiliate WAPT, 
Channel 16. 





Don Miller (center), AMOA instruc- 
tor, is holding ten-day service 
schools which cover the basics in 
service work. 


16 


~ Rock-Ola, 


‘Man ofthe Year’ 


Another coin machine division 
dinner is being planned by the Music 
and Amusement Association of 
New York, in behalf of United 
Jewish Appeal. MAA President 
Irving Holzman announced that the 
board of directors has selected 
Humbert '’Bert’’ Betti of Demarest, 


New Jersey, to be ’’Man of the 


Year” at the gala industry fund- 
raiser, December third at the New 
York Hilton Hotel. 

Betti is chairman of the board of 
H. Betti Industries, distributors for 
Automatic Products, 
Moyer-Deibel, Atari, Kee Industries, 
and Stern Electronics. He founded 
the firm 45 years ago, and currently 
they employ 100 people, head- 
quartered in North Bergen, New 


Jersey. 

Betti was born in Scotland, and 
came to the United States in 1927. 
He is married to the former Eileen 
Ellis. They have three children— 
Peter, Robert, and Susan. 

“Bert was chosen to receive this 
honor because for many years he 
has been noted for exemplary 
professionalism in the electronic 
music-game industry,’’ stated MAA 
Executive Director Ben Chicofsky. 

The Coin Machine Division-UJA 
Dinner Dance traditionally has been 
a well attended social highlight. Last 
year, New York City Councilman- 
At-Large Eugene Mastropieri was 
the honored guest at an affair which 
yielded approximately $60,000 in 
contributions. 





AMOA’s ten-day course 


Earlier this year the AMOA started 
offering ten-day service schools for 
operators to send their people to. 
The purpose of the schools is to give 
the students a fundamental know- 
ledge of electro-mechanics and, 
hopefully, to help put an end to 
what has become one of the 
industry’s biggest problems today — 
a shortage of qualified mechanics. 

The recent AMOA service school 
in Indianapolis, Indiana gave Play 
Meter a chance to look in on the 
school and report firsthand what the 
AMOA and course instructor Don 
Miller are offering operators for their 
money. 

The ten-day school means just 
that—ten solid days of instructions 
with classes running from 9 a.m. to 
5 p.m. and no breaks for the 
weekend. Saturdays and Sundays 
are regular class days; this is 
something which cuts down the 
amount of time the student is away 
from his job and also helps the 
operator as far as his other expenses 
for sending the student to the 
school. 

The training program zeroes in on 
one of the major weaknesses in 
many routemen today, an inability 
to read schematics. Instructor Miller 
offers a detailed and exhaustive 
course on schematic reading which 
follows through with every circuit 
on the schematic and explains its 


function. 

His students are taught the proper 
shop procedures and are required as 
part of the course work to disassem- 
ble and reassemble the various units 
and understand how they work. In 
addition, approximately three days 
are spent doing actual trouble- 
shooting on the machines using the 
schematics to find the electrical 
problems and using common sense 
to find the mechanical problems. 
Some attention is also given to 
digital flippers and some _ video 
problems are also discussed. The 
students are also made aware of low 
voltage and the problems it can 
cause, residual magnetism, and 
even how to use a jumper wire. 

Miller's AMOA school leaves no 
stone unturned. He even gets into 
the public and fellow relations since 
he points out a person can’t be just 
a mechanic. He must know how to 
get along with people. There is also 
time devoted to how to move 
machines and set them up _ in 
locations. 

Students are required for the 
course to come prepared with a 
notebook, pencil, their own tools, 
and a desire to learn. The classes are 
limited to twenty students, an 
enrollment small enough to insure 
that every student is afforded 
individual attention. The enrollment 
fee is $150 per student. 


November, 1977, PLAY METER 








pinbal 





New Orleans| seminar planned by Bally 


Eight-Ball 
Tournament 


With more than $10,000 in cash 
and merchandise prizes at stake, 
over 4,000 men and women pocket 
billiards enthusiasts are expected to 
compete in this year’s Third Annual 
Greater New Orleans Coin-Operated 
8-Ball Pool Tournament, according 
to tournament director Bob Nims. 
The event got underway the week 
of September 19 at 32 co-sponsor- 
ing business establishments in the 
New Orleans area. 

Nine consecutive weeks of quali- 
fying rounds at each _ sponsor’s 
location will determine finalists for 
the championship playoffs to be 
held at the local Marriott Hotel in 
late November, said Nims, who is 
also president of A.M.A. Distribu- 
tors, Inc., a New Orleans amuse- 
ment equipment firm which is again 
directing the tourney. Also sponsor- 
ing the event is Lucky Coin 
Machine Co., Inc., local operator of 
coin-operated amusement equip- 
ment. 


A total of 382 cash, merchandise 
and trophy prizes will be awarded in 
the overall tourney. Included are 
$2,400 in cash prizes for 24 winners 


and runners-up in the _ playoffs. 

“Anyone can win one or more of 
the prizes because 8-Ball is that kind 
of game,”’ said Nims. He said the 
tourney is open to all men and 
women of legal age (18 or over). 

Each co-sponsoring place of 
business is holding one qualifying 
round weekly for eight consecutive 
weeks to obtain an equal number of 
winners. Each weekly winner is 
awarded a professional ‘’Hustler’’ 
two-piece cue stick with a_ black 
leatherette carrying case. The eight 
weekly winners at each location will 
then compete during the ninth week 
for first place in one of three class 
divisions (A,B,C). The three division 
winners of each location will receive 
trophies and certificates making 
them eligible for the championship 
playoffs. 





PLAY METER, November, 1977 


Bally Manufacturing Corp. will 
sponsor a two-day seminar on its 
electronic flipper games in Chicago 
October 26 and 27, just prior to the 
AMOA show. 

The pinball manufacturer has 
increased its staff and has stepped 
up its training program with course 
work being conducted by four Bally 


representatives. Those four instruc- 
tors which will be at the two-day 
seminar in Chicago are Jack O’Don- 
nell,, Darrell Blendowski, Chuck 
Wellestat, and Bernie Powers. 

The class size will be limited and 
to insure a place in the class, 
interested operators should contact 
their distributors immediately. 


Michigan association discusses 
ordinance with Detroit Council 


The Music Operators of Michigan 
(MOM), which has been battling a 
proposed Detroit ordinance which 
would severly restrict pinball opera- 
tors in that city (August Play Meter, 
page 14), was invited recently to the 
Detroit Common Council for an 
informal discussion on the proposed 
ordinance. 

As expected, many Detroit opera- 
tors also appeared at the meeting 
and spoke to the council on the 
impact of the ordinance. But what 
came as a Surprise was that also in 
attendance at the council meeting 
and speaking against the proposed 
ordinance was a state representative 
from Detroit George Cushingberry 
who said he opposed the severe 
restrictions on amusement devices. 
He suggested instead a less drastic 
approach than what the city council 
is already considering. 

The proposed Detroit ordinance 
would ban game machines within 
500 feet of all schools in the city and 
reduce from eight to two the 
number of game machines in a 
location which would define a 
location as an arcade. 

Several legal questions were 
raised at the meeting with the 
Detroit council concerning the 
proposed ordinance: whether Class 
“C’’ taverns will be exempted (they 
will be), and the absence of any 
grandfather clause which would 
protect any existing locations (li- 
censed operators will be given more 
time to comply, but they too must 
comply). 

At a later meeting with the 
council, the state association pro- 
vided the council with an economic 
impact report which outlined the 
loss in jobs, wages, taxes to the city 


and business to the location own- 
ers, machine operators, and distrib- 
utors. The Detroit council has not 
yet commented on the report. 

Carl Levin, Detroit City Council 
president, suggested that the in- 
dustry set up some means of 
self-regulation which would be a 
sort of industry arm to head off 
trouble spots and correct any that 
developed. Subsequently, MOM 
members met to formulate a 
self-regulation program td submit to 
the council. The group finally came 
upon an industry watchdog com- 
mittee that would be comprised of 
two Detroit operators, one council 
member or a council designee, a 
private citizen, the secretary of 
MOM or his designee, and a 
manufacturer or a distributor or his 
designee. That proposal has been 
submitted to the council but no 
report has been returned on the 
council’s opinion of the makeup of 
that committee. 

Walt Maner, MOM general man- 
ager, said that any further action on 
the proposed ordinance probably 
will not be done until after the 
elections in November. ‘’The out- 
look appears good, but we can’t let 
down for a moment,” he added. *’I 
feel reason will ultimately prevail in 
this matter. I’m encouraged by the 
good response of many businesses 
in Detroit. Our case has been 
well-received, and | think this whole 
matter is getting out of the 
emotional vein and into a more 
rational framework.”’ He said that 
there has been a_ tremendous 
amount of help afforded MOM by 
distributors and manufacturers who 
have taken it upon themselves to 
help fight this ordinance. 


17 





Fowl Play 





A 


x< b 
TN 
ea 


YOU TAKE x 


, SRO BRAIN TAKES 
“ ; 





By Laura Kaufman 


18 


The coin clinks, the light blinks— 
then man and chicken engage in a 
unique battle of wits. The chicken 
punches a button in her ‘thinkin’ 
booth.’” An ''O” appears on the 
upper left-hand corner of the grid. 
“Your turn” flashes and the human 
presses a button on the scoreboard 
causing an ‘’X” to light up in one of 
the squares. 

The game may be old hat but 
competing against a live chicken in 
tick-tack-toe is a new experience. 
These birds are experts and spend 
six to eight hours a day pecking 
buttons in an amusement machine 
called ‘’Bird Brains.’’ Despite the 
long hours no fowl language is 
emitted when one of them is beat. 

They never are. These hens 
employ some bigger brains to assist 
them. 

Every machine is equipped with a 
computer which actually responds 
to the plays of the humans. As the 
chicken pecks the button, the 
computer chooses the best square 
in which the chicken’s ‘0’ should 
appear. Although the most one can 
achieve now is a tie, in the new 
machines it will be possible to beat 
the bird 20 percent of the time 
providing the player is competent. 

Making sure the birds are compe- 
tent contenders is the job of Mike 
Medeiros who is co-owner with 
Stan Allan of Money Making 
Machines of San Diego. While Allan 
heads the office and takes care of 
the administrative end of the 
business it is Medeiros’s responsibil- 
ity to train the chickens and make 
sure the machines are properly built. 

"We start out the training by 
putting molasses on the _ signal 
light,’’ Medeiros says (In a game a 
signal light in the ‘’thinkin’ booth’ 
goes on, letting the chicken know 
it’s time to peck the button). ‘’The 
chicken will go for the smell and the 
taste,’’ Medeiros continues. ‘After 
two weeks a feeder is put in her 
training cage which is similar to the 
machine except for the lack of a 
scoreboard or computer.” 

The feeder is a rectangular box 
which rests against the wall of the 
cage. There is a trough at the 
bottom just below the hole where 
the grain comes out. Inside the 
machine there is a little door which 
opens to discharge the feed. The 
chicken learns to recognize the click 
of the door after the game is over 
and to associate it with the reward 
of grain. She also becomes aware 
that the signal light goes off when 
the game is over. 

Medeiros says that The Society 
for the Prevention of Cruelty to 
Animals investigated the facilities 
and gave them a clean bill of health. 


“There's nothing detrimental as far 
as the box goes,’”’ he states. ‘The 
only stipulation was not to work the 
birds more than 12 hours a day.” 

Medeiros explained that ‘‘When 
the bird is fully trained, you can 
leave her idle two, three, or four 
weeks and she'll still play when you 
put her back in the box. 

Only female chickens are used in 
“Bird Brains.’’ Medeiros contends 
that roosters are too tempermental 
and can’t work as long or as fast. 

Because each ‘’Bird Brain’’ ma- 
chine is custom-made, Medeiros 
commissions specialists to work on 
each part. He hires carpenters to 
construct the wooden box which is 
painted rustically in shades of brown 
and yellow. An electrician is enlisted 
to hook up both the signal light in 
the ‘’thinkin’ booth” and the lights 
on the outside which illuminate the 
scoreboard. The computers are 
handled by an electronics man. A 
silk screener does all the ‘’chicken 
scratchings’’ which include the 
scrawling of ‘’Bird Brain’ on a large 
oblong sign with artificially corroded 
edges. 

Although it’s rumored if the birds 
lose they'll be sent to Kentucky 
Fried Chicken, none have become 
“extra crispy’ yet. It they do go up 
to that ‘big bucket in the sky” it 
won't be for five or six years as they 
are all certified by a vet who says 
that’s their average life expectancy. 

With the chicken’s unique ability 
to draw a crowd, “Bird Brains” are 
placed in all kinds of situations. One 
is roosted in an amusement park. 
A company is renting out a machine 
as a promotion for their sale giving 
each person that beats the chicken a 
10 percent discount on their mer- 
chandise. Other hens are visiting 
fairs and exhibitions around the 
country. 

Why does ‘’Bird Brains’’ enjoy so 
much success? 

“People love to watch an animal 
perform,’’ Medeiros says. ‘’Where 
else can they see one perform for 25 
cents? Almost everyone knows it’s a 
computer, but they'll still play 


because they want to watch the 
chicken.” 





November, 1977, PLAY METER 





Parks exhibit space sold out 


The Parks show is a sellout. The 
International Association of Amuse- 
ment Parks and Attractions Exposi- 
tion (IAAPA) at the Rivergate in 
New Orleans November 19-21 has 
already sold out all its exhibit space 
for this year, according to exhibits 
and trade show chairman Robert K. 
Bell. 

Bell reported that roughly 300 
companies will be represented in 
exhibits at this year’s show. The 
demand for exhibit space was so 
great this year, Bell reported, that 
IAAPA added dn outside exhibit 
area of 16,000 square feet. This is in 
addition to the 13,000 square feet of 
exhibit space inside the Rivergate 
complex. Last year’s show was 
contained within the New Orleans 
exhibition center. 

Among those that will be repre- 
sented at this year’s show will be 
delegations from five countries— 
Great Britain, West Germany, Italy, 
Switzerland, and Canada. The Great 
Britain delegation, with 18 com- 
panies represented in the show, will 
be the largest foreign delegation in 
attendance. 

Among the new products the 
British will feature at the Parks show 
will be coin-operated money push- 
ers, kiddie rides, and a shooting 
gallery. 

Alfred Crompton 
Machines Ltd. will 


Amusement 
present the 


Dudes Canyon 


By London Coin Machines Ltd. 


Indianapclis Super 400 
By London Coin Machines Ltd. 


PLAY METER, November, 1977 





Copper Canyon money pusher, 
available in free-standing, two-play- 
er and counter models. Equipped 
with an anti-tilt device, the machine 
has an attractive movement and 
offers high earning power in a small 
space. The player’s winnings are 
automatically converted to tokens. 

Two machines that dispense 
winnings in tokens to make them 
suitable for the United States will be 
displayed by Dennis Jezzard Ltd. 
The Tap A Coin is a single- or 
three-player machine which gives 
three chances to win with each 
coin. The Ding A Bell, for one, two, 
or eight players, challenges the 
player to slide coins down a field 
into holes of varying sizes and 
values. 

Exhibiting for the first time in the 
United States will be Whittaker 
Bros. Ltd., a leading manufacturer 
of kiddie rides in Europe. On display 
will be two coin-operated rides, one 
with a swingboat movement and 
fitted with eight-track fairground 
music, and the other a fiberglass 
car. Another first-time exhibitor 
from Great Britain will be London 
Coin Machines Ltd. The London 
firm will show two driving games 
and the Dudes Canyon Amusement 
Machine, a_ four-player moving 
target shooting gallery with sound 
effects. 

Coin Controls Ltd. will highlight 


Sn 


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its coin acceptance and selector 
mechanisms. Also at the exposition 
will be casino-style slot machines 
and amusement devices by Bell- 
Fruit Manufacturing Company, coin 
pushers by Alca Electronics Ltd., 
and coin-operated radio-controlled 
amusements by Space Age Elec- 
tronics. 

In conjunction with the trade 
show, there will be a convention 
featuring a series of workshops from 
November 17-20. Some of those 
workshops and their times are as 
follows: smaller facilities workshop, 
November 17, 1:30 p.m. and 8 p.m.; 
a marketing workshop, November 
18, 3 p.m.; an entertainment 
workshop, November 18, 8 p.m.; a 
safety and security workshop, No- 
vember 18, 8 p.m. 

In addition, there will be a special 
tour for the ladies of the IAAPA—a 
tour of the King Tut exhibit which is 
on display at the New Orleans 
Exhibit of Art. The annual banquet 
and show will be held November 20 
with New Orleans entertainer Al Hirt 
as the featured entertainer. 

Convention chairman for the 
Parks show is Truman B. Wood- 
worth of Mariott’s Great America in 
California. The exhibits will be open 
from 9:30 a.m. to 6 p.m. on 
November 19; 9:30 a.m. to 5 p.m. 
on November 20; and from 9:30 
a.m. to 4 p.m. on November 21. 





WHEL 


ia 





Swing Boat 
By Whittaker Bros. Ltd. 


19 


Mr. Average 





and his 





operation 








When it comes to measuring 
one’s success in penetrating a 
market, there is probably no better 
standard than checking how Mr. 
Average is doing. Thus, after an 
exhaustive Play Meter survey (we 
polled thousands of our _ paid 
subscribers and received a response 
of better than ten percent), Mr. 
Average in the coin-operated a- 
musement industry has emerged as 
someone who operates about 200 
pieces of equipment in 75 locations. 

He is, for the most part, still 
old-fashioned in his pricing struc- 
ture, but seems to be changing with 
the times when it comes to 
electro-mechanical versus _ solid 
state. 

One-third of the equipment he 
operates is pinball machines, and 
one-fourth is phonographs. Arcade 
pieces and pool tables follow in that 
order, with foosball tables, air 
hockey tables, shuffle alleys, wall 
games, and other amusement de- 
vices making up about 15 percent of 
his entire operation. 

Mr. Average, it turns out, is a 
troubled soul. He bought more in 
1977 than he did in 1976 (60 percent 
of the operators bought more 
phonographs and 69 percent bought 
more games), but he seems to be 
enjoying it less. 


COMPLAINTS 

His Number One complaint is the 
competition which he almost always 
refers to as ‘‘cutthroat.’’ One of the 
Play Meter respondees described his 
competition as ‘greedy. Some 
operators,’’ he said, ‘’will do almost 
anything to get a location, and that 
includes paying the locations, giving 


20 


loans, and changing the commis- 
sion split.” 

The second most heard complaint 
among operators concerns. the 
locations. Said one northwestern 
operator, ‘Many location owners 
feel they are doing you a favor by 
letting you put your machines in 
their place.” 

Other operators complained that, 
because of this feeling, many 
locations demand loans and a better 
split. 

The third most frequent com- 
plaint dealt with new equipment— 
its high cost and dependability. 

Said one eastern operator, ‘’The 
high cost of new equipment and the 
rate at which it has increased in the 
past three years is not only high, but 
the equipment is too flimsy to last.”’ 
This operator also complained that, 
as a result, the operators’ net is 
decreasing every year. ‘’Changing 
the split,” he said, “is not the 
solution because that will only 
encourage locations to buy their 
own equipment.” 

Another operator echoed the 
eastern operator’s remarks about 
the dependability of the new 
equipment. Said he, ‘’A lot of the 
games do not have the workman- 
ship quality in them they used to 
have. Buy a new piece of equip- 
ment, and it does not function 
properly and you have a lot of 
service calls on it.” 

A third operator had his own 
theory about game designs: *’! think 
a lot of the games are designed on 
Monday mornings when the engi- 
neers are still hungover from the 
weekends.” He also complained 
that “many machines require you to 


have midget hands for servicing, are 
poorly designed, or are designed not 
to be serviced at all.”’ 

Still another operator rattled off a 
litany of all the operators’ com- 
plaints: ‘’What | like least about the 
operating business is the new 
operators who would rather plow 
your ground than loom for new 
fields. Prices are rising ridiculously. 
Locations want 101 percent. Direct 
sales. Home games cost half of 
what | have to pay for coin-op pins. 
Home video games that kill what | 
have left in my older coin-op video 
games, and sky-high local licenses.”’ 

Interestingly, sky-high local li- 
censes and concern about the 
image of the industry ranked very 
low among operator concerns. It 
seems that the operator is more 
concerned with the day-to-day 
bread-and-butter worries of the 
industry rather than the problems 
outside of the industry. This attitude 
may possibly explain why many 
operators are not joining their trade 
associations, which focus in on 
unfair taxes and a good industry 
image. 


PRICING AND FREE PLAYS 

Mr. Average still has his pin 
games set on five balls per play, two 
plays per quarter, though he’s 
beginning to show signs of moving 
toward two games at three-ball 
play. His phonographs are all set on 
two plays for a quarter, though a 
few operators still have three plays 
for a quarter. 

And only eight percent of his 
games are set on fifty-cent play, 
though 13 percent of his operation is 
pool tables and air hockey tables 
(prime candidates for  fifty-cent 
play). 

The free play on pin games 
averages nationwide at between 30 
and 35 percent of the total playing 
time on the machines. And the 
second largest ratio of free plays to 
total plays is in the 30-percent-and- 
below category. Also, an estimated 
14 percent of the operators operate 
add-a-ball features rather than free 
plays. 

Mr. Average buys 3.24 records for 
each of his 50 jukeboxes (though no 
one yet has been able to explain 
how he buys .24 of a record). The 
breakdown of the music in his 
phonographs is as follows: rock, 48 
percent; country, 25 percent; easy 
listening, 12 percent; rhythm and 
blues, 11 percent; and other types, 
four percent. 


GAME BREAKDOWN 


Of the 200 machines he owns, 66 
are pinball machines, 50 are phono- 


November, 1977, PLAY METER 


graphs, 30 are arcade pieces, 24 are 
pool tables, 10 are foosball tables, 
four are wall games, four are shuffle 
alleys, and two are air hockey 
tables. 

Of those thirty arcade pieces of 
his, twenty are solid state, and the 
other ten are electro-mechanical. 
Only one out of every ten of his 
phonographs is new. 

As far as his earnings for each 
game, the phonographs are still at 
the top of the heap, with an average 
earning of $46 per week. Pinball 
machines and arcade pieces gross 
just a little less than that, $44. Pool 
tables are steady earners at $41, 
foosball tables are at $39, wall 
games at $33 per week, and shuffle 
alleys take in $29. 


BUYING NEW EQUIPMENT 

Mr. Average bought nine new 
video games this year, 13 new 
pinball games, five new phono- 
graphs, five new foosball tables, 
three new non-video arcade pieces, 
and two other amusement pieces. In 
addition, he bought six used 
phonographs and 13 used games. 

Although Mr. Average complains 
about the high cost of new games, 
he considers that of secondary 
importance when he is_ buying. 
What concerns him most of. all 
when he goes shopping for new 
equipment is the distributor's repair 
service, how good is it? 

Price is only his second consider- 
ation, and then only barely, because 
the value-conscious operators have 
rated as almost equal the price of 
the game and the distributor’s parts 
department. In fact, out of more 
than 900 votes cast on this topic, 
the difference was only one vote. 

The manufacturers that a particu- 
lar distributor represents was also an 
important consideration, but it was 
not as high as the top three— a good 
repair service, the price, and a 
dependable parts department. 

Mr. Average says he is indifferent 
to sales personnel, the location of 
the distributor, and the distributor's 
word on what to buy and what to 
avoid. 

And Mr. Average doesn’t seem to 
care at all about how the games look 
on the distributor’s showroom floor 
or what are the distributor's financ- 
ing terms. 


FAVORITE MANUFACTURERS 
His favorite manufacturers are 

Seeburg for phonographs, Bally for 

pinballs, Atari for video games, 


Midway for non-video arcade 
games, Valley for pool tables, 
Tournament Soccer for foosball 


tables, Williams for shuffle alleys, 
and Gremlin for wall games. 


Play Meter Poll Results 


% Total 

Equip. 
Pinball 33% 
Phonographs 25% 
Arcade Pieces 15% 
Pool 12% 
Foosball 5% 
Wall Games 2% 
Shuffleboards 2% 
Air Hockey 1% 
Others 5% 


*Not computed 


Pricing All Games 


2/25 cents 


25 cents 





Pricing Phonographs 







3/25 cents 

6% 

2/25 cents 
90% 


25 cents 
4% 


Breakdown of Arcade Equipment 


Electro- 
Mechanical \ 


35% 





Avg. No. 
Pieces 


Weekly New 
Gross’ Purchases 

$44 13 

$46 5 

$44 12 

$41 * 

$39 5 

$33 1 

$29 1 


PREFERRED MANUFACTURERS 





Gremlin 
All Others 


Williams 
Chicago Coin 
All Others 


Seeburg 
Rock-Ola 
Rowe-Ami 
All Others 


Bally 
Gottlieb 
Williams 
All Others 


Atari 
Midway 
All Others 


Midway 
Chicago Coin 
All Others 


Valley 

U.S. Billiards 
U.B.I. 

Irving Kaye 
Dynamo 
American 
Fischer 

All Others 


Wall Games 
89% 
11% 


Shuffle Alleys 
74% 

20% 

6% 


Phonographs 
38% 

29% 

28% 

5% 


Pinball 
53% 
23% 
22% 

2% 


Video Games 
59% 
31% 
10% 


Non-Video Arcade 
56% 
25% 
19% 


Pool Tables 
57% 

10% 

8% 

7% 

5% 

4% 

3% 

6% 


Foosball Tables 


Tournament Soccer 31% 
Dynamo 27% 
Deutsche Meister 13% 
Mirco 9% 
Garlando 7% 
Rene Pierre 7% 
Irving Kaye 3% 
All Others 3% 





PINBALL 

3-Ball v.s. 5-Ball 
5-Ball 
59% 
3-Ball 
41% 


NEW PHONOGRAPH 
PURCHASES 





Bought More 
60% 


Bought Same 
6% 


Bought Less 
34% 


NEW GAME 
PURCHASES 





Bought More 
69% 


Bought Same 
4% 


Bought Less 
27% 


ELECTROMECHANICAL 
VERSUS SOLID STATE 





Preference For 





Earnings 
Solid State 
65% 
Electro-Mechanical 
35% 
Preference 
For 
Service 





Electro-Mechanical 
54% 


Solid State 
46% 


Montreal’s squeaky: 
clean image 


The Association of Family Enter- 
tainment Centres, which groups ten 
of Montreal’s largest companies 
specializing in coin-operated amuse- 
ment machines, has been granted 
letters of patent by the Department 
of Consumer and Corporate Affairs 
in Ottawa. And as its first public 
action, the AFEC will engage in 
self-policing to insure that its 
member-centers—and, if possible, 
the industry as a whole—observe 
wholesome standards of operation. 

Gerard Blanchette, chairman of 
the board of the association, said 
that while association members now 
represent roughly one-seventh of all 
Montreal amusement center opera- 
tors, they, in fact, control 58 centers 
and some 3,325 machines— roughly 
20 percent of the overall amusement 
machine business in Montreal. 

“With a growing number of 
amusement centers now opening in 
Montreal, we feel it is the duty of 
the industry itself to guard against 
fly-by-night activities which might 
be harmful to the community and 
which would reflect on all of us,” 
Blanchette declared. 

Various Montreal newspapers 
have carried major articles in recent 
months about the resurgence of 
coin-operated amusement = ma- 
chines. The Montreal Star, for 
example, carried a full-page feature 
in February which headlined the 
‘’squeaky-clean image’”’ of the fami- 
ly entertainment centers. 

“They are clean, well-lit, intoler- 
ant of loiterers,’’ added The Star. 

La Presse, in a similar full-page 
feature last year, proclaimed: ‘For 
those over 30 years of age, the 
invasion recalls good old memo- 
ries.’ 

Also, the Ottawa grandfather of 
nine wrote The Gazette to say that 
amusement centers are ‘’an asset to 
the community and by far the safest 
place for teenagers to be, off the 
streets and having clean fun with 


their friends. And their parents 
know where they are. 
“Today's pinball is a_ highly 


engineered piece of equipment that 
helps youth coordinate their re- 
flexes, relieves their tension and 
boredom, and keeps their minds off 
ways to get into trouble,’’ wrote the 
man. 

Le Journal de Montreal, for its 
part, reported that the amusement 
machines are ‘increasingly rallying 
to their cause the passionate love of 


numerous recruits.” 

Harvey Fitleberg, president of the 
Association of Family Entertainment 
Centres, said its members together 
employ some 225 persons, including 
a sizeable number of pensioners. 
The total annual payroll amounts to 
almost $1.7 million. 

In various taxes, the Association's 
members pay nearly $5 million a 
year to the three levels of govern- 
ment. The federal government 
collects duties on the machines— 
the machines held by association 
members are valued at $4 million— 
as well as 12 percent sales tax and 
corporate income tax for a total of 
$1.9 million. The Quebec take from 
association members is’ roughly 
$658,400, consisting of the eight 
percent sales tax and $255,600 in 
corporate income tax. The munici- 
pal share totals $2,235,400, repre- 
senting permits and business and 
water taxes. 

Each amusement center whose 
owner is a member of the associa- 
tion displays a decal which acknowl- 
edges the association’s ‘‘responsi- 
bility to the public.”’ 

Among those ethical standards 
adopted by the association, each 
member pledges to: conduct him- 
self in accordance with the public 
interest; support efforts designed to 
enhance the contribution of the 
industry; be guided in his activities 
by the generally accepted standards 
of good taste and fair dealing; 
denounce any activity within the 
industry which tends to denigrate 
amusement centers as a whole; take 
an active interest in the civic, social 
and moral welfare of the communi- 
ty; maintain clean, well-illuminated 
premises; engage only mature, 
qualified employees of good reputa- 
tion; insure his equipment is in good 
operating condition; correct 
promptly any justifiable complaint, 
whether it involve staff or equip- 
ment; adhere faithfully to provisions 
of the Association’s Code of Ethics; 
and cooperate with fellow-members 
in upholding and enforcing the 
code. 

Members of the Association are 
directly involved in a number of 
other businesses, including real 
estate, amusement rides, electron- 
ics, retailing, restaurants, etc. 

Directors of the Association, in 
addition to Blanchette and Fitle- 
berg, are Jack Lerner, Louis Zucker- 
man, and Marvin Tanner. 


November, 1977, PLAY METER 


ATARI 


Innovative 
attics 


© A Warner Communications 


The ultimate high... 


min 

redielerclimeveluonr 

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reliable 4-player flipper that’s 
stealing the show everywhere. 

SM avchuck-meiclaclcmuclalclita ie): 
every type of player. Skill shots 
dotel am ante) .ccmaca p)tclUmlaneri(ialel (es 

A “Spinner-Kicker? a “Bonus 
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ball to the top of the playfield: 
A-I-R-B-O-R-N-E A-V-E-N-G-E-R 
spellout targets that achieve 
“Same plaver shoots again: The 


eye-catching “Captive Ball” feature awards 
i Yo yalerwateltclalecr am uuiae am Bleltlel(-N ste aleme (crn 
tures rounding out the hi@h scoring challenges. 
Wale mpale)acne) eicle- lke) me) plaleleimePaee)com caucl ie 
PLeiiecciecle)(cmastebaraeteieame actelta (circle mrelbacchactall 
mi) olexei fel cfamrele (ere elel | Mecelehtcia-jle emo melalcenecc 
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Nate melelmce ColleKiiucmeleliielemcllmccmltciccian 
LCMULOLOMletieclelditmelalcrel @itulceaccmel lie) lucmelare 
ey plaLesal mee em eelce) ple MmUUldalelelmaciserelularemeate 
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Matciachcm alcatel mm elercia ire Me relontcmil ccm anitmercielcc 
inelanmelaeiecere lame tell mcomuelll ma lrclam Oil icelellivey: 
Cole tclUane) amere)alecle mello) miacl(chucclitcl mal rcl al elem 
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EMIS 





ESCITEALNT 


Can be found throughout the world at these 
fine distributorships: 


UNITED STATES: 


Active Amusement 
Philadelphia, PA 
Advance Automatic 
San Francisco, CA 
Advance Distributing 
St. Louis, MO 

All Coin Equipment 
San Antonio, TX 
Atlas Novelty 
Pittsburgh, PA 
Belam, Florida 
Miami, FL 


Bilotta Distributing 
Newark, NY 


Bilotta Enterprises 
Newark, NY 


Birmingham Vending 
Birmingham, AL 
Brady Distributing 
Charlotte, NC 


Central Distributing 
Omaha, NB 


Cleveland Coin 
Cleveland, OH 
Columbus, OH 

Coin Machine Dist. 
Peekskill, NY 
Commercial Music 
Dallas, TX 
Continental Divide 
Denver, CO 

Culp Distributing 
Oklahoma City, OK 
Dunis Distributing 
Portland, OR 
Empire Distributing 
Chicago, IL 

Detroit, MI 

Grand Rapids, MI 
Green Bay, WI 
Indianapolis, IN 

H. A. Franz & Co. 
Houston, TX 
Godwin Distributing 
North Little Rock, AR 
Greater Southern 
Atlanta, GA 

Lew Jones Dist. 
Indianapolis, IN 
Lieberman Music 
Minneapolis, MN 
Litsey Distributing 
Louisville, KY 

S. L. London 
Milwaukee, WI 


Now proudly shipping 


ROBOS BOWL 


Lovell Company 
Albuquerque, NM 
Lubbock, TX 


McKee Distributing 
Portland, OR 


Monroe Distributing 
Cleveland, OH 
Dayton, OH 

Music Vend 

Seattle, WA 


New Orleans Novelty 
New Orleans, LA 


Peach State 
Atlanta, GA 


Philip Moss & Co. 
Des Moines, IO 
Kansas City, MO 
Omaha, N 


Robert Jones Int. 
Dedham, MS 
Syracuse, NY 


C. A. Robinson & Co. 


Los Angeles, CA 
Roth Novelty 
Wilkes Barre, PA 
Royal Distributing 
Cincinnati, OH 
Runyon Sales 
Springfield, NJ 

New York, NY 
S&H Distributing 
Shreveport, LA 
Sanders Distributing 
Nashville, TN 
Southern Music 
Orlando, FL 

State Music 

Dallas, TX 


Struve Distributing 
Salt Lake City, UT 


CANADA: 


Alouette Amusement 
Montreal, Que. 

New Way Sales 
Toronto, Ont. 

Rowe International 
Burnaby, B.C. 

Dorval, Que. 

Malton, Ont. 


EXPORT: 


R. H. Belam 
New York, NY 




















@, iy 
DO) A 
~ ee wy 


” 
= 


fsVal Wa. G, 
diXe) Xo) me 





-66- 16 @: .66- 


s 
\ewme/ 
pa. 


ie See our 


surprises 
at the 


A.M.O.A. Show 
Booths 44, 45, 46, 47 


Conrad Hilton 
Chicago 
Oct. 28-30, 1977 


in upright and cocktail table models 


EXIDY, INC. 


2599 Garcia Avenue, Mountain View, California 94043 


Phone: (415) 968-7670 


Telex: 348-329 





Captain Fantastic, Sea Wolftop poll 


Play Meter has determined that 
Bally’s Captain Fantastic was the 
top earning pinball game for opera- 
tors over the past twelve months, 
and Midway’s Sea Wolf was the top 
earner among the video/arcade/ 
novelty games. 

Play Meter’s evaluations come 
after an extensive survey (see 
related story) which, among other 
things, asked operators to list 
according to earnings their top three 
pinball games and their top three 
video/arcade/novelty pieces. 

The final tabulations also provid- 
ed Play Meter with its first opportu- 
nity to evaluate the ratings of its 
fearless pinball critic, Roger C. 
Sharpe, who has been rating pinball 
games for Play Meter since July, 
1976. And the returns indicate he 
did well. 

His rating system awards #### for 
an excellent game, ### for a good 
game, ## for an average game, and 
# for a fair game. 

Only two of the top ten games 
were not reviewed by the Play Meter 
critic, Bally's Wizard and Williams’ 
Space Mission/Space Odyssey; and 
that was because those two games 
made their debut before Roger 
started rating games for Play 
Meter’s readers. 

To date, he has given an average 
rating (##) to 22 of the 48 games he 
has reviewed, and only one of those 
games made it to the top ten. The 
rest of the top earning games were 
also top-rated games. 

It should be noted that the one 
average-rated game which made it 
to the top ten was Williams’ Aztec. 
When Roger Sharpe gave the game 
its ##% rating, he wrote that he 
subtracted a %-point because he 
didn’t like the artwork. So much for 
Roger Sharpe, art critic. 

A complete list of Roger’s ratings 
is as follows (games listed as 
unrated predated Roger’s column 
with Play Meter); Captain Fantastic, 
#H##H#; Night Rider, ###%: Evel 
Knievel, ####; Space Mission/ 
Space Odyssey, unrated; Aztec, 
## %; Royal Flush/Card Whiz, ###: 
Grand Prix, ###%; Freedom, ### %; 
Wizard, unrated; Jacks Open, ####; 
Target Alpha/Solar City, ####; Surf 
Champ/Surfer, ###%: Bow and 
Arrow, unrated; Old Chicago, ##%; 
Aladdin's Castle, ###%; Blue Chip, 
##'2; Volley, unrated; Ship Ahoy/ 
Buccaneer, ##%; The Atarians, ##;: 
and Gold Strike/El Dorado, unrated. 


PLAY METER, November, 1977 


Top pin games 


fn @r-] 0) ¢-] a ar-] alt= |-) elem @of-1/14) 

. Night Rider (Ba//y) 

. Evel Knievel (Ba//y) 

. Space Mission/Space Odyssey 
(Williams) 

. Aztec (Williams) 

. Royal Flush/Card Whiz 
(Gottlieb) 

. Grand Prix (Williams) 

. Freedom (Ba/ly) 

Mee A'A4-1 00 MW 1-1/4) 

mare y= (01,48 ©) 01-10 a Clayed//-y6)) 

. Target Alpha/Solar City 
(Gottlieb) 

. Surf Champ/Surfer (Gottlieb) 

. Bow and Arrow (Bally) 

fs ©) (0 @t al lor-le eM U>1-1/4%4) 

. Aladdin’s Castle (Ba//y) 

. Blue Chip (Wi/liams) 

. Volley (Gettlieb) 

. Ship Ahoy/ Buccaneer 
(Gottlieb) 

. (tie) The Atarians (Atari) 

Gold Strike/El Dorado 
evel ae/{-16)) 


Others mentioned (in alphabetical 
o}ge[=]am oh amaat-lalehiclon del a-ak 
VAY /[{-10 eee Malelave(=igele))t 
Bally—Hokus Pokus, Flip Flop, 
Flicker, Hang Glider 
Chicage Coin—Cinema/ Hollywood, 
Jukebox 
Gottlieb—Big Hit, Jungle Queen/ 
Jungle Princess, Bronco 
Mustang, Spirit of ‘76, 
Soccer, Pro Pool, Fast 
Draw, Pioneer 


_ Playmatic— Speakeasy, Fiesta, 


PAN oF [eal 
Segasa— Prospector, Super 
NS) dg-](e] a) om Or-lalalcicwmm li Lelalelere) 
Stern— Rawhide/ Stampede 
Willlams— Liberty Bell, Big Deal, 
Little Chief, Satin Doll, 
MUlel avaiat-lale, 


Top arcade games 


. Sea Wolf (Midway) 

. Sprint-2 (Atari) 

. Breakout (Atar/) 

. Le Mans (Atari) 

. Gunfight (Midway) 

Night Driver (Atar/) 

. Death Race (Exidy) 

. Tornado Baseball (Midway) 

. 280Z2ZZ — AP (Midway) 

nbd) m=] (0101.4<[0 1-1 e-¢0)//4)) 

Indy 4 (Atari) 

. F-1 (Namce) 

. Stunt Cycle (Atari) 

. Boot Hill (Midway) 

. Tank Il (Atari) 

fn DY- Waco) at- nol 0, ON -1///-1¢ ma MAY? / 42) 

. Shooting Trainer (Nintendo) 

. Road Runner (Midway) 

. Hit Me (Ramtek) 

. (tie) Hustle (Gremlin) 
Flying Fortress 
Games) 

Bazooka Gun (P.S.E.) 
Junk Yard (American) 


SOMDNAMARWNH— 


pe ee ee a ee | 
OO CONDO W PY 


NO 
>) 


(Electra 


Others mentioned (in alphabetical 
ol ge (simu oh’amoat-lalent-leacelacian 
Allied Leisure—F-114 
Atari—Sprint 8, Steeple Chase, 
Triple Hunt, Drag Race, 
BTeyaatiatess 
(Of eT[or-To[ommm OF 6)/¢ keen @1=1 0010) |1410)0 mm O1-18 0)'a 
ii c-]emeyarele) 
Exidy— Car Polo 
Gremlin—CoMotion, Play Ball 
Meadows — Bonkers, Bombs Away, 
mileamm (clan 
Midway — Checkmate, Maze 
Mirco —21 
Ramtek— Barricade, Trivia Quiz 
Sega—Plinker’s Canyon 
U.S. Billiaards—\ideo Pool 


Editor's Note: Critics of the critic 
take heed. Though “’Critic’s Corner’ 
j[Ulefel=XM cal-mer-laat-iom-lorere) cel iave ico me cal=y1i 
play appeal, there seems to be a 
close relation between the ratings 
and the game’s earnings potential. 
Play Meter’s own rating of its critic’s 
first full-year performance is ###%. 


There’s 


gele)anmmn ie) 


improvement, 


Roger, but over all a fine effort. Be 


well and prosper. 








Transl 





The coin industry’s once-a-year 
showcase is here. But instead of the 
usual preview—with references to 
this being ‘the biggest show ever’ 
(which it is) and of this being the 
most exciting show yet (which it 
probably will be)—what should 
distinguish the 1977 show from all 
the previous shows is that it will 
feflect more than ever before an 
industry in transition. 

The 1977 AMOA show (which in 
years to come may become known 
as the “Transition Show’’) should 
establish, finally, that solid state not 
only has a place in the coin-op 
industry but that it might well be its 
future. 

As proof, it seems that almost 
everyone is coming out with solid 
state equipment this time around. 
Jukeboxes have been solid state for 
some time, and video equipment is, 
of course, on the increase. Play 
Meter’s survey (elsewhere in this 
issue) shows that in the average 
American route operation 65 per- 
cent of all the arcade pieces are solid 
state video games. 

And now even pinball, the old 
electro-mechanical stand-by, seems 
to have gone the way of the others. 
All major American manufacturers 
will be displaying solid state games 
at this year’s show. For Bally and 
Atari, that’s nothing new. But 
Gottlieb, Williams, and Stern will 
also be on hand with solid state 
pinball games. And the word is 
some foreign manufacturers might 
surprise a few people with some 
solid state entries of their own. 
Intrigue is in the air. 

What to look for? 

Bally won’t be content with 
displaying its latest solid state 
pinball game, Eight Ball. Look for 
Bigfoot of NBC-TV fame, to make 
an appearance at the show. Bigfoot 
is presently being billed as the 
world’s largest pinball and may be 
Bally's next effort. 

Gottlieb’s historic solid state 
effort will be Cleopatra, a four- 
player game. It’s historic for two 
reasons. It’s Gottlieb’s first solid 
state game, of course; but it’s also 
Gottlieb’s first appearance at the 
AMOA show. 

Williams also will unveil its first 
solid state pinball, and in addition 
will be featuring after a long wait 
another arcade piece, this one a 


26 





a 
H 
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i] 
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ts 
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ee 








= 





video game called Road Champion. 

Stern will re-introduce its four- 
player pinball game, Pinball, this 
time in a solid state configuration. 

And Atari has come out with its 
best effort yet in the pinball market. 
Atari’s four-player game, Airborne 
Avenger, should be attracting more 
than its share of attention at this 
year’s show. We also understand a 
real life magic show will be featured 
in the expanded Atari booth this 
year. 

As far as phonographs, Rowe- 
AMI, the solid state latecomer, 
seems to have added an interesting 
twist of its own. Besides an entirely 
new cabinet design, Rowe’s box 
comes equipped with a unique solid 
state popularity meter that gives an 
accurate measure of record selec- 
tion. It enables the operator to 
measure accurately his overplay. 
The digital readout gives’ the 
operator an accurate readout of 
how many times each record has 
been selected. A simple touch of the 
button does it. 

And look for NSM’s latest, a 
jukebox which will be controlled by 
a central microprocessor. Wurlitzer 
will have its usual variety of phonos 
including a ten-button solid state 
100-selection phono, and a unique 
compact juke that plays casette 
tapes. | 

In arcade equipment, Midway will 
be showing its Laguna Racer and 
two other new games which are 
sure to delight the convention-goer. 
Laguna Racer, we understand, is an 
improved version of Midway’s ear- 
lier success, Wheels. Meadows will 
be displaying its new upright 
bowling game; and take a look-see 
at Exidy’s latest product, Super 
Death Chase, an obvious sequel to 
the notorious Death Race. 

Mirco will unveil its Formula M 
Vrooom which is believed to be the 
first sitdown video driving cocktail 
game. Allied Leisure will be showing 
its new non-video electro-mechani- 
cal sitdown projection target game, 
which is an updated version of its 
former winner, Rapid Fire. Other 
things to be on the lookout for 
include Cinematronics’ Space Wars 
game and Elcon Industries’ Magic 
Trolley (an arcade on wheels), and a 
new electro-mechanical arcade 
piece by Americoin, makers of last 
year’s success Junkyard. 


November, 1977, PLAY METER 





And U.S. Billiards will be there 
with a new two-player video game 
called Space Battle. U.S. Billiards 
will also be introducing Silver Falls, 
a hybrid arcade piece that is a 
non-video penny falls-type game. In 


ae ape : : +. * e hopper 
addition, U.S. Billiards will also . payout Oni 
preview a new lock cash box at the . 
how currencies 
. . served 


It's not enough to say that this 
year’s show will be the biggest ever. 
By comparison, last year’s ‘’biggest 
ever’ show had a total square 
footage of 53,781. This year that 
figure is 78,635. Three large rooms 
have been reserved for the exhibi- 
tion—the East Room and the West 
Room on the lower level and the 
Continental Room, which is one 
level up from the West Room by 
escalator. The Continental Room 
will be the scene of special activity 
including AMOA service booths for 
mechanic training, consultation on 
tournaments, arcades, manage- 
ment, plus scheduled audio-visual 
presentations on the industry. And 
there will be a registration room in 
the North Room of the Conrad 
Hilton Hotel. 

There will be two entrances to the 
exposition, one into the East Room 
on the lower level and another into 
the Continental Room on_ the 
second (or lobby) level. 

There will be a ladies luncheon 
the first day of the show in the 
Normandie Lounge. Mrs. _ Irene 
Hughes, internationally-known psy- 
chic, will address the luncheon. This 
most unusual lady has put her 
psychic talents to wide use by 
helping police solve a great number 
of crimes, including baffling murder 
cases. Her predictions of well- 
known major events have been 
amazingly accurate. 

The opening days of the conven- 
tion will also feature an industry 
seminar. Notre Dame _ associate 
dean of graduate study, Dr. John 
Malone, has been engaged by the 


exposition seminar committee to THE 1977 BELL RINGER SPECIAL 
address this year’s seminar. His is NOW IN PROGRESS! 


topic will be ‘’Salesmanship: The 
Road to New Business Develop- 


ment.”’ 
Hospitality suites will be open Unheard of bargains on all your favorite 


Friday evening, and the _ exhibit billiard and amusement supplies. 
hours will run from 9 a.m. to 3 p.m. 


The second day of the show will | 800-255-4368 


feature a general membership meet- Toll Free Except Kansas 


| : : Inc. 
Coin Control Units Available Exclusively from jee es 





ing at 11:30 a.m. Hospitality suites 
will again be open in the evening EEX 
and the exhibit hours will run from VENGUARD Accessory-Supply Dept 
10 a.m. to 6 p.m. . : 
The final day of the show will | CY ® 10500 Barkley 
feature a gala banquet and a stage Overland Park, Kansas 66212 
show (see related story). Exhibit 913/341-1300 
hours will be from 10 a.m. to 4 p.m. 
PLAY METER, November, 1977 27 


Amazing Memory & Recall 


MAKES 


(scly. EIGHT ©B8ALL 


greatest pinball pool table in history 


CONVERTIBLE To ADD-A-BALL 


Ask Your Distributor 


Solid or Striped Ball 
Competition 


. 


Be Price Wise! 
1 PLAY 
1 QUARTER 
3-BALLS PLAY 


See Distributor or write (lly 2640 Belmont Avenue, Chicago, Illinois 











he 1977 AMOA 


T 
F Exhibitor List 





PIPE LY o eies ete waddendseeediaesesieues C-13 
P.O. Box 1826, Sparks, Nevada 89431 
(702) 358-1260 


AICO BGs. 0cckose waves keudkweeeesentaeees 12-A 
6212 Oakton Street, Morton Grove, Illinois 60053 
(312) 965-1500 


ADVERTISING POSTERS CO. .............. 51-52 
1500 North Halsted Street, Chicago, Illinois 60622 
(312) 642-1300 


ALCOHOL COUNTERMEASURE 

Sy SLES Web ohh ec ceeds bee ees ches cheees 85-86 

501 Water Street, Suite A, Port Huron, Michigan 48060 
(313) 987-7400 


ALLIED LEISURE INDUSTRIES, INC.....P-13 & 14 
245 West 74th Place, Hialeah, Florida 33014 
(305) 558-5200 


AMERICAN HEALTH CARE PRODUCTS ..... 70-A 
3708 Abrams Road, Dallas, Texas 75214 
(214) 823-1131 


AMERICAN SHUFFLEBOARD CO., INC. .. 126-129 
210 Paterson Plank Rd., Union City, New Jersey 07087 
(201) 865-6633 


PANE CAIN idee ian etenda ke oan cones 1&1-A 
700 Virginia Street, Milwaukee, Wisconsin 53204 
(414) 272-4323 


AMUSEMENT ELECTRONICS SERVICE....... C-9 
6900 Okechobee Blvd., W. Palm Beach, Fla. 33411 
(305) 686-1600 


AMUTECH LID. .5i+é40scstenadeneedeeows C-52-54 
150 Bellam Blvd. #230, San Rafael, California 94901 
(415) 457-7313 


Mali 


The Henry W.T. Mali & Co. Inc 
25/ Park Ave. South 

New York, NY 10010 

(212) 475-45 60 

Toll Free: (800) 223-6468 


PLAY METER, November, 1977 


ARUAC, UNGs (6cksenereendenesieebasceas 114-115 
4860 East 345th Street, Willoughby, Ohio 44094 
(216) 951-3440 


ARKUSH ELECTRONICS INC................ C-33 
305 Laurelwood Rd., Santa Clara, California 95050 
(408) 988-3773 


ARROW INTERNATIONAL CO................. 82 
4909 Lorain Avenue, Cleveland, Ohio 44102 
(216) 961-3500 


ALTARL ING. cb scndeeasenedavecusavs 16-23 & 26-33 
1265 Borregas Ave., Box 9027, Sunnyvale, Ca. 94086 
(408) 745-2500 


AUTOMATIC PRODUCTS COMPANY ..... 101-102 
75 West Plato Blvd., St. Paul, Minnesota 55107 
(612) 224-4391 


AUTO-PHOTO COMPANY ................ C-7&8 
350 Lear Avenue, Costa Mesa, California 92626 
(714) 540-8082 


BALLY MANUFACTURING CO............ 146-150 
2640 Belmont Avenue, Chicago, Illinois 60618 
(312) 267-6060 


R.H. BELAM COMPANY, INC. ...... 187A-187-188 
51 Madison Ave., New York, New York 10010 
(212) 689-5633 


BRUNSWICK CORPORATION, 
BRIARWOOD DIVISION............ 64-66 & 73-75 
One Brunswick Plaza, Skokie, Illinois 60076 
(312) 982-6000 


CEB INDUSTRIES, INC. .................... C-62 
P.O. Box 831, Hawthorne, California 90250 
(213) 644-2291 


Billiard Cloth 


Style 820—Plain, Style 920—Backed 


Fabrics developed specifically for 
coin-operated tables. 


Available through your distributor. 





JOHN W,CALER occecccsccdsane dentessawadus C-77 
7506 Clybourn Avenue, Sun Valley, California 91352 
(213) 765-1210 (213) 789-3741 


CALIFORNIA COMPUTER GAMES....... C-748&75 
6325 DeSoto, Woodland Hills, California 91367 
(213) 703-0465 


CAROUSEL INTERNATIONAL CORP........ 24-25 
P.O. Box 307, Eldon, Missouri 65026 
(314) 392-7122 


CHAMPION BILLIARDS, INC. ............... C-12 
900 Andre Street, Bay City, Michigan 48706 
(517) 686-4000 


CINEMATRONICS INC.................. C-588&59 
1044 Pioneer Way, Suite B, El Cajon, California 92020 
(714) 440-2933 
COIN ACCEPTORS, INC................. C-50&51 


4946 Daggett Avenue, St. Louis, Missouri 63110 
(314) 664-5550 


COIN MECHANISMSINC. ................... 132 
817 Industrial Drive, Elmhurst, Illinois 60126 
(312) 279-9150 


CORPORACION SONATA, S.A. ............. C-79 
Carretera Mex. Pachuca, KM. 52, Tizayuca, 
Hidalgo, Mexico 
(771) 62139/40/41 


COUNTRY INTERNATIONAL RECORDS ..... P-10 
315 West 57th Street, New York, New York 10019 
(212) 581-5516 


D & RINDUSTRIES,INC................... P-1&2 
7111 North Capitol Drive, Lincolnwood, Illinois 60645 
(312) 677-3200 


DEUTSCHE WURLITZER GMBH .............. P-9 
Wurlitzerstrabe 6, Hullhorst, Germany NRW 4971 
05744-1001 
DIVERSE PRODUCTS INC................ 116-117 


198 River St., Box 727, Red Bank, New Jersey 07701 
(201) 842-7554 


DYNAMO CORPORATION................ W-1W6 
1805 South Great Southwest Pkwy., 
Grand Prairie, Texas 75051 
(214) 641-4286 


EBONITE CORPORATION 
BILLIARD AND GAME DIVISION 109-1108121-122 
14000 NW 57 Court, Miami Lakes, Florida 33014 
(305) 821-0150 


ELCON INDUSTRIES .................... C-27-29 
3285 Hilton Road, Ferndale, Michigan 48220 
(313) 543-6373 


EMPIRE DISTRIBUTING, INC............. 154-157 
120 South Sangamon Street, Chicago, Illinois 60607 
(312) 421-5200 


Columbia Pictures Industries Company 
165 W. Lake Street - Northlake, Illinois 60164 Phone: 312/562-7400 Telex: 72-8463 


~~ 
pS 





30 


November, 1977, PLAY METER 


BING: ccaeecswinsedceuercoustausuusex 44-47 
2599 Garcia Avenue, Mountain View, California 94043 
(415) 968-7670 


FISCHER, DIVISION OF QUESTOR . . 13-15&34-36 
P.O. Box 50, California, Missouri 65018 
(314) 796-3116 


J.F. FRANTZ MFG. CO. .................. 191-193 
1936 West Lake Street, Chicago, Illinois 60612 
(312) 829-2399 


D. GOTTLIEB & COMPANY ................ C-81-86 
165 West Lake Street, Northlake, Illinois 60164 
(312) 562-7400 


GREMLIN INDUSTRIES, INC......... 70-72&88-90 
8401 Aero Drive, San Diego, California 92123 
(714) 277-8700 


H.C.E. MFG, & DIST. CO., INC... oc cece vcecaes 186 
P.O. Box 340, Madison, Mississippi 39110 
(601) 856-8874 


THE HOME FUN COMPANY .............. C-37-40 
5710 Des Plaines Place, Gurnee, Illinois 60031 
(312) Just Dial: PINBALL 


IMPERIAL BILLIARD INDUSTRIES.......... 48-49 
550 Industrial Road, Carlstadt, New Jersey 07072 
(201) 935-9330 








min 


CALL TOLL FREE 1-800-525-8078 
i R@eltel Tis oka Viele |. imaeltl ia 


PIII KKK IKK KK KKKKKKKKK 





YY OO 


PLAY METER, November, 1977 





INTERF LIP SAio cc ok ho bob vee beasdawensees C-41 
Rufino Gonzalez, 25, Madrid-17, Spain 
204 99 10 


INTERNATIONAL BILLIARD CORPORATION 
OF NEW JERSEY si.icraseccastoets tpeeees C-15-16 
1216-42 South Avenue, Plainfield, New Jersey 07062 
(201) 757-6950 


INTERNATIONAL BILLIARDS, INC............ C-6 
2311 Washington, Box 7693, Houston, Texas 77007 © 
(713) 869-1524, (800) 392-2209 (Texas 


INTERNATIONAL VIDEO SYSTEMS CORP. ..C-30 
6949 Washington Avenue South, Edina, Minn. 55436 
(612) 941-6655 


J-S SALES COMPANY, INC................. 40-41 
24 South Third Avenue, Mt. Vernon, New York 10550 
(212) 324-3830, (914) 668-8051 


IRVING KAYE COMPANY, INC. .......... 158-165 
48 Union Street, Stamford, Connecticut 06906 
(203) 348-1800 


KEY INDUSTRIES LTD................... C-10-11 
8821 SE 17th Avenue, Portland, Oregon 97202 
(503) 231-5664 


LOEWEN AUTOMATEN GMBH & CO.KG ..... P-7 
Im Tiergarten 20-30, P.O. Box 168, 
6530 Bingen/Rhein, Western Germany 
(6721) 15202 


ipQa0 9.9. 9.9.9.0. 9.0.9. 2.0 0 0 0 0 6 0 6 0 6 6 0 6 oo oo oo 4 


VAKEKLOOK | 
AT THIS! 


Our NEW 250 page Catalog 
of Billiard and Coin Machine 
Parts is now available. To receive 
your free copy, Call TOLL FREE 
1-800-525-8078 


In Colorado Call 751-4851 Collect. 


Same Day Shipment 
Guaranteed. 


Open Saturdays 


For Your Convenience. 


2075 so. valentia st. 
denver, colo. 80231 


AMVDKMAN, 


Se EMPORIVM 7 


Div. of Excelsior Enterprises, Inc. 


Cy 





Orcas 


FLOOR PLANS FOR AMOA’S 1977 INTERNATIONAL EXPOSITION 


AMUSEMENT 


& MUSIC 


OF GAMES AND MUSIC AYN 
A 4 CONRAD HILTON HOTEL, CHICAGO SSS 
OCTOBER 28-29-30 





SUMMARY SPONSOR: 

Amusement and Music Operators Association 
WHAT: 35 East Wacker Drive, Chicago, Illinois 60601 
1977 AMOA International Exposition and Trade Show (312) 726-2810 


WHERE: Contact: Fred M. Granger, Exhibit Manager 


East, West and Continental Rooms, Conrad Hilton Hotel, Chicago, Illinois 


ATTENDANCE: 


WHEN: 
Over 5,000, including delegations from 25 foreign countries. 


Friday, Saturday, Sunday, October 28-29-30, 1977 


ExMAUST VERT a 






7 oF 


qe ear 3g—-——— 
a _imcaint 
. Jester lesleelorles ollodeuk 


Croce 
exferenicafenlcaen 






















a 
a & —s _ 
cafeadeaaleslestiesfess : om 


edealceessjestesles 
ro) 
edeaaleeealeales 









EscaiAree comes 
Ur Frem Weor 
> Fanibir Hann 













REGISTRATION 
















senferlestenfenlented = ve 
vie eo <—§— Knreanc® 
Fil -pohokslekokekete) “fy: 
a eolotetotekekelce (T= | _° 

a B 
= civ a ae T Ts 
TPE | oorapaeeapacol ae FEE 

All Booths 1OXIO Uniess Otherwise Inaicoted Ss e 


CONTINENTAL ROOM 


LOWER LEVEL 
LOBBY 


SuPeim, = 800u 


6'-8" CEILING HEIGHT 


— A 
MT Te ae ce ee 
O 











~ Ga 
——S ee tt 





Fan 








Fa iS lk 


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A 
10-2" CERING HECHT Q Pe 
I. 
| : 
gate ase | . 5 
a | '@ ress Gee ¢ oh 
70 | ‘tele [fo lrlllelrefo lef — = : ; 
| PIPE CLEARANCE 9-2" H ; ", Ad . 
i eo Be to 3 |-73hl 78 
‘ a ' Ss 
f =s== N bi aay 
C1maus rim _——-——4 4 
Selalelalelelola | Pate Th = pe > 
3+ [92] 95 5435 [96 ]97|95]99 fect fae = EE vi 
: — COLUMNS 24' x 26' UNLESS OTHERWISE NOTED pt os L ee ee ee ee 


alt] sA ey 94 Aad] od|oFlod oot dla? au » “Puy ee |e ArzkciA _ 


WEST ROOM LOWER LEVEL : Ot EAST ROOM 
All booths 10' x 10' except where noted. aaa tl booths 1OxlO except where noted. ~————S 
CONRAD HILTON HOTEL 


Cricoge, ILL 


32 November, 1977, PLAY METER 




















® a i 
Segasa “db.a.” SONIC is pleased to introduce 







2 2 2 3 2 
7 





- 


SF 





+ ~. 
Piha oN 


XA» 





OHO000 


. tae 3 pep ap targets secmed Sime Rights EETEA BALL bene 
. the 3 pep op larprte thire thee Nights SPECIAL tenes ant 


Distributor: 








CITT ERALY 2-100 








Playing features: 


e Hitting the 3 pop up targets first time lights DOUBLE 
BONUS lane and B-U-T rollovers. 


e Hitting the 3 pop up targets second time lights 
EXTRA BALL lane and T-E-R rollovers. 


e Hitting the 3 pop up targets third time lights 
SPECIAL lanes and F-L-Y rollovers. 


Optional feature when hitting pop up targets a 
fourth time to give replay directly. 


ADJUSTABLE FOR 3 or 5 BALL PLAY 
REPLAY or EXTRA BALL 


6 DIGIT SCORE UNITS - MATCH FEATURE 
POLYURETHENE PLAYFIELD 


Instructions Manual with each Game Place your orde, 
now thru your closest distributor. 





ES sonic 


Manufactured by - Fabricado por: SEGASA “‘d.b.a.”’, Sonic 
Apartado, 16117 - MADRID (Spain) 

Telephone: 232 66 40 

Cable Address: SEGASTAR 








MEADOWS GAMES INC............ 37-38 & 57-58 
181 Commercial Street, Sunnyvale, California 94086 
(408) 732-8110 


MIRCO-MAGNETIC INDUSTRIES, INC. ....... P-4 
981 Commercial Street, Palo Alto, California 94303 
(415) 321-5520 


MIDWAY MANUFACTURING COMPANY.. 151-153 
10750 Grand Avenue, Franklin Park, Illinois 60131 
(312) 451-1360 


MIDWEST COIN MACHINE, INC............. C-34 
36367 Groesbeck, Mt. Clemens, Michigan 48043 
(313) 792-1850 


MILL CHEMICAL COMPANY .................. 69 
103 Diggs Avenue, Milbank, South Dakota 57252 
(605) 432-6785 


MIRACLE RECREATION EQUIPMENT CO. . . 67-68 
P.O. Box 275, Grinnell, lowa 50112 
(515) 236-7536 


MIRCO INCORPORATED ................ 133-135 
10888 North 19th Avenue, Phoenix, Arizona 85029 
(602) 997-5931 
MOBILE RECORD SERVICE CO. ...... 186A-186B 


2716 Penn Avenue, Pittsburgh, Pennsylvania 15222 
(412) 391-8182 


it 


my 





NATIONAL VENDORS................... 130-131 
5055 Natural Bridge, St. Louis, Missouri 63115 
(314) 383-3000 


NEVADA GAMING SCHOOLS ................. 87 
3100 Sirius Road, Las Vegas, Nevada 89102 
(702) 873-2345 


NU-LOOK PRODUCTS...................... C-14 
P.O. Box 6255, Philadelphia, Pennsylvania 19136 
(215) OR 3-3355 


Oy Dy. oxede mane eaesewseeueedastouivebes 5-6 
2522 Irving Blvd., Dallas, Texas 75207 
(214) 630-8004 


OIG Se Pets beeeesatneeeuly deeereseauens 9-10 
Via Masetti, 56 4100 Ganaceto— Modena, Italy 
(059) 386042 
PEABODY SING is cs sasvcdnnencvessxdaises 11-12 


P.O. Box 163, Virginia Beach, Virginia 23458 
(804) 422-2900 


PENN-RAY INTERNATIONAL CORP. ..... 112-113 
1705 Winchester Road, P.O. Box 390 
(215) 638-4720 


PHOTO MACHINE CO. OF CHICAGO. . C-63&C-78 
625 North Michigan Avenue, Chicago, Illinois 60611 
(312) 642-6684 


" ELECTRONIC 
=, AMUSEMENT 


SERVICE 


The Repair Center for the Games Industry 


EAS is a complete service agency organized to help the video games operator and distributor solve 
the service problems that plague many of today’s sophisticated electronic games. EAS provides 


you with: 

e a fast, reliable, and inexpensive alternative 
to buying expensive test equipment. 

e =the /atest in testing equipment. 

e experienced technicians. 


e athorough repair and testing of all logic 
boards (including microprocessor circuits). 


e a 24 hour turnaround on video logic boards 
and monitors. 
Looking forward to serving you, 
Bill Bolton, President 
_ a) _ ELECTRONIC 
[~ —, —, AMUSEMENT 
Lot J_ISERVICE 


modification of older equipment for better 
play appeal, dependability, and pricing 
versatility. 


a 60 day warranty program on all work. 


personalized service and customer 
follow-up. 


free telephone consulting on chronic 
service problems — we are here to help you 
at any time. 


1555 Minnesota Street ¢ San Francisco, California ¢ 94107 ¢ 415-282-9900 


PLAY METER, November, 1977 


35 


PLATT LUGGAGE, INC, .occcecvivsxecesesasuens 39 
2301 South Prairie Ave., Chicago, Illinois 60616 
(312) 225-6670 


PLAY MASTER, INC................. 62-638&76-77 
5909 Paris Road, Columbia, Missouri 65201 
(314) 474-8591 
PLAY METER MAGAZINE ................... C-57 


P.O. Box 24170, New Orleans, Louisiana 70184 
(504) 827-0320 


POLAND MANUFACTURING CO., INC. ... 189-190 
P.O. Box 1168, Forrest City, Arkansas 72335 
(501) 633-2205 


POLAROID CORPORATION................. C-80 
549 Technology Square, Cambridge, Mass. 02139 
(617) 864-6000 


PROJECT SUPPORT ENG.,INC...... 2-4&C-68-73 
750 North Mary Avenue, Sunnyvale, California 94086 
(408) 739-8550 


RAMTEK CORPORATION.......... C31-32&45-46 
292 Commercial St., Sunnyvale, California 94086 
(408) 738-4422, (800) 538-1733 


REDONDO GAMES INC....................- C-44 
123 So. Harbor Dr., Redondo Beach, California 90277 
(213) 379-8510 


R.J. REYNOLDS TOBACCO CO............. 53-54 
Winston-Salem, North Carolina 27102 
(919) 748-7417 


ROCK-OLA MANUFACTURING CORP......... P-8 
800 North Kedzie Ave., Chicago, Illinois 60651 
(312) 638-7600 


ROVI CARTOON THEATRES CORP.......... C-35 
485 Madison Ave., Suite 1910, N.Y., N.Y. 10022 
(212) 753-0698 


ROWE INTERNATIONAL, INC. ............... P-5 
75 Troy Hills Road, Whippany, New Jersey 07981 
(201) 887-0400 


SAFEGUARD COIN BOX..................008: 43 
101 Clinton Road, Fairfield, New Jersey 07006 
(201) 575-0040 


THE SEEBURG PRODUCTS DIV., 
THE SEEBURG CORPORATION .............. P-6 
1500 North Dayton Street, Chicago, Illinois 60622 
(312) 642-0800 


SEGA OF AMERICA. ccccceonsivawdesanes P-15-17 
2550 Santa Fe Avenue, Redondo Beach, Cal. 90278 
(213) 772-0833 


SEGASA D.B.A. “SONIC” . osc cccsscevecseesc 140 
Apartado 16117, Madrid, Spain 
(213) 550-7608 (American Rep.) 


SKEE BALL. UNG. ou ds cusdcatew dinnsiueneeeas P-11 
8th & Maple Street, Lansdale, Penn. 19446 
(215) 362-0300 


SKYHIGH AMUSEMENT OF 
CANADA LID. .occéaccxwarcedunesvesawes C-42-43 
72 C Brunswick Ave., Dollard Des Ormeaux, 
Quebec, Canada H9B 2C5 
(514) 684-8422 or 26 


SPINDEL INSURANCE AGENCY, INC......... 139 
3700-174th Court, Suite 11A, Box 515, 
Lansing, Illinois 60438 
(312) 895-1900 


STANDARD CHANGE-MAKERS, INC. .... 119-120 
422 East New York Street, Indianapolis, Indiana 46202 
(317) 639-3423 


STERN ELECTRONICS, INC.............. 141-145 
1725 West Diversey Parkway, Chicago, Illinois 60614 
(312) 935-4600 


SUNBIRD CORPORATION ........ C-60-618&64-65 
7557 Washington Ave. So., Minneapolis, Minn. 55435 
(612) 944-1437 


SUTRA IMPORT CORPORATION ....7-8&103-105 
485 Brown Court, Oceanside, New York 11572 
(516) 536-6770 


TAPE-ATHON CORPORATION ............... P-3 
502 South Isis Ave., Inglewood, California 90301 
(213) 776-6933 


TEC VIDEO ELECTRONICS, INC............. C-36 
3010 Scott Blvd., Santa Clara, California 95050 
(408) 246-5428 


TOMMY GATE MANUFACTURING CO. ....... 111 
Bus Brown Drive, P.O. Box 8, Woodbine, Iowa 51579 
(712) 647-2050 


TOURNAMENT SOCCER............ 59-61&78-80 
7930 Occidental Ave. So., Seattle, Washington 98108 
(206) 763-1211 


TRU-CHECK COMPUTER SYSTEMS, INC. ..... 50 
250 East Hartsdale Avenue, Hartsdale, New York 10530 
(914) 472-9030 


LS ep Is cawseews den kedenndededeasuees 173-178 
51 Progress Street, Box 37, Union, New Jersey 07083 
(201) 686-7030 


U.S. BILLIARDS, INC. ......... 169-172 & 179-182 
243 Dixon Avenue, Amityville, New York 11701 
(516) 842-4242 


UNITED GAME Sine 5 bedi vaweessiccsecaces C-55-56 
7831 S.E. Stark Street, Portland, Oregon 97215 
(503) 255-8042 


UNIVERSE AFFILIATED INTL.,INC........ C47-49 
609 North Union Avenue, Hillside, New Jersey 07205 
(201) 686-5163 


November, 1977, PLAY METER 


THE VALLEY COMPANY Subsidiary of 

Walter Kidde & Co., Inc. ......... 106-108&123-125 

333 Morton Street, Box 656, Bay City, Michigan 48706 
(517) 892-4536 


MENGUAR ns oben tadeswndessunene concedes 83-84 
10500 Barkley, Overland Park, Kansas 66212 
(913) 341-1300 


VENTURE LINE ING. scsi cecicccnsencenes C-66-67 
2207 South 48th Street, Tempe, Arizona 85282 
(602) 967-5914 


WICO CORPORATION.............--202- 136-138 
6400 Gross Point Road, Niles, Illinois 60648 
(312) 647-7500 


WILDCAT CHEMICAL CO.,INC................ 42 
1349 East Seminary Drive, Fort Worth, Texas 76115 
(817) 924-8321 


WILLIAMS ELECTRONICS, INC. . 166-168&183-185 


3401 North California Avenue, Chicago, Illinois 60618 
(312) 267-2240 





Frockvell 


Frank’s right . . .all kinds of spare parts available for 





* AMUSEMENT GAMES 
* JUKEBOXES 


* BINGOS 












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PLAY METER, November, 1977 


SPARE PARTS * UPRIGHTS 
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37 









AMOA Stage Show: 
A star-studded lineup 














From top, Frankie 
Avalon, Jeanne Na- 
poli, Nick Nixon, and 
Boots Randolph. 





This year’s AMOA stage show, 
October 30 at the Conrad Hilton 
Hotel in Chicago, has a sprinkling of 
diversified talent which runs the 
gamut of music. entertainment. 
Boots Randolph, Dave and Sugar, 
Frankie Avalon, and the Sunshine 
Express are all part of the big show 
that is set for the closing night of 
this year’s exposition. 

The country music trio, Dave and 
Sugar, has hit upon a winning 
combination, blending tight vocal 
harmonies with a dynamic stage 
presence. Whether it is doing a 
Hank Williams standard, an Elvis 
Presley favorite, or an Olivia-New- 
ton John tune, the trio is always in 
perfect harmony. 

Although Dave and Sugar have a 
sound that could reach the cross- 
over market, the trio seems content 
with its country label. ‘’You’ve got 
to have your roots somewhere, and 
ours are in country music,’’ explains 
Rowland. 

The trio’s hits include ‘Queen of 
the Silver Dollar,’” ‘“The Door is 
Always Open,”’ “l’m Gonna Love 
You,”’ and (its latest release) ‘’Don’t 
Throw It All Away.” 

Boots Randolph, otherwise 
known as Mr. Sax, will also be 
performing at the AMOA exposition 
banquet stage show. Boots, who is 
perhaps best known for his hit 
"Yakety Sax,’’ was at last year’s 
show and really ignited the crowd 
with his performance. 

The Teenage Idol, only slightly 
grown up, will also be performing at 
this year’s show. Frankie Avalon is 
an entertainer whose career spans 
all phases of the entertainment 
business— motion pictures, televi- 
sion, records, concerts, stage, and 
nightclubs. Currently, he is one of 
the busiest nightclub performers in 
the country. He has played in the 
nation’s finest supper clubs and has 
headlined top Las Vegas Hotel 
mainrooms. 

He has made more than thirty 
motion pictures and is perhaps best 
known for his beach party pictures 
which include ‘Beach Party,” 
“Muscle Beach Party,”’ ‘Beach 
Blanket Bingo,”’ ‘‘How To Stuff A 
Wild Bikini,’’ and others. 

Also performing will be the 
Sunshine Express, a group of nine 
young entertainers who will be 
doing pop, country, and soul music 
from the forties and fifties. 


The Sunshine Express is one of 
the hottest groups in show busi- 
ness, and there were many requests 
for a group such as them to perform 
at the AMOA stage show. 

Also featured at the AMOA show 
will be Del Reeves, an_ actor, 
country music singer and song- 
writer, impressionist, and television 
personality. Though he is_ best 
known as a songwriter, he has 
recorded some hits himself and has 
earned himself a permanent spot on 
the Grand Ole Opry. 

Del’s back-up band, The Good 
Time Charlies, are now _ being 
heralded as superb entertainers in 
their own right. 

Jeanne Napoli, an international 
singer, has also been engaged for 
the show. Currently she has a hit 
record in French on the London 
label entitled ‘‘Est Toujours Temps 
Pour Partir,’” which is the French 
version of ‘’Never Can Say Good- 
Bye.” 

She is also recording in Tagalog 
(the Philippine language) for the 
Philippines and is presently doing an 
album for Vigor Records here in the 
United States. 

Another entertainer who will be 
on hand will be Ray Griff, who got 
his big break when Johnny Horton 
recorded his song, ‘Mr. Moon- 
light.’” Ray’s hits include ‘“You Ring 
My Bell,”’ “Your Lily White Hands,”’ 
“Darlin’,”’ “Morning After Baby Let 
Me Down,” "It Rains Just the Same 
in Missouri,’ and his latest ‘If | Let 
Her Come In.” 

Frankie Randall, a jazz pianist 
from an early age, has recorded 
seven albums and countless sin- 
gles—among them ‘’Bewitched,’’ 
“Spanish Flea,”’ ‘Hello Vegas,”’ “| 
Can’t Believe It’s Over,”” and 
“Loving You.” 

He has starred in cabarets and is 
presently working on a musical 
television series. 

And Nick Nixon, a former opti- 
cian, started his professional career 
in music when a singer friend of his 
invited him up to the stage to 
perform ‘Swinging Doors.” 

While still an optician, he formed 
his own band, The Country Souls 
Band, and followed with a string of 
singles which include ‘I’m Too 
Used to Loving You,” ‘’She’s Just 
an Old Love Turned Memory,”’ 
“Neon Lights,’’ ‘“Rocking In Rosa- 
lee’s Boat,’’ and his current song, 


November, 1977, PLAY METER 


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first album. 

The master of ceremonies will be 









Jerri Cox who has emceed the show Revolutionary 
before. Jerri is more than an emcee, AMERICAN CLASSIC Il 
she’s a comedienne, vocalist, in- 
strumentalist. Featuring Since 1928 
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*{ Games. It’s durably built to outlast all 
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games in top locations. SST is faster 
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tures that operators want for 
service-free operation. It’s 
truly built to last forever. 


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Chicago, Ill. 60612 
Tel. (312) TAylor 9-2399 


Welcome MOA! 


Visit Us In Booths 
191 & 192 


2 MODELS & SIZES 
SST-7: 91” x 44” 
— 375 lbs. 


SST-8: 103” x 50” 
77, 450 Ibs. . 


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PLAY METER, November, 1977 39 


Ten Tips 





1. Go to the Exposition with the 
intent of learning as much as you 
possibly can, especially about new 
equipment. Attend educational ses- 
sions such as the AMOA Seminar. 
Visit AMOA service booths on the 
exhibit floor. Keep an open mind. 


2. If possible, attend the Exposition 
with someone from your own 
comipany. Then you will be able to 
discuss, on the spot, the merits of 
the products you see. Or you may 
wish, at least some of the time, to 
split up and each concentrate on 
different parts of the show and then 
compare notes later. 


3. Use your AMOA Exposition 
Program and Directory of exhibitors 
complete with floor plans. Then you 
can check off names of exhibitors 
you may have visited or may wish to 
visit again. Make sure to visit every 
exhibitor. The one you miss might 
be the one who could do you the 
most good. 


4. Ask questions. Be _ inquisitive. 
Exhibitors cannot always display 
everything they have, nor can they 
publish all of their technical informa- 
tion and know-how. So, ask 
questions. 


5. Discuss your particular problems 
with exhibitors. In this show most 
exhibitors will have technical people 
on hand to help you. Read the 
exhibitors’ literature. Collect what 
you think will be helpful and take it 
home with you. 


6. Get in the habit of making notes. 
Amidst such a large display of 
coin-operated equipment you will 
find it impossible to remember 
everything. So carry a notebook in 
which you can jot down names, 
products, manufacturers, ideas— 
whatever might be helpful. Don’t 
trust anything to memory. 


7. Keep on the move. The AMOA 
Exposition is a wonderful opportu- 
nity to talk shop with others in the 
coin machine business. Sometimes 
informal conversations can yield a 
gold mine of valuable information. 


8. Meet new people. Introduce 
yourself. Your badge gives you the 
right to approach new people, most 


40 





of whom will be glad to meet you. 
Eat with someone different at 
every meal. Circulate at parties and 
receptions. The member you 
haven’t spoken to may help you the 
most. 


9. Ask for help. If you don’t know 
who can aid you with a particular 
problem, consult one of the AMOA 
officers or directors. They will 
usually know who is most qualified 
or experienced to help you. Or 
consult members of the trade press 
who are very knowledgeable and 
will be glad to help you. If you are 
from: another country, you can get 
help from AMOA’s International 
Visitors Booth. 


10. Finally, to get the most out of 
the show, work it systematically. 
Spend as much time on the exhibit 
floors as possible. Check the floor 
plan from official directory, the 
trade magazines or the enlarged 
floor plans posted throughout the 
show. Work the show carefully, 
thoroughly. The AMOA Exposition 
is a very special, high quality show. 
It only happens once a year. Get the 
most out of it. 

vice 


—Fred Granger, executive 


president, AMOA 










CALENDAR 





October 28-30 
Amusement and Music Operators 
Association, annual convention and 
trade show, Conrad Hilton Hotel, 
Chicago, Illinois. — 













November 19-27 
International Association of Amuse- 
ment Parks and Attractions Exposi- 
tion, Rivergate, New Orleans, Lou/- 
siana. | 













January 13-15 
The Music Operators of Minnesota, 
annual meeting and trade show. 









January 20-27 
Oregon Amusement and Music 
Operators Association, annual con- 
vention, The Embarcadero, New- 
port, Oregon. 












January 24-26 
Amusement Trades — Exhibition 
(A. 7.E.), Alexandra Palace, North 
London, England. 













March 3-4 
A.M.0O.A. regional seminar, O'Hare 
Hilton, O'Hare Airport, Chicago, 
Mlinois. 












March 31-April 1 
Music Operators of Michigan, 
fourth annual convention, Michigan 
Inn, Southfield, Michigan. 




















SNDOSe, 











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(711 St. Charles Avenue, 
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November, 1977, PLAY METER 


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Will building a better peopletrap 
beat a path to Atari’s new Chuck E. 
Cheese Pizza Time Theater in San 
Jose? 

Early indications indicate Atari 
has another innovative winner in its 
mouse-mascot-themed __ entertain- 
ment center. And it’s a true test, 
because the restaurant appears to 
be in a poor location, not fronting 
any major street. It is located in the 
Town and Country Shopping Center 
near Highway 17 and Stevens Creek 
Road in San Jose. This open type 
center is different because it pur- 
posely appeals to a_ high-level 
income, sophisticated market—a 
disadvantage perhaps for a new 
entertainment center and_ pizza 
restaurant, admits Gene Landrum, 
General Manager. 

Despite such handicaps, people 
are beating a path to the door of 
Pizza Time Theater. Landrum said 
they are '’25 percent ahead of our 
Original financial projections.”’ 

“The reason | selected this site 


42 


aa By Gene Beley 





was we needed 6,000 square feet 
and, after looking almost four 
months, | couldn’t find a suitable 
building. This was the closest we 
could find—5,000 square feet.” 

Aside from the Disney-like at- 
tractions, the success formula may 
be that Atari leaves the cooking to 
professional restaurant people and 
sticks to the computer animated 
characters and games. Play Meter’s 
taste test can attest to good food as 
well as outstanding games and 
decor. 

There have been rumors that 
some restaurants across the country 
have been offended by Atari's 
entering the restaurant business and 
ordered amusement operators to 
remove Atari games from. the 
restaurants in question. ‘They 
quickly learned that Atari games 
make money, though,’’ chuckled 
one distributor in Los Angeles, 
indicating the boycott was _ short- 
lived. 

The experimental restaurant en- 
tertainment center, which opened 
May 16, combines pizza with pizzaz. 
Computer animated characters sur- 
round the walls, just below the 
ceiling area, and are ona time clock. 
Periodically in this dining area, the 
star of the show, Chuck E. Cheese, 
MC, opens the show and introduces 
his show biz pals. Crusty the cat, 
Jasper T. Jowls, the country hillbilly 
dog, and The Warblettes, provide 
an old-fashioned Saturday matinee, 
vaudville type show. 

Although it may seem dull stuff 
by Disney standards, the pioneering 
effort is laudable and appreciated by 
the Sesame Street set. 

| think it is an expensive place to 
go for dinner,’’ commented Phyillis 
Greenlee, a mother from Cuperinto, 
but she didn’t mean the food was 
expensive. 

“The food was good and not 
overpriced,’’ she added. ‘’Once you 
bring a kid here, he just wants to do 
everything.”’ 

Everything includes more than 30 
coin-operated electronic games in 
five different game rooms. The 
restaurant ‘primes the pump” by 
giving each customer a_ special 
token that activates a game. The 
number of tokens received depends 
on the price of the purchase, or 


A 
better 








peopletrap 


special promotions. 

Atari has made a major break- 
through by obtaining special coin 
mechanisms from Germany to ac- 
complish this advantage. Either their 
special tokens or quarters work in 
the machines. And the Pizza Time 
Theater tokens will not work in 
other operator’s machines as they 
are too large to get in a coin throat. 

Mrs. Greenlee said she would 
bring her family again to Pizza Time 
Theater ‘because it was different.”’ 

“Most pizza parlors are boring,”’ 
she commented. 

She particularly liked the ani- 
mated show. 

"A friend recommended it. This is 
really neat for younger kids.” 

Interestingly, Atari features other 
manufacturer’s games as well as 
their own. Included are Midway’s 
Sea Wolf and Boot Hill. 

Upon entering, on the left is an 
oversized, fiberglass, hollow cheese 
replica for kids to crawl through the 
holes. On the right is a Puppy Pong, 
a small video Pong game with 
controls geared to the height of a 
three-year-old child. That game is 
on free play, but, with what Atari 
earned on Pong, that won't deter- 
mine the financial success of Pizza 
Time Theater. 

One glassed-off eating area had 
custom-built tables with Atari 
games imbedded. Landrum, who 
now heads Atari’s Restaurant Oper- 
ating Division, observes he _ is 
getting play on those games from 
many older people waiting for pizzas 
that might not otherwise play the 
games. 

Game Room #2 featured Sprint 2, 
Night Driver, Indy 400, Boot Hill, 
Breakout and Dominos. Room #3 
features Sea Wolf, Junkyard, Pool 
Shark, Drag Race, Starship, Quiz 
Show and Witchhunt. Room #4 has 
a Sega large-screen Wild Gunman 
and some air hockeys. Presently, 
Atari is operating the games and 
maintenance on the audiotronics. 

Atari plans to build several more, 
then assemble a franchise package. 

The animated audiotronics are 
built by Atari with consultant help 
from a small firm in Southern 
California called Fantasy Forest, 
Landrum said. 


November, 1977, PLAY METER 





black Magic 


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or Deutsche Wurlitzer GmbH 





Book review 


There's a new book out, it’s called 
Pinball! That's right, Roger C. 
Sharpe’s long-awaited book has 
finally arrived. 

The — stunningly-colorful book 
from E—.P. Dutton is a_ visual 
celebration of the phenomenon 
surrounding pinball. The photo- 
graphs depict the ubiquitousness of 
the game—in lounges, in drug 
stores, in arcades, in tourist shops, 
in cafes, in liquor stores, in airports, 
in college hangouts, even in washa- 
terias. It’s pictured in all sorts of 
decorum, from chandeliers to graf- 
fitti-covered walls. It’s even juxta- 
posed with flowers on a table. It’s 
an altogether different view of a 
game which for too long has labored 
under the sleazy image that it’s a 
game strictly for hoodlums. 

The photography by James Ham- 


PLAY METER, November, 1977 


iiton shows the game penetrating 
every segment of human life—with 
both young and old playing the 
game. 

In an interview with Play Meter 
following the release of his book, 
Sharpe acknowledged that one of 
the shortcomings of the game of 
pinball is that, for some reason, 
adults have felt intimidated by the 
game (Operators, for the most part 
count 14-year-olds as the largest 
part of their clientele.) 

Said Sharpe, ‘Look in many 
arcades. There are cartoon figures 
and child heroes depicted on the 
walls. In some, the decor is strictly 
schoolroom, with bulletin boards 
and the like. This in turn, intimidates 
many adults who want to play the 
game but feel put off by the 
surroundings. As a result, many 


adults have come to think of pinball 
as being the hallowed grounds of 
kids, but that’s not so. | hope my 
book raises the awareness level of 
this game. Adults will see that this is 
a game not just for kids, that there’s 
something here for them too.” 

Roger Sharpe’s text is written 
with the layman in mind. It outlines 
the history of the game, from 
bagatelle through the contributions 
of men like Harry Williams, David 
Gottlieb, Bill Gersh, Roy Parker, and 
others. There’s some space devoted 
to the pinball court cases, but not 
much. 

"| wanted Pinball! to be a 
document or a chronicle of the 
evolution of the game,’ said 
Sharpe. “| didn’t want to get too 
heavy with this book. | wanted it to 
be understandable to someone 
outside the industry. For that 
reason, | didn’t get too much into 
the court decisions surrounding the 
game.” 

The book does, however, give a 
good overview of the industry, with 
some explanation of the rationale 
behind some of the innovations in 
the industry. And, of course, there’s 
a lot of those little-known facts 
which should enliven the text for 
those who are already familiar with 
the history of pinball. 

There’s also a section entitled 
"How to Play Pinball.’’ In addition, 
Pinball! contains a glossary of terms 
for the layman, and a list of the 
games manufactured from its ear- 
liest days through the  book’s 
publication date in early 1977. 

“It's a game that has become a 
part of our history,’’ Sharpe told 
Play Meter. ‘It's an American 
success story. How many other 
industries can say they were started 
by energetic men in their late 
twenties? The car industry and 
maybe the movie industry, but 
that’s about it. Pinball is like that. 
This is Americana.” 

For all of Sharpe’s insistence that 
pinball is essentially American, there 
seems to be a preponderance of 
photographs of pinball in European 
countries. We asked him about that. 

Here in the United States we're 
more geared to pinball in arcades 
and lounges and coffeeshops,”’ said 
Sharpe. ‘’But in Europe it’s more a 
part of their lifestyle. It's not a part 
of our lifestyle yet, but it will be. 
You see, pinball is a game Euro- 
peans have picked up on,”’ contin- 
ues Sharpe. ‘It's a European game 
that has come from the States.”’ 

Perhaps Pinball! will be able to 
show the American reading public 
the versatility of the game, it’s wide 
acceptance and popularity. The 
book does show the game in a good 
light. There are pictures of parents 


45 


enfolding their children who are 


J () IN TO [) A Y playing the game. There are pictures 
of happy groups of people playing 
the game, and of solitary figures 

> pounding away at the game. 

Frccncr For the operator it could well 

pee pe become a practical guide to differ- 

(A) (i) ent types of arcade motifs to try. By 


0 flipping through the book, an 
ss A operator can become exposed to 

countless types of decorum for his 
games. And, surely the book is an 
ideal gift to give to someone in the 
industry or for someone in the 


AMUSEMENT industry to give to someone outside 
& MUSIC the industry. 


It may sound brash, but the book 
has all the earmarks of becoming 
the Roots of the pinball industry. 
Possibly, it can provide the industry 


OPERATORS with an identification, a recogniz- 
ASSOCIATION ability, a camaraderie. As Sharpe 
puts it, ‘It’s reassurance that there’s 
nothing wrong with the industry. 
Through the game's’ checkered 
past, it has persevered, and now it 
has become a part of our history.”’ 
AMUSEMENT 

& MUSIC 
For those who would like to see 
(i) () firsthand, they are invited to gee 

Play Meter booth at the A 
ASSOCIATION show in Chicago. Roger Sharpe will 
ZB be on hand to discuss his book and 

any specific questions you may have 
about it. 





FLIPPER GAMES 
MANUFACTURE IN STOCK asle 
Gottlieb 
Hot Shot 4 pl. BILLIARD 
Jacks Open 1 pl. STRESSING 


Big Brave 2 pl. MOOTHNESS 
Fast Draw 4 pl. Smo 


Spirit of ’76 4 pl. 
Target Alpha 4 pl. 


Williams 
Dealers Choice 4 pl. 


Strato Flite 4 pl. 

Bally 

Air Aces 4 pl. 

Captain Fantastic 4 pl. 

Wizard 4 pl. 

VIDEO TV GAMES 

Steeple Chase 

Stunt Cycle 

Bazooka 

Bi Plane 

Avenger a 
SPECIAL STRESSING 
Quadrapong all 7 only as is FIRMNESS 
POOL TABLES in Chi 
Dynamo 3 ¥4 x 71/2 19 Close out (New) pepe be rhea is iui 
Dynamo 31/2 x 7 4 Close out (New) 


NEW WILLIAMS ARGOSY 4 pl. NOW IN STOCK e ik 
NEW WILLIAMS HOT TIP 4 pl. NOW ON ORDER 
1525 AIRLINE HIGHWAY FIBRE CO., Inc. 


Operator Sales ee U.S.A. 2003 W. FULTON ST.@ CHICAGO, ILL. 60612 


46 November, 1977, PLAY METER 








PLAY MEQVER 





Everything You Expect From A Trade Publication... 


And More... 





“Congratulations on your 
publication Play Meter. It is really 
most impressive and very well 
done. Good work!” 


Frederick M. Granger 
Executive Vice President 
A.M.O.A. 


nnn 60” = 6 


“Our office staff enjoys reading 
Play Meter very much. We were 
impressed with not only the writing 
style but the layout technique as 
well. We hope to continue reading 
your informative magazine in the 
future.” 


Jeanne Werner 
Communications Director 


“We believe the money for a 
subscription to Play Meter is well 
spent. You understand our 
industry. 


Frank Balles 
Garden State Distributors 
Sewell, N.J. 


“I must compliment you on the 
articles that are written regarding 
various organizations and I 
appreciate the fact you are calling 
the shots as you see them. 

I assure you I! am going to 
recomend to our membership that 
they subscribe to Play Meter 
because I think it carries a lot of very 


“Congratulations on your 
monthly column Critic’s Corner by 
Roger C. Sharpe. I have hoped for 
years that some way we operators 
might have this service available. | 
certainly hope you will continue to 
offer us a review of the new games 
each month. Also, Technical 
Topics is, | think, very worthwhile. 

Information of the nature we get 
from monthly features like this help 
make Play Meter a very valuable 
book for our industry.” 


Ted Nichols 

Past President 

A.M.O.A. 

Owner 

Automatic Vending Service 


valuable information for an 
operator, regardless of what area 
he operates in.” 


o——_—_$<____“—“_-«e 


“Recently my boss and I have 
been doing a great deal of studies 


Wisconsin Music Merchants 
Association 


—_—*_"""3 


“T have just started in business 
and find that Play Meter ia a must if 
I’m to run a successful operation.” 


David Lampf 
President 
Blip Electronic Games Ind. 


—_—_—_——_—__——""""""—_? 


“As a newcomer to this business, 
I am most indebted to Play Meter 
for making available to me a great 
deal of information about this 
complex and exciting industry that 
would otherwise have been 
difficult, if not impossible, to obtain. 

...the way we in the industry can 
best show our gratitude is through 
our subscriptions and regular 
advertisements. 

Thank you for an entertaining 
and informative publication.” 


Rivington F. Hight 
Export Manager 
Taito Corp. 
Tokyo, Japan 


George A. Miller 
Past Executive Director 


California Music Merchants 


Association 


o—_—___—“- 


“After reading trade magazines 
such as Marketplace, Billboard, 
Cashbox..., | must congratulate the 
editors and staff of Play Meter for 
publishing such an excellent trade 
magazine. Play Meter is the finest 
magazine in its field. It has long 
been overdue. 


Edward J. Elum 
Attorney 

Elum Music Co. 
Massillen, Ohio 


“Enjoy your magazine 100%. A 
real asset to our industry.” 


W.W. Kenison 
Owner 

Kenison Music Co. 
lowa Falls, Iowa 


on pinball with the use of a 
computer. We have compared the 
different features of a machine with 
the income it earns over a period of 
time. Also we have studied the 
playing habits of individuals and 
what they like in playing different 
pinball games. It is surprising how 
they correlate with your magazine. 
Keep up the good work.” 


Dan Dever 
Helix Enterprises, Inc. 
San Marcos, Texas 


: Ee, 


“Congratulations for the most 
useful Technical Topics section of 
what we consider “Our Magazine”. 
We have subscribed to-Play Meter 
since the first issue in 1974, and we 
consider it a “must” for every 
operator in the trade. 


Ramon Rodriguez 

President 

Raymond Amusement Corp. 
Gaynabo, Puerto Rico 


PLAY MEWERB: p.o. Box 24170, New Orleans, LA 70184 


Now, from the TJM Corporation... 


| a 
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pee RS BF CMs 
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* 


















...the Preferred Full-Line Sources for Profitable an 
Reliable Gaming, and Amusement Machines 


JENNINGS slot machines, easily identi: © JENNINGS/MILLS/KEENEY — pio- 


fied by the familiar Indian Head insignia, _ neers since the earliest days of the gaming 
have been paying off for their owners and amusement machine industry—are (ff © Wyo 
since 1906. now developing machines to match the 


In 1931, JENNINGS introduced the increasingly sophisticated preferences of 
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later unveiled the first multi-line machine. 


Today, JENNINGS’ solid-state electron- 
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MILLS BELL-O-MATIC developed the 

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" Mills 
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For more information, descriptive literature and a free copy of our new four-color 
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TJM CORPORATION 
5 Walnut - Elgin, IL 60120 - (312) 742-5620 Telex 72-2416 






Credit-Only 
Free-Play Amusement 


Re WORLD 





TITLE, ARTIST. Label, Number, (Distributing Label) 








Ost. WKS. ON 
Hi 4 YOU LIGHT UP MY LIFE 
DEBBY BOONE 
Warner/Curb WBS 8446 
(WB) 8 
2 2. KEEP IT COMIN’ LOVE KC & THE SUNSHINE BAND/ 
T.K. 1023 17 
3 1 “STAR WARS" THEME/CANTINA BAND MECO/Millennium 
MN 604 (Casablanca) 12 
WZ 25“ NOBODY DOES IT BETTER CARLY SIMON/Elektra 45413 13 
5 3 THAT'S ROCK 'N’ ROLL SHAUN CASSIDY/Warner/Curb 
WBS 8423 (WB) 12 
7 «BOOGIE NIGHTS HEATWAVE/Epic 8 50370 12 
7 6 BEST OF MY LOVE EMOTIONS/Columbia 3 10544 18 
8 8 COLD AS ICE FOREIGNER/Atlantic 3410 13 
9 9 1 JUST WANT TO BE YOUR EVERYTHING ANDY GIBB/ 
RSO RS 872 (Polydor) 26 
BE} 12 1 FEEL LOVE DONNA SUMMER/Casablanca 884 1 
11 10 WAY DOWN ELVIS PRESLEY/RCA PB 10998 16 
12 13 THE KING IS GONE RONNIE McDOWELL/Scorpion SC 0543 6 
15 BRICK HOUSE COMMODORES/Motown M 1425F 8 
14 11 SWAYIN’ TO THE MUSIC (SLOW DANCIN’) JOHNNY 
RIVERS/Big Tree BT 16094 (Atlantic) 17 
RE} 18 it’s ECSTASY WHEN YOU LAY DOWN NEXT TO ME 
BARRY WHITE/20th Century 2350 7 
16 14 DON'T STOP FLEETWOOD MAC/Warner Bros. WBS 8413 15 
17 16 TELEPHONE LINE ELECTRIC LIGHT ORCHESTRA/Jet 1000 
(UA) 18 
EE 24 DON'T IT MAKE MY BROWN EYES BLUE CRYSTAL GAYLE/ 
United Artists XW1016 12 
19 20 SIGNED, SEALED, DELIVERED (I'M YOURS) 
PETER FRAMPTON/A&M 1972 8 
20 21 JUNGLE LOVE STEVE MILLER BAND/Capitol P 4466 1 
21 17 ON AND ON STEPHEN BISHOP/ABC 12260 17 
22 23 CAT SCRATCH FEVER TED NUGENT/Epic 8 50425 12 
23. 19 DON'T WORRY BABY B. J. THOMAS/MCA 40735 14 
EZ] 31 “BABY, WHAT A BIG SURPRISE CHICAGO/Columbia 3 10620 3 
42 )«WE'RE ALL ALONE RITA COOLIDGE/A&M 1965 6 
26 28 IT WAS ALMOST LIKE A SONG RONNIE MILSAP/ 
RCA PB 10976 13 
32 JUST REMEMBER | LOVE YOU FIREFALL/Atlantic 3421 7 
28 29 HEAVEN ON THE SEVENTH FLOOR PAUL NICHOLAS/ 
RSO RS 878 (Polydor) 9 
29 30 SHE DID IT ERIC CARMEN/Arista 0266 8 
30 25 (YOUR LOVE HAS LIFTED ME) HIGHER & HIGHER 
RITA COOLIDGE/A&M 1922 24 
31 34 HELP IS ON THE WAY LITTLE RIVER BAND/Harvest P 4428 
(Capitol) 12 
32 33 1 BELIEVE YOU DOROTHY MOORE/Malaco 1042 (T.K.) ‘12 
33. 36 DO YOU WANNA GET FUNKY WITH ME PETER BROWN/ 
Drive 6258 (T.K.) 7 
39 DUSIC BRICK/Bang 734 7 
35 35 1 WOULDN'T WANT TO BE LIKE YOU ALAN PARSONS 
PROJECT/Arista 0260 10 
36 22 FLOAT ON FLOATERS/ABC 12284 17 
44 WE JUST DISAGREE DAVE MASON/Columbia 3 10575 7 
38 26 HANDY MAN JAMES TAYLOR/Columbia 3 10557 18 
39 27 STRAWBERRY LETTER #23 BROTHERS JOHNSON/ 
A&M 1949 15 
40 38 EASY COMMODORES/Motown M 1418F 21 
41 45 SURFIN’ USA LEIF GARRETT/Atlantic 3423 8 
42 43 LITTLE DARLIN’ (1 NEED YOU) THE DOOBIE BROTHERS/ 
Warner Bros. WBS 8408 12 
43 37 DAYTIME FRIENDS KENNY ROGERS/United Artists XW1027 12 
EZ 57 How DEEP Is YOUR LOVE BEE GEES/RSO 882 (Polydor) 3 
50 DO YOUR DANCE (PART 1) ROSE ROYCE/Whitfield WHL 
8440 (WB) 4 
TJ 53) THE LOVE THEME FROM “ONE ON ONE" (MY FAIR SHARE) 
SEALS & CROFTS/Warner Bros. WBS 8405 6 
55 CHANGES IN LATITUDES, CHANGES IN ATTITUDES 


JIMMY BUFFETT/ABC 12305 4 


48 
49 


m 
~ o o o Uw 


THE SINGLES CHART 





DAYBREAK BARRY MANILOW/Arista 0273 


| JUST WANT TO MAKE LOVE TO YOU FOGHAT/ 
Bearsville BSS 0319 (WB) 


ISN'T IT TIME BABYS/Chrysalis CHS 2173 


8 
3 
BLUE BAYOU LINDA RONSTADT/Asylum 45431 5 
THE GREATEST LOVE OF ALL GEORGE BENSON/Arista 0251 13 
DEVIL'S GUN C. J. & COMPANY/Westbound 55400 
(Atlantic) 11 
DOCTOR LOVE 1ST CHOICE/Gold Mind 4004 (Salsoul) 5 
THEME FROM “STAR WARS"/CANTINA BAND LONDON 
SYMPHONY ORCHESTRA/20th Century 2345 14 
UNDERCOVER ANGEL ALAN O'DAY/Pacific 001 (Atlantic) 26 
DA DOO RON RON SHAUN CASSIDY/Warner/Curb WBS 
8365 (WB) 23 


IT'S SO EASY LINDA RONSTADT/Asylum E 45438 2 


SEND IN THE CLOWNS JUDY COLLINS/Elektra 45076 4 
A PLACE IN THE SUN PABLO CRUISE/A&M 1976 4 
YOU AND ME ALICE COOPER/Warner Bros. WBS 8349 25 
GONE TOO FAR ENGLAND DAN & JOHN FORD COLEY/ 
Big Tree BT 16102 (Atlantic) 3 
(EVERY TIME | TURN AROUND) BACK IN LOVE AGAIN 
LTD/A&M 1974 


COME SAIL AWAY STYX/A&M 1977 
| GO CRAZY PAUL DAVIS/Bang 733 


5 
a 
8 
SHAKE IT WELL DRAMATICS/ABC 12299 3 
BABY COME BACK PLAYER/RSO RS 879 (Polydor) 3 
FAIR GAME CROSBY, STILLS & NASH/Atlantic 3432 3 
THUNDER IN MY HEART LEO SAYER/Warner Bros. WBS 8465 2 
YOUR SMILING FACE JAMES TAYLOR/Columbia 3 10602 2 





CHARTMAKER OF THE WEEK 


71 


SWING TOWN 
STEVE MILLER 
Capitol P 4496 








@ 
bes) 


3 28 @ #-.) oc aoaooakicin NNBIBS be 
© an OF oO ND — OFT) ms OU PSR FX 


CALLING OCCUPANTS OF INTERPLANETARY CRAFT 
CARPENTERS/A&M 1978 


GOIN’ PLACES THE JACKSONS/Epic 8 50454 


SENTIMENTAL LADY BOB WELCH/Capitol P 4479 

LOVE GUN KISS/Casablanca 895 

LITTLE QUEEN HEART/Portrait 6 70008 

SERPENTINE FIRE EARTH, WIND & FIRE/Columbia 3 10625 
SLIP SLIDIN’ AWAY PAUL SIMON/Columbia 3 10630 


STONE COLD SOBER CRAWLER/Epic 8 50442 
SILVER LADY DAVID SOUL/Private Stock 163 
TIME BOMB LAKE/Columbia 3 10614 


GEORGIA RHYTHM ATLANTA RHYTHM SECTION/Polydor 
14432 


oan —~— = Wah NW WD 


AVENGING ANNIE ROGER DALTREY/MCA 40800 
DRAW THE LINE AEROSMITH/Columbia 3 10637 


SHE'S NOT THERE SANTANA/Columbia 3 10616 
BABY LOVE MOTHER'S FINEST/Epic 8 50407 


HERE YOU COME AGAIN DOLLY PARTON/RCA 11123 


HARD TIMES BOZ SCAGGS/Columbia 3 10606 
YOU'RE MOVING OUT TODAY CAROLE BAYER SAGER/ 
Elektra 45422 
NEEDLES & PINS SMOKEY/RSO 881 (Polydor) 
YOU CAN’T TURN ME OFF (IN THE MIDDLE OF TURNING 
ME ON) HIGH INERGY/Gordy 7155 (Motown) 4 
FROM GRACELAND TO THE PROMISED LAND 
MERLE HAGGARD/MCA 40804 2 
SMOKE FROM A DISTANT FIRE SANFORD-TOWNSEND 
BAND/Warner Bros. WBS 8370 17 
ANOTHER STAR STEVIE WONDER/Tamla T 54286F (Motown) 10 
RED HOT ROBERT GORDON WITH LINK WRAY/ 
Private Stock 156 6 


—=— —- AP ~~ WN WwW 


@ &» 


BARRACUDA HEART/Portrait 6 70004 21 
GIVE A LITTLE BIT SUPERTRAMP/A&M 1938 21 
WE NEVER DANCED TO A LOVE SONG MANHATTANS/ 


Columbia 3 10586 8&8 

JUST A SONG BEFORE | GO CROSBY, STILLS & NASH/ 
Atlantic 3401 20 
LADY OF MAGIC MAZE WITH FRANKIE BEVERLY /Capitol 
P 4456 





Top Country Hits 


Top Soul Hits 





Now Was 


HEAVEN’S JUST A SIN AWAY 
KENDALLS/ Ovation OV 1103 


DAYTIME FRIENDS 
KENNY ROGERS/United Artists XW102/ 


Y'ALL COME BACK SALOON 
OAK RIDGE BOYS/ABC Dot DO 17710 


I'VE ALREADY LOVED YOU IN MY MIND 
CONWAY TWITTY/MCA 40754 


EAST BOUND AND DOWN 
JERRY REED/RCA PB 11066 


| GOT THE HOSS 
MEL TILLIS/MCA 40764 


I'M JUST A COUNTRY BOY 
DON WILLIAMS/ABC Dot DO 17/17 


WE CAN'T GO ON LIVING LIKE THIS 
EDDIE RABBITT/Elektra 45418 


WHY CAN'T HE BE YOU 
LORETTA LYNN/MCA 40747 


IT’S ALL IN THE GAME 
TOM T. HALL/Mercury 55001 


DON'T IT MAKE MY BROWN EYES BLUE 
CRYSTAL GAYLE/United Artists XW1016 


THE KING IS GONE 
RONNIE MCDOWELL/Scorpion GRT 0643 


SILVER MEDALS AND SWEET MEMORIES 
STATLER BROTHERS/Mercury 55000 


SHAME, SHAME ON ME 
KENNY DALE/Captiol 445/ 


THE DANGER OF A STRANGER 
STELLA PARTON/Elektra 45410) 


ONCE IN A LIFETIME THING 
JOHN WESLEY RYLES/ABC Dot 17698 


IF IT AIN'T LOVE BY NOW 
JIM ED BROWN & HELEN CORNELIUS/RCA PB 11044 


THE OLD MAN AND HIS HORN 
GENE WATSON/Capitol 4458 


TOO MUCH IS NOT ENOUGH | 
BILLIE JO SPEARS/United Artists XW1041 


HOLD ME 
BARBARA MANDRELL/ABC Dot DO 17716 





Now Was 


IT'S ECSTASY WHEN YOU LAY DOWN NEXT TO ME 
BARRY WHITE/20th Century TC 2350 


BOOGIE NIGHTS 
HEATWAVE/Epic 8503/0 


KEEP IT COMIN’ LOVE 
KC & THE SUNSHINE BAND/T.K. 1023 


BRICK HOUSE 
COMMODORES/Motown M 1425F 


DUSIC 
BRICK/Bang 734 


DO YOUR DANCE (PART |) 
ROSE ROYCE/Whitfield WH1 8440 


FLOAT ON 
FLOATERS/ABC 12284 


WE NEVER DANCED TO A LOVE SONG 
MANHATTANS/Columbia 3 10486 


WORK ON ME 
O’JAYS/Phila. Intl. 2S8 3631 


STRAWBERRY LETTER 23 
BROTHERS JOHNSON/A&M 1949 


DO YOU WANNA GET FUNKY WITH ME 
PETER BROWN/Drive 6258 


BEST OF MY LOVE 
EMOTIONS/Columbia 3 10544 


(EVERY TIME | TURN AROUND) BACK IN LOVE AGAIN 
LTD/A&M 1974 


DOCTOR LOVE 
1ST CHOICE/Gold Mind 4004 


THE GREATEST LOVE OF ALL: 


GEORGE BENSON/Arista 0251 


EASY 
COMMODORES/Motown M 1418F 


| BELIEVE YOU 
DOROTHY MOORE/Malaco 1042 


SHAKE IT WELL 
DRAMATICS/ABC 12299 


JUST LET ME HOLD YOU FOR A NIGHT 
DAVID RUFFIN/Motown M 1420F 


| FEEL LOVE/CAN’T WE JUST SIT DOWN (AND TALK IT OVER) 
DONNA SUMMER/Casablanca 884 





November, 1977, PLAY METER 


REEDOM OF CHOICE 


That's what reading magazines is all about. You choose what you want to 
read, when you want to read it. You have the freedom to properly assess 
what you like in these pages at your leisure. 


Reading Play Meter also gives you the freedom to compare product 
information from the coin-operated amusements manufacturers and service 
companies. If you would like to learn more about our advertisers and their 
products or services, feel free to find them in this alphabetical listing, then 
circle the corresponding number on our Reader Service Card, between 
pages 10 and 13. 





1. Advance Distributing Company........... 6,73 27. Mike Munves Co., Inc........0000e0eeeneee 10 
2. Alcohol Countermeasure. ...........0000005 96 28. Nevada Gaming Schools. .........:20:00085 65 
3. A. MLA. Distributors ..o.cccccccscessraneanee 40 29. Nova Enterprises. ........0000eceeenenennes ab 
4. American Shuffleboard..........0.00000005 39 30. Operators Sales. .........0ccceenneenennees 46 
S.. AMNGS WKktg. INCL csccckecciacvecescenweew es 95 31. Peach State Distributing. ...........000000: 80 
6. Amusement Service Company..........+:: 98 Se. PISVINSUG ccc ieddsdcneeendws eeasewrs eres 101 
Fe DOA Grace ecatavietatinedewsesaces 2,23 33. POLY VONE siedki ceeceanscceedsweveuncnanes 41 
8. Bally Manufacturing Corp..........0000000 28 a4. Robinson, C.Asccccccvsscvaveavcssscosnwns 78 
9. Belam Export Corp.........0cceceecuccncnues 7 35. Rock-Ola Manufacturing Corp............ 102 
10. Compunetic Devices..........00000enunees 85 36. Rowe International ...........20020000: 43, 62 
Th. Elcon Indust, cicccssassivavewisciesvase 98 37. Shaffer Distributing. ...........00000neeees 87 
12. Electronic Amusement Service............ 35 38. Standard Change Makers. .........000s0055 99 
16, ERIN, ING ispeveeccdeuns cecesoniaswawawede 24 39. Standard Metal Typer.........0..2eeeen00s 86 
14. Frantz Mif¢. Co., SF cacccccavsscaneveunes 39 40. Sunbird Corp.....ccssccnccesessceuesausecu 79 
16. Game DOCtOIS .6cscvcccccnesesneweanawenas 77 41. Suzo Trading Co......cccccecsccsnnccczeuns 37 
16. Gottlieb and Co., .D. w..cccsccaccsnnaccecnns 30 42. Taito American Corp. .......:000e0eeeennee 61 
17. Great Amusement Emporium, The......... 31 £3. TM GOniscc asin cdiotinnseeratvenéncaeneas 48 
18. Greenwald Industries ...........02s00e0e 100 44. Tournament Soccer.........2000e0eees 52,53 
19. Imperial Billiards..........000se00ceenaeaes 86 45. Tweeten Fibr@s ..scscncennsccenectaseensas 46 
20. International Billiards ..........0.00se00005 ag C6. VW. Bil. (Gs cccusiwncaseenseweeaddaxeaaews 100 
21. International Sales Mktg..........0000000: 60 Af. U.S, Biller cccccccscccavsusesscens 27, 39, 87 
22. Key Industries........2.0000eeeeeeeenes 80, 81 48. Venguardd....ccvcceccstcaventnsaseevenne ss 27 
23. Lowen-Automaten.......2.:2seeeeeenenaes 82 2... Wied Cons cic ccciaceeseasiassewnsecancees 13 
24. Mali and Co., Henry W.T.......2.0000eenee 41 50. Worldwide Distributing. ..........00000088: 63 
25. Meadows Games, Inc.......22220eeeeeneees 55 51. Wurlitzer GmbH ... 1. eee c cence ccasncecese 44 
26. Midway Manufacturing...........02+e0000 5 52. Wildcat Chemical Co...........20020eeeees 93 








JOIN US IN THE 
WINNERS CIRCLE AT 
_— THE SCHLITZ 


000 TOURNAMENT 
CHAMPIONSHIP FOOS 








SOCCER WORLD 








We'll be there with 
Tournament Soccer, 
sponsors of the biggest foosball 
event of 1977. The most spec- 
tacular competition on the 
$500,000 World Champion- 
ship Pro Tour. And we invite you to 
step into the future ...into the new 
profit circle! 


Tournament Soccer began in 1972. 


Since then, the sport has blossomed 
into a professional tour that has 
over 13,000 people competing for 
$500,000 in prize money in cities 
throughout the country. 

And most of the players have 
qualified to go in locations like yours! 


Atari and Foosball... 
natural profit partners. 


This year we’ve teamed up with 
Tournament Soccer to demonstrate 
this exciting, highly profitable new 
merchandising combination. It’s a 
chance for you to see how Atari and 
Tournament Soccer can help you 
gain a competitive edge over other 


locations, please your present custom- 


ers more, and create new business. 
We'll be there with our own foos- 


Atari and Tournament Soccer. 
Changing the way the world plays. 


© ATARI, INC. 1977 


. ball fireballers, we'll be hosting a 


special Atari Player Appreciation 
Buffet Dinner, and we'll be there with 
games! In our own arcade! 

Games that continue to revolu- 
tionize the industry and make profit 
magic in locations everywhere. 
There’s Starship 1!” the fantastic 
video game that brings space war 
action to life. And Super Bug’ a 
video rally race featuring a yellow 
modified “Bug” speeding through city 
streets; Sprint 2’ the 2-player video 
motor racing game that offers players 
12 different tracks, to name just a few. 

And the new flipper games that 
feature wider playfields for more ball 
action, more replay, new sounds. And 
that utilize solid-state and micro- 
processor technology for greater 
reliability, and more options. Games 
like Time 2000™ and high-flying 
Airborne Avenger™ 


FESTIVAL. 


Gateway Convention Center 
ot. Louis, Missouri 
November 3-6, 1977 


Reliability comes 
standard. Solid-state 
electronics, built-in self-test systems, 

more operator- selectable play 
options for more profit also 
come standard. 


We’re playing your game. 

So join us in the new Winner’s 
Circle. For more information about 
the Tournament, call Tournament 
Soccer toll-free at 1-800-426-8897. 
For more details about Atari products, 
talk to your local Atari distributor, 
or contact us for referral at 1265 
Borregas Avenue, Sunnyvale, CA 
94086. (408) 745-2500. 


See you in St. Louis. 










When 50/50 


won’tdo 








By Ernest W. Fair 


The lifeblood of any coin machine 
business is in the commission 
arrangements made with location 
owners. In many cases the chance 
for business survival can depend 
upon them. But how does the 
Operator negotiate for better com- 
mission arrangements? Here are 
some suggestions from actual prac- 
tice today: 

Sell the deal as a partnership 
proposition. Profit has to be made 
by both parties to guarantee con- 
tinued revenue from any machine. 
So talk this ‘partnership’’ every 
time; get the location owner to 
thinking in those terms. 

Show him exactly what you can 
do for him with the better commis- 
sion arrangement. Talk in specifics, 


54 


not generalities. Immediate service 
to eliminate downtime on a ma- 
chine, is one appeal. Another is to 
assure him he'll be getting the latest 
equipment or the proven money- 
makers. 

Tie in commission figures with the 
placement spot in his location that 
he gives you. In the number one 
spot, you can take a little less. If 
your units have to be placed in less 
desirable floor space, then your 
commission must be larger. That’s 
an argument easy to put across to 
any location owner. 

Have something extra to give him 
in return for a better commission. 
What this may be will depend upon 
his business. The use of a little 
imagination can develop something 
of this nature to fit any location. 

It's a matter of ‘You do this for 
me, and I'll do that for you.” It’s just 
old fashioned horse trading, and 
that’s something all of us like in our 
business contacts. 

Make the commission arrange- 
ment a flexible one when the 
machine is brought in. Start off with 


- the way he wants it. But tie better 


commission arrangements for your- 
self to increased revenue over the 
Original, for the future. This is a 
more acceptable program to the 
average location owner. It beats 
attempting to sell a higher commis- 
sion at the start. 

Put the major emphasis on the 
dollar revenue he will receive. Keep 
this as the theme of your sales 
effort. With strong enough empha- 
sis, it can make many individuals 
forget all about commission per- 
centages. 

Push the commission arrange- 
ment you desire as being only a trial 
arrangement for a month. If profit 
for him falls below his expectations, 
you can assure him that it will be 
lowered or the unit replaced by 
another. 

Once this initial commission is 
established, it will be easier to 
maintain than if the deal has not 
been made. And if the machine has 
the potential you believe it has, he 
will not be apt to ask that the 
Original commission be_ lowered. 

Pick the right time for your 
presentation. The individual with a 
good business day is more apt to be 
receptive than where a bad one is 
present. The location owner in a 
pleasant frame of mind is in a better 
mood for your effort than the man 
who is not. No negotiation for that 
better commission arrangement is 
ever desirable unless you have 
everything going for you. 

Do more ‘‘educationa work 
among location owners on your 


‘hie 


own costs of doing business. Most 
of them have only the barest 
conception of your overhead costs. 
Nearly all consider them well below 
what they actually are. This is a 
subtle thing to be handled with 
finesse. But if you approach it right, 
it can put a lot of location owners on 
your side. 

You should avoid being too 
‘slick’ in your approach. Keep your 
commission arrangements flexible. 
Otherwise, the location owner will 
find you following set patterns, and 
if this happens, it will be very 
difficult to negotiate a_ better 
arrangement. Like everyone else, 
location owners don’t like to feel 
that someone is trying to ‘put 
something over’’ on him. 

Hold down your eagerness to 
place your machines in his business. 
That invariably puts your own firm 
in a bad bargaining position. The 
program calling for a_ straight 
business deal that can be of mutual 
benefit is a lot easier to sell and do 
so on a better deal. 

“Why should he give me a better 
commission?’’ That’s a good ques- 
tion to ask yourself BEFORE a 
contact is made. When you then 
come up with answers from his 
viewpoint, you have excellent argu- 
ments to give that specific location 
owner for a_ better commission 
arrangement. It is advance prepara- 
tion that will definitely pay off. 

Try for a better commission each 
time you replace an old machine 
within any location. The individual 
knows the cost difference is great. 
In most cases he can see that your 
maintenance cost will be larger. 

Keep in mind, also, that he 
definitely wants the replacement. If 
he is made to believe a larger 
commission determines whether or 
not the new machines go in, you 
have something going for you. It 


need not be expressed as a 
condition of replacement, only 
implied. 


Your business calls for you to 
come up with promotions et.al. time 
to time. Use each of these occa- 
sions as the time to propose a better 
commission arrangement. The loca- 
tion owner sees each of these as 
additional benefit for himself. He is 
going to get more than before; so 
he'll be more amenable to this 
suggestion than he would earlier. 

Negotiate each such effort as 
being the policy to be applied to all 
locations and not just his own. That 
removes the objection that he 
should grant you no better deal than 
you are getting from his competitor 
down the block. 


November, 1977, PLAY METER 


IV cadouws Games, Ine, 


181 Commercial Street @ Sunnyvale, California 94086 ® Telephone (408) 732-8110 


Memo From Harry Kureks Desk 


SUBJECT: ADVERTISING -- AMO A SIAAPA 
LILA 3 


| know you've been selling MEADOWS games. Now this year why don't we 
tell operators all over the world what we put into every game MEADOWS 
builds and ships out our backdoor! 


RELIABILITY + QUALITY + SERVICEABILITY = MORE $$$ IN THE CASHBOX 
LONGER LIFE ON LOCATION ($$$) 
LESS TIME IN THE SHOP ($$$) 


Tell them .... IN OUR EFFORT TO PROVIDE ALL THE OPERATORS WITH THE VERY 

BEST COIN OPERATED GAMES - AND - MAKE OUR DISTRIBUTORS PROUD T@ 'WAVE THE 
MEADOWS BANNER', THIS IS THE WAY WE STARTED WITH FLIM FLAM AND WILL CONTINUE 
TO BUILD ALL GAMES BY MEADOWS ---- 


Can you FIGURE OUT SOME WAY IN THIS AD HOW WE AT MEADOWS CAN TELL ALL 
OPERATORS THAT WE DESIGN EVERY GAME WITH THE OPERATOR FOREMOST IN MIND. 
TELL ALL THE OPERATORS AND DISTRIBUTORS THAT THE ONLY WAY WE CAN CONTINUE 
TO GIVE THEM GAMES THAT THEY WANT, AND HOW THEY WANT’ THEM, IS WHEN THEY 
TALK TO US AND TELL US WHAT THEY WANT. MEADOWS WANTS TO HEAR THEM!!! 


INVITE EVERYONE ATTENDING THE A M O A _ IN CHICAGO, AND THE | AAPA 
(PARKS SHOW) IN NEW ORLEANS TO COME BY TO VISIT WITH US AND PLAY OUR 

NEW GAMNED<i.4c+dsbeeeeee sane es (WE'LL BE IN EMPIRE DISTRIBUTING'S AWARD- 
WINNING BOOTH AT THE PARKS SHOW, WON'T WE?). 


MEADOWS 3-D BOWLING ™ 
& 
MEADOWS INFERNO ™ mn : 


OCTOBER 1977 - OUR gr YEAR \ WJ 


storage system 








The American contingent at the Wurlitzer distributer meeting checks out 
the latest phonograph from the German manufacturer. 





Wurlitzer 


distributors meet 


At the international Wurlitzer 
meeting October 3-4 at the Holiday 
Inn in Malaga, Spain, W.N. Herle- 
man, president of Wurlitzer (who 


has been with Wurlitzer for 17 


years), welcomed the truly interna- 
tional gathering. 

He stated that Wurlitzer set a new 
sales record and commended every- 


one for their sales effort over the 
past year. 


G.Seidel, chief engineer, said that 


a salesman should be familiar with 


the technical and competitive ad- 
vantages of his equipment, and 
gave a brief rundown of the 


fundamental elements of the Wurlit- 


zer phonograph. 

He emphasized that the record 
is based on the 
principal that dust obviously collects 


faster on records stored horizontal- 


ly. Wurlitzer stores them vertically 
even though it requires a bit more 
space and more of a cost for the 


manufacturer. 


He said that 15 to 20 years ago the 
main attraction of the jukebox itself 
was with the mechanism. Now, 
however, that fascination is gone 
and the appeal is for the phono- 
graph’s style and illumination. Wurl- 
itzer is now marketing eight differ- 


ent models because of the different 
needs at different locations. 


There is no such thing as a totally 


56 


electronic phonograph, he pointed 
out, since the record-playing mech- 
anism is basically mechanical. The 
best place to go all-electronic is in 
the area of control and storage 
(credit system). This enables the 
new Wurlitzer to play selections in 
sequence of their selection rather 
than their order in the placement in 
the magazine. 

He also stressed the importance 
of carrying space for quick repair. In 
years to come, he said, phonos of 
both solid state control as well as 
electro-mechanical will be available. 

Klaus Telgheder had the honor of 
introducing Wurlitzer’s latest in- 
novation, a casette tape playing 
juke. 

The casette player, he pointed 
out, is not to be misconstrued as a 
successor to the jukebox but rather 
each has its own place. The new 
Wurlitzer unit, he added, can also 
be operated in a coin-op version, 
though it can also replace sound 
systems and free-play-type loca- 
tions. 

The C-4 is a coin-op casette box 
with a non-coin-operated selective 
device. Wurlitzer says it will replace 
a non-stop music installation for 
background music, though they 
reiterated that it is not in direct 
competition with the bigger jukebox 
market which is continuing to grow. 


Parts 
catalog 


The Great Amusement Emporium 
has completed its new 250-page 
catalog of parts and supplies for the 
coin machine industry. 

The catalog, which can be 
obtained free of charge by calling 
1-800-525-8078, contains parts and 
supplies for billiards, foosball, video 
equipment, jukeboxes, and pin 
games. 


Simon, Lott 
win tourney 


The team of Steve Simon and 
Johnny Lott captured first place in 
the prestigious doubles event in the 
$25,000 Eastern States Foosball 
Championships which was _ held 
September 2 through 5 in Colum- 
bus, Ohio and sponsored jointly by 
Shaffer Distributing and Tourna- 
ment Soccer. 

For their efforts, they shared first 
place money in the open doubles 
bracket of $4,000. Second place 
finishers in the competition were 
Jerry Knowles and Bob Thorud. 
With their prize money, Simon and 
Lott moved into second and third 
places respectively among the lead- 
ing money winners in the pro 
foosball tour this year. Simon has 
won $8,600 and Lott, $6,850. They 
are both far behind the $21,900 total 
of the leading money winner Doug 
Furry, who is the reigning Super 
Singles champ. 

In the mixed doubles competition, 
it was the team of Dan Kaiser and 
Karin Gililland which shared the first 
place money of $1,000. In the 
singles competition, Mike Bowers 
defeated Dan Kaiser to claim the 
first place money of $1,000 in that 
event. 

Other tournaments which were 
held as part of the four-day Eastern 
States Championships were the 
championship women’s doubles, 
novice open doubles, novice mixed 
doubles, novice singles, novice 
women’s doubles, women’s singles, 
rookie competition, and a pro-am 
event. 





November, 1977, PLAY METER 





Pinball 
schools 


Empire Distributing Company will 
sponsor back-to-back full-day pin- 
ball service schools November 7 and 
8 at the Midway Motor Lodge in 
Green Bay, Wisconsin. 

According to Bob Rondeau of 
Empire Distributing in Chicago, the 
two schools are being presented in 
this way so that operators will have 
an option on which day they can do 
without their servicemen. 

Two instructors from Bally Manu- 
facturing will be represented at the 
schools and will be assisted by 
Empire Distributing personnel. 
Those interested in registering for 
one of the full-day schools should 
call 414-468-5200. 





Ed Shaffer (center) met recently with Matt Russ (left), who is the senior 


. 
Jere Fe 





vice president of marketing for Rowe International, and Joe Barton, a 
former president and now a consultant for Rowe. Shaffer is a distributor 
of Rowe music and vending equipment in the Ohio, West Virginia, and 


Kentucky area. 





Rowe 
meeting. 


th 
he 

oe ers 
itl. 


fee 
a 4 


Paul Huebsch, Rowe’s general sales 
manager, addresses the gathering at 
the annual distributor’s meeting. 





At the Rowe annual distributors’ 
meeting September 29 and 30 at the 
Sheraton National in Arlington, 
Virginia, Rowe introduced its new- 
est phonograph, the R-82. 

Merrill Krakauer, general manager 
of Rowe’s Whippany, New York 
distributorship, delivered the wel- 
coming message to those attending 
the meeting and set the tone for the 
meeting by announcing that Rowe 
fully intends ‘’to re-establish its 
position as a dominant force in the 
marketplace. ’’ 

He cited the fact that Rowe 
experienced an improved growth 
rate over the past twelve months 
and added that Rowe’s latest 
phonograph, the R-82, is a 100 
percent change in the evolution of 
the Rowe product line. 

Krakauer noted that Rowe has 
invested more than $2 million 
toward the goal of improving its 
product line with an eye toward 
strengthening its engineering de- 
partment and its research and 
development department, which 
would make the Rowe line more 
reliable and, therefore, more com- 
petitive. 

He pointed out the success of 
Rowe’s unit for last year, R-81, 
which was the company’s first solid 
state unit, and he added that this 
year's phonograph marks a sub- 
stantial change in styling and adds 
some _ interesting new features. 

He said that there is plenty of 
opportunity in today’s market for 


Rowe to increase its profits sub- 
stantially not only because of the 
excellent new Rowe phonograph 
but also because of the uncertainty 
surrounding the games business. 
“The money,’’ Krakauer said, ‘’will 
start seeping back into the phono 
market.”’ 

Paul Huebsch, general _ sales 
manager for Rowe, pointed out 
many of the new additional features 
in the Rowe phono, for instance, 
the pin wheel popularity meter has 
been replaced by an entirely new 
solid state computer called Memo- 
rec. The digital readout lists in either 
ascending or descending order the 
number of times each record has 
been selected since the last reset. 

He also noted that the R-82 has 
an auto-play unit which can be set 
to play a random selection after a 
pre-uetermined period of no-play. 
This, Hutch pointed out, should 
invite interest and stimulate more 
play in the jukebox. He noted that 
this auto-play system has already 
been tested for quite some time and 
has not yet gotten any complaints. 
Other new features include a 
completely new cabinet change and 
a sealed chamber which houses the 
amplifier. 

There were two workshop ses- 
sions on the first day of the meeting. 
And the guests were treated to 
cocktails and a banquet that even- 
ing. The second day of the meeting 
started with a breakfast meeting for 
Rowe distributors and that after- 
noon there was a general meeting. 






It's that time of year again, show 
and tell at all the coming conven- 
tions. In fact, this column is going to 
tell you about some games to be on 
the look-out for; as well as show 
you some of the latest entries into 
the old pinball market. 

Before | get to that though, | want 
to relate some information concern- 
ing the old book. First off, thanks 
for the incredible response so far. | 
am pleased beyond belief at the 
positive reactions so many of you 
have had. In terms of availability, 
the book is here— should even be at 
the AMOA. But for orders beyond 
this date, | want to give you all the 
information you'll need. 

Don’t: | repeat. Don’t send me 
the money (I love getting it, but it’s 
too much of a hassle to change 
funds over to the publisher). 
Instead, flood E.P. Dutton with your 
orders. Specifically, send all ques- 
tions and checks, etc. to the 
following person: Leslie Elliott, E.P. 
Dutton, 201 Park Avenue South, 
New York, New York 10003, (212) 
674-5900. | 

If there’s any special inscription 
you want on the book, let her know 
and she will in turn let me know. 
This doesn’t mean that | don’t want 
to hear from any of you regarding 
your feelings about the book, | do, 
and welcome letters and calls 
whenever they come. | may not 
answer each letter as soon as | get 
it, but | promise to get in touch as 
soon as | can. 

Once again, thanks for the 
positive reactions to the book. I’m 
glad that the last three and a half 
years produced a work that’s so 
complete in its coverage of the 
pinball phenomenon. 

But now, let’s get back to the 
AMOA show. In fact, many of you 
are probably reading this column at 
the Hilton or back in your hotel 
room. Well, here are some names to 
roll around in your mind as you’re 
walking the convention floors— 
Cleopatra, Power Play, Butterfly, 
Stingray, Hot Tip, Space Gambler, 
Vulcan, Golden Arrow and Wipe 
Out. There’s more to see, but with 
these | think you'll see some 
surprises. In fact, try to match the 
manufacturer with the game. 

Solid-state seems to be every- 
where, and make sure to check 
those hospitality suites for some late 


58 


breaking news. Set aside your time 
to allow for visiting with old friends 
and «u.so enough leeway for playing 
the machines you want to get a 
better fix on. You'll be surprised by 
much on the floor, whether it be 
pinball machines, video games or 
even pool table breakthroughs. 
With the addition of D. Gottlieb & 
Company, the show is even more 
representative of what's going on in 
the design rooms across the world. 

So get your walking shoes ready. 
There’s much to see and do. And 
when you're done with the show, let 
a native son of Chicago give you 
some spots to check out. For pizza, 
a late night snack, the likes of which 
you'll never have anywhere else, try 
Uno’s or Duo’s which are nicely 
situated between the Hilton and 
the Continental Plaza just two 
blocks west of Michigan Avenue. 
For something slightly special, try 
Sheraton’s Kon-Tiki Ports, which 
offers great oriental food and is only 
three blocks north of the Wrigley 
Building. Try the Bakery on North 
Lincoln Avenue, for some true 
Chicago famous cuisine. Besides 
these few places, the loop and near 
north side offer some great dining 
places. But man doesn’t live by food 
alone. 

See the sights of this great city, 
architecturally one of the grandest 
in the world. Take a drive up 
Sheridan Road, through the north 
shore to set your sights on the Gold 
Coast. Check out New Town and of 
course, the Rush Street area for 
some of the city’s best night spots. 
If you get the time, make a point to 
see the Museum of Science and 
Industry on Chicago south side. It is 
well worth the visit and is truly a 
remarkable experience. The art 
museums in the downtown area are 
also something to see, whether it be 
the place of the “‘lions’’ on Michigan 
Avenue or the Museum of Modern 
Art that’s closer to the Hancock 
Building. 

| could go on and on about my 
city, but suffice it to say that 
Chicago is far more than just a 
convention city. Go around and take 
in the sights of this lake-front 
metropolis. It is truly a great city 
that’s worth looking at and experi- 


encing. 
But what about this month's 
games you're asking. Well, I'll show 


Show and Tell 


you some surprises and also tell you 
about some developments in this 
the eleventh month of ‘77. Here 
goes... 


Williams’ ARGOSY 

This four-player offers a departure 
in design from recent Williams’ 
efforts such as Grand Prix and 
Aztec. There’s a great deal of open 
space and some different shooting 
angles. But let’s take the game from 
the top. | 

One lane and two _ roll-over 
buttons (which advance the bonus 
points) begin the action. The center 
lane is anything but an easy shot 
and the top right kicking rubber is 
also tied into the spinner, making it 
lit or not lit. As Williams calls them, 
the sling-shot stretched rubber 
rebounds are at the top and 
mid-right of the playfield, with the 
latter also adding out-hole bonus 
points. 

Two thumper bumpers finish off 
the top, which is really a nudger’s 
paradise if anything is to happen in 
the way of action and scoring. In 
fact, actual playfield scoring on this 
machine is low, everything is tied 
into the out-hole bonus, which can 
mean 200,000 points and the drop 
targets. In this respect, the game is 
very similar to Big Deal which also 
didn't offer too many ‘playfield 
points.”’ 

Anyway, the spinner on the right, 
when lit, can mean points in excess 
if the velocity of the ball is great 
enough to keep the old spinner 
spinning. The drop targets on the 
left, four in all, can also mean good 
things if you hit them all down, time 
and time again. 

A kick-out hole at mid-right of the 
field is really the secret to points, 
since it controls double bonus, extra 
ball lane and also specials, depend- 
ing upon what's been hit and what's 
lit. The Gottlieb bottom offers little 
or no nudging possibilities, but does 
feature a left side gate that’s opened 
once you go through that top 
solitary lane. 

In terms of play the game is a little 
off balance in relation to previous 
Williams’ games of late. ‘’Argosy’’ 
does have some good skill shots, 
with most players going for the 
targets at the left or the spinner and 
kick-out hole at the right. The play is 
quick, as is the case with Williams 


November, 1977, PLAY METER 








machines; and since the game is a 
bit more open, players are going to 
get very few points, or a lot of 
points depending upon how good 
and lucky they are. 

Graphically, Argosy is in_ ship- 
shape with a period piece that 
lavishly displays subtle tones and 
pastel images. It’s a difference from 
the days of Space Mission, but also 
striking enough to get people’s 
attention. 

Allin all, the game is pretty good, 
not great, but a good standard 


Williams’ effort. Something new 


that | want to start is the following: 
Argosy is fine for three-ball play, 
just as long as it’s set with three 
limits (somewhere in the 300,000; 
600,000 and 8 to 900,000 point 
range). If a player can’t get what he 
wants to get in three balls, he won't 
do it in five balls. Besides, there isn’t 
that much to aim for on any one 
ball, especially with only ten steps 
on the bonus build-up. 


Rating: ## % 
PLAY METER, November, 1977 


Atari’s AIRBORNE AVENGER 

Get ready for Atari’s first pinball 
machine. Actually their first two 
weren't that bad (from a playing 
standpoint), but this four-player has 
it head and shoulders over its 
predecessors. For the first time, 
Atari has something that’s less 
novelty and more pinball machine. 

Additionally, the extra width is 
finally utilized in a way that benefits 
the play of the game as well as the 
layout of the features. All in all, it’s a 
giant leap in the right direction, 


although there are still flaws, but 
less glaringly than before. 

The top offers two narrow lanes 
at the center with sloping rubbers 
toward the left and right. At the top 
right one finds a little kick-back 
kicker lane worth 1,000 or 2,000 
points; just below it is a lane that 
advances letters (three in all), but 
we'll get into this later. 

Two thumper bumpers are also at 


By Roger C. Sharpe 





the top which supply most of the 
action in this area. A kick-out hole is 
at the left which is more a rebound 
shot rather than a straight flipper 
shot. A center roll-over neatly 
guarded by some posts offers 
another build-up for letters. At the 
right near the top there’s also 
another kick-out hole with the same 
metal strip behind it that frustrated 
so many players of Gottlieb’s Spirit 


of ‘76. Finishing off this right side, 
one finds another thumper bumper, 
a number target (3) just above, and 


é 





: gn > 


(cae 25: oo 3 at 





three lower lanes—the far right 
returning the ball back to the 
plunger, the middle sending the ball 
down to the out-hole, and the left 
sending the ball to the right flipper. 

The left side features a spinner 
setup with yet another kick-back 
kicker lane that can mean bonus 
points depending upon how many 
of the A, B, or C targets have been 
hit. Just below this entrance is 
another numbered target (1), and 
finishing off the side are yet three 


59 





more lanes. The far left sends the 
ball down to the out-hole; the 
middle features a gate which can be 
open to salvage the ball; and the 
right lane sends the ball down to the 
left flipper. Last, but not least, a 
center captive ball lane rounds out 
the action. There’s more to the 
features than just this rundown, but 


you have to play the game to get the © 


feel’ of what is going on. 

Playing Airborne Avenger is a test 
unto itself since it’s really two 
games in one. Remember when | 
mentioned letters a while ago? Well, 
this game offers you the chance to 
spell out A-I-R-B-O-R-N-E A-V-E-N- 
G-E-R, which is a mouthful without 
having to spell it as well. But letters 
alone is not the game if you want to 
score points. For the latter, one 


needs to hit those things that. 


increase the out-hole bonus value. 
Things such as the A-B-C targets 
which give you double bonus. 

The best shots in fact are those to 
the spinner at the left and to the C 
kick-out hole and three-letter ad- 
vance lane at the right. By segment- 
ing the game this way, you have a 
better than even chance to ‘’beat’’ 
it; otherwise it can boggle the mind 
since there is so much to digest on 
the field. One of the problems of 
playing the game is that you run the 
risk of having a ball bouncing 
around, but not scoring any points. 

There are also some _ inherent 
dead spots on this machine, where 
the action just isn’t there. The 
center captive ball offers side 
rubbers that don’t really do anything 
for a ball once it comes in contact 
with it. Some of the angles are also 
too steep for juggling the ball into 
better position. 

The top right with the kick-back 
kicker and corresponding lane just 
below, can be sluggish at times. The 
same holds true when one is trying 
for the number 2 target and its 
complementary kick-out hole at the 
top left, since the incline from this to 
the flippers can mean instant death 
(for the ball; not the player). The 
bottom holds some good nudging 
possibilities which more than offsets 
tne top, where either you get it in 
the lanes or you don’t. But at least 
the attempt has been made to 
optimize the available space in a 
better fashion than was evidenced 
on either The Atarians or Time 2000. 
Once again, this game plays far 
better. 

Although the game, as I’ve played 
it, is set for three-ball play, one for a 
quarter—it would do better as a 
five-ball game since there is so 
much going on. The big factor to 
consider with this will be repeat play 
where someone keeps coming back, 


60 


not transient play where everyone 
tries it once or twice and then 
leaves. The game has the potential 
to be a real winner if players were 
given more time to adjust to it. Even 
two three-ball plays wouldn’t solve 
it, although it would be a step in the 
right direction. 

The big thing is to try it. | think 
the earnings would increase sub- 
stantially over what the game is 
already doing. And isn’t that the 
name of the game for all of you 
“avengers?” 


Rating: ### 


Stern’s “PINBALL” 

Remember this game from the 
September issue where | reviewed 
it? Well, it bears taking another look 
because, if the picture is clear 
enough, the back glass shows that 
this is Stern’s first solid-state effort. 
And on this game, it makes a big 
difference in the play and action. 
The thumper bumpers are more 
powerful, as are the flippers, making 
Pinball a far better effort than it 
once was. 

In terms of the logic, if you notice 
a similarity with Bally, there’s good 
reason. It’s the same_ system, 
something that can only benefit this 
company in its attempt for wider 
acceptance and a new recognizabil- 
ity. Also, check out their tune which 
plays just before the game begins, 
it's pretty cute. 

When setting this machine, three- 
ball play is in order. It works better 
this way, since it can be a high 
scoring game and has limited 
features and shots for players to hit. 
This last fact incidentally adds to the 
repeat play that I’ve noticed in two 
separate locations where the game 
seems to be drawing quite well. 

For a new, updated, solid-state 
rating—Stern’s ‘PINBALL’ gets 
bumped up another %. Because for 
them, the game is a good one, and 
an indication of their desire to 
become more of a factor in the 
industry. 


Rating: ### 


That’s really it this time around. 
Next month look for the beginning 
of AMOA games on review and 
additional advice on how the games 
should be set to maximize player 
enjoyment and earnings potential. 
Until then, | look forward to seeing 
many of you at the show; and 
hopefully autographing books wher- 
ever | can. So rest easy. Keep those 
games in good working condition. 
Talk to the players and find out how 
they feel, and lastly...Be well and 
prosper. 


Pete Petropoulos, Jr. 
Jackie Barnett 


My 32 years of sales and market- 
ing expertise with a proven rec- 
ord and image second to none 
for vending, soft drink bottlers, 
military bases world wide, music 
and games, parks, malls, shop- 
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phases of the coin-operated in- 
dustry speak for themselves. 


PETE PETROPOULOS 


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November, 1977, PLAY METER 





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What is ’’success” in the coin-op 
industry? 

Success starts with S, 

Like Steve. Or Shoemaker. 

Steve Shoemaker, owner of the 
30,000-square-foot Redondo Fun 
Factory pier arcade in Redondo 
Beach, California, grosses more on 
some single games annually than 
some operators in a total arcade. 
Many operators that visit the 
Redondo Fun Factory, or hear about 
it, wonder about the secrets of 
Steve’s success. Is it all just the 
location? 

Super-casual Steve, who usually 
looks like one of the local beach 
bum natives, rather than a former 
"Young Man of the Year’ in 
Redondo Beach, injects his philos- 
ophy. And he’s well-qualified to 
philosophize, having majored in 
philosophy and literature at the 
University of Illinois. 

| looked at kids’ rooms” began 
Steve, commenting on his funky 
decor that features everything from 
baby shoes to a tombstone and 
casket adorning the premises. 
“What do kids like?’’ he asked 
himself. 


right? 


64 


Kids like to collect old signs, 
Shoemaker concluded. 

And Shoemaker already had an 
ample supply. Prior to becoming an 
amusement machine operator, he 
owned the Sea Inn at the same pier 
location. The Redondo Sea Inn was 
a famous tavern because of thou- 
sands of relics hanging on the walls, 
ceiling, and anyplace where one 
could be nailed. License plates, 
signs, and other donated relics from 
customers were the foundation of 
that business, too, since it provided 
a chain reaction like word of mouth 
advertising. A person would bring a 
buddy to show him all the crazy 
things at the tavern and the buddy 
would bring another buddy. 

“When a person donates a sign,’ 
feels Shoemaker, ‘’they develop a 
sense of belonging. If they feel they 
belong, they will be less disruptive, 
too. 

“This principle has worked out 
very well in’ my Redondo Fun 
Factory. Everything here is donated. 
| don’t buy signs and nothing is for 
sale.” 

The Redondo Beach Pier has 





been rapidly developed within the 
past five years from just a pier to a 
major entertainment, social, restau- 
rant, and tourist complex. Shoe- 
maker is quick to emphasize he took 
an area that was a loser and turned 
it into a moneymaker— as well as an 
asset for the city’s objectives to 
promote tourism. The Redondo Fun 
Factory, he states, has also cut 
down on vandalism. 

| would have to agree with 
Shoemaker that he has improved 
the area,’”’ said Bob Riley, Redondo 
Beach city manager. ‘’And he has 
improved the entire Pier area by 
providing entertainment. | have 
nothing but praise for his operation. 
He is there every day and on top of 
everything.” 

Mayor Dave Hayward said they 
have had no police problems and 
praised Shoemaker’s contributions 
to the community. 

Mayor Hayward cited Shoemak- 
er’s serving as a-former president of 
the Chamber of Commerce and 
board of directors member. He also 
recalled the amusement operator 
recently sponsoring an international 


November, 1977, PLAY METER 


table tennis tournament at the 
Redondo Fun Factory and sending 
the winner, a local young woman, 
to Canada, where she won in her 
class. 

“We also appreciate how he 
hosts students from our sister city in 
LaPaz, Mexico, when they visit our 
city,’’ Mayor Hayward stated. 

What would the mayor recom- 
mend to mayors of other cities 
having to decide on a game center 
license application in their city? 

“It's not the game center that 
should be an issue,’’ Mayor Hay- 
ward began. 

‘Get an operator that cares about 
the community and maintains high 
standards to make it a truly family 
entertainment center.” 

“Opponents of arcades say ‘It will 
attract the wrong kind of person.’ ” 
Shoemaker adds, ‘’but the converse 
opinion of mine is an arcade, 
properly operated, will give kids 
with nothing to do, something to 
do, thereby keeping them from 
becoming the wrong kind of people. 

“This proved to be true in 
Redondo Beach. My place has had a 
great effect in keeping them out of 
mischief. A well-lighted, well-run 
arcade-game center is an asset to 
any community where the kids are, 
or might be a problem. 

Shoemaker began originally with 
only 1,500 square feet and 35 
machines. After a short (one week) 
trial period of leasing machines from 
another operator, he decided to buy 
his own, which thrust him into the 
business up to his shirt-sleeves. 

When he first began, he could be 
seen every night wheeling his tool 
cart around, fixing machines, keep- 
ing them fully operational. He also 
carried the operator’s usual back- 
breaking load of monthly payments 
when he first started, although he 
now has a reputation for paying 
cash (and buys nearly every ma- 
chine that comes on the market). 

Now Shoemaker employs three 
managers, one fulltime technician, 
and about nine other employees. 

The 1500-square-foot ‘’baby’’ has 
matured to 30,000 square feet with 
more than 400 machines. He also 
has a_ Tilt-a-Whirl carnival ride, 
bumper cars, skee balls, and such 
attractions as Penny Falls games 
from London. The latter grossing 
$9,000 its first month led Shoemak- 
er to make some innovations, apply 
for patents, and build his own 
version called Gravitation, which he 
is now selling and leasing to other 
operators. 

Asides from the Penny Falls 
qualifying as his most successful 
game, what does Shoemaker con- 
sider the other best deals he’s 
bought? 


PLAY METER, November, 1977 


“Outhouse pitch,’’ he laughs, 
explaining that is the toilet bowl 
game he made that cost him $57 in 
electronics and junk parts. ‘It took 
in $358 the first week!”’ 

The Atari F-1 is the best arcade 
game he’s ever seen. The best 
pinball is the new Atari Airborne 
Avenger, which he location tested 
for the factory. 


When a game is great, Shoemak- 
er usually buys several and features 
them together. And to emphasize 
how great the new Atari Avenger is 
in his opinion, he rates Evel Knievel 
solid state pinball as “the greatest 
multiple game we've used.”’ Shoe- 
maker featured six Evel Knievels 
lined up together at the Fun 
Factory. 

Shoemaker tests games for all the 
major manufacturers, which is a 
good trend, he agrees, for them to 
test in operator’s locations. ‘’Many 
of them seem to make a mistake in 
having their equipment tested in 
their own locations, like Bally’s 
Aladdin Castles. 

“Then they are asking an employ- 
ee to be critical of their boss’s 
merchandise. As a result, | still 
detect production’ errors _ that 
shouldn't have occured.”’ 

Shoemaker doesn’t like games 
that require the customer to push a 
button to start it, or have special 
knowledge to play it. ‘Ten percent 
of my customers don’t know what 
‘Insert Quarter’ means,’’ he chuck- 
led. 

Some Japanese tourists visiting 
the Fun Factory put a quarter in 
Midway’s Guided Missile. They 
didn’t press the button, but thought 
they were playing the game, 
because the visuals made them 
think they were playing it, until they 
saw the score was zero at the end. 


“The best games are the ones 


where you drop in a quarter and it 9 


works,’’ Shoemaker repeats. 

‘| also believe in buying the best 
and most expensive games,’’ Shoe- 
maker continues. ‘It took awhile to 
convince myself that an $8,000 
game was a good buy,” he grinned, 
“but if you buy a game new, keep it 
in top condition, used games will 
retair their value amazingly well in 
most cases.”’ 

The best operating tip he feels 
he’s learned to pass on to other 
operators is ‘put a fan in every 
game you get.” 

“| won't plug in a game until | 
make sure it has a fan,” he said. "’| 
use a squirrel cage type fan with no 
screen in front of it. Keep the air 
moving. 








Bally's new solid state pinballs 
are running hot because of the 
electronics in a confined space. 

“The best solid-state manufac- 
turer thus far is Midway. I’ve never 
had a board out of a Midway game. 
They've been very reliable.” 

The best financial step forward, 
Shoemaker believes, was ‘’chang- 
ing all pinballs to one play, one 
quarter.”’ 

“It eliminates complaints that a 
customer didn’t get his second 
game and makes that game worth 
more to the customer. It also 
promotes less abuse on the games.”’ 

Shoemaker continues to develop 
his Fun Factory and hopes to add 
three more major carnival-type 
rides. ‘’The rides are a tremendous 
asset to an arcade,”’ he revealed. 
“The rides increase traffic. People 
will go greater distances to ride a 
ride:‘than to play pinball.” 

How about advice to other 
operators that hope to obtain a lease 
agreement with a redevelopment 
agency or city? 

“You have to be patient in dealing 
with cities,” advises Shoemaker. 
“They don’t make up their minds 
fast. They don’t deal on profit-and- 
loss statements, but the long-term 
effect of what it will do for the city 
ten, twenty, or fifty years from 
today.”’ 


COIN MACHINE 
TRAINING FOR 
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“Your future ts our business.” 


Nevada Gaming 


Schools, Inc. 


3100 Sirius Road 
Las Vegas, Nevada 89102 
Tel: 702/873-2345 




















Certified BALLY trainong school 
sixth year 


The emergence 





of Gremlin 


In two short years, the game 
industry has become a technological 
leader rather than a follower. And 
during that time, Gremlin Industries 
has emerged as one of its major 
innovators. 

The San Diego-based company 
started out as a manufacturer of 
oceanographic instruments in 1970; 
then in 1973 it entered the coin 
industry with the introduction of its 
first wall game entry, Playball. 

Since then, the company has 
branched out in different direc- 
tions— expanding its line from wall 
games to thematic video games like 
Hustle and Blockade to (its latest 
direction) more sophisticated video 
games like Depthcharge and Safari, 
which will be on the floor at the 
AMOA show. In _ addition, the 
company now has a sister corpora- 
tion, Noval, Inc., which is presently 
marketing electronic equipment for 
educational purposes. 

The combined talents of Lane 
Hauck, director of research and 
development, and Agoston Kiss, 
who was instrumental in the de- 
velopment of the Digital Fourier 
Analyzer, have been chiefly respon- 
sible for Gremlin’s current micro- 
processor design system. 

The two men share a_ unique 
working relationship. Hauck, an 
extremely competent hardware en- 
gineer, understands software; and 
Kiss, who is a scientist and software 
architect, has a similar understand- 
ing of hardware. The challenge to 
them is to put a game idea into an 
efficient architectural microproces- 
sor system. 

They start by defining the archi- 
tecture of the product. The architec- 





By Lynne Reid 





ture system designates which tasks 
are to be accomplished by hardware 
and which by software. 

“Through this architecture,’’ ex- 
plains Hauck, ‘’we have achieved 
excellent performance with com- 
monly available components.”’ 

Gremlin’s microprocessor system 
has been through many transforma- 
tions since first incorporated into its 
third wall game, Fooswall. An 
improved version of the system was 
used in Gremlin’s new generation 
video games: Blockade, CoMotion, 
and Hustle. 

Hauck, interested not only in the 
theoretical ‘’Will it fly?’’ aspect of 
the game but also in the more 
pragmatic ‘’Will it sell?’’ aspect, has 
taken additional interest in testing 
the new games on location. The 
purpose is not only to gather sales 
and marketing information and 
gauge how much the game can 
make, but also to find out what kind 
of player problems there may be 
with the game, before going ahead 
with a full production run. 

“Player reactions are an excellent 
indication of the game’s potential 
popularity,’ reports Hauck. 

A good example of how seriously 
this market analysis is taken, can be 
seen in the failure of Gremlin’s 
Depthcharge One earlier this year. 
Gremlin had released the game 
earlier for on-location testing, with 
hopes of a big production run to 
follow quickly. However, the game 
fared surprisingly poorly on loca- 
tion, so much so that Gremlin had to 
take a second look at the game. The 
problem was, quite simply, that the 
players had difficulty using the 
Original player controls. The game 











was modified with new player 
controls, field-tested again, and 
now Depthcharge is a hot new 
game on the market. 

As a result of Gremlin’s engineer- 
ing expertise, there’s been sizeable 
technological spinoffs into other 
computer-oriented products. Be- 
cause the marketing and engineer- 
ing of these products is more varied 
than the standard product line at 
Gremlin, a separate corporation has 
been formed to provide the hard- 
ware and software support. 

Noval, Inc., Gremlin’s sister cor- 
poration, is presently marketing two 
new revolutionary products. The 
Noval 760 is a personal computer 
system in a desk cabinet, and 
Telemath is an innovative educa- 
tional computer developed by Noval 
and Gremlin for the San Diego 
School District. Soon other prod- 
ucts for both business and industrial 
markets will be available—once 
again, evidence that games manu- 
facturers are becoming today’s 
technological leaders. 

Keen marketing plays an impor- 
tant role in Gremlin’s success. 
Selling games is basically handled 
by C. Malcolm Bains and Marketing 
Assistant Leonard De Groot. 

An example of Gremlin’s unusual 
flair and showmanship is the recent 
cross-country promotional tour con- 
ducted this past spring by Bain and 
Gremlin Girl Sabrina Osment. Their 
introduction of Hustle in this 
manner proved so successful that 
they’re out for a repeat performance 
with Depthcharge this time. 

In addition, a second Gremlin Girl, 
Michele Anderson, has joined Sa- 
brina in challenging to a game of 


Inspection, promotion, experi- 
mentation and recreation—all a 
part of the Gremlin system. 


Depthcharge every operator who 
attends the shows. At the end of the 
current tour, a drawing of all the 
Depthcharge competitors will be 
held with the winner receiving a 
weekend in Las Vegas, all expenses 
paid, plus $1,000 worth of chips. 

"What the future holds for our 
industry,”’ inserts Gremlin President 
Frank Fogleman, ‘is simple— every- 
one wants a winning game. New 
games are the lifeblood of this 
industry. That’s what keeps interest 
and profits up. It’s an on-going 
challenge for any manufacturer.” 

Gremlin also prides itself on its 
relations with its 200 employees. 
Gremlin employees share stock 
ownership. Presently they own one 
percent of the company through a 
trust fund, which pays them the full 
worth of their stock after ten years 
of service. The value of the stock is 
based on the company’s year-end 
profits. 

Other employee-relations strong- 
points are an in-house newsletter 
called ‘Shop Talk’’ which reports 
the goings-on the young company, 
an employee-management _ lun- 
cheon held on the first Thursday of 
each month, employee educational 
benefits, and the offering of man- 
agement-level courses for potential 
supervisors and managers within 
the company. 

"We hire good people,”’ says 
Gerald Hansen, a vice president 
with the company. ‘And we’re 
trusting that their attitude toward 
the company will show in quality 
workmanship. We want this to be a 
place where people want to work. 
And creating a good climate height- 
ens cooperation and efficiency.” 





| ae 
d PRODUCTS & 





Table soccer 


The new 1978 Dynamo Fussball 
Table offers several design features 
for improved looks, maintenance, 
and play. Its reversible textured or 
smooth-playing surface permits the 
player to select the play surface he 
prefers. 

The recessed glass field is pro- 
tected by a built-in light wood-fram- 
ed tray, which prevents breakage, is 
easily removed for cleaning or 
repairs and requires no prop or stop. 
A special feature of the table is the 
metered ball trap which allows the 
operator to preset the number of 
balls to be played in any game—sev- 
en, nine, or eleven. 

A bonus feature is that an extra 
set of balls can be stored within the 
table in case of loss or damage. 
Another feature of Dynamo’s new 
table is its beveled sidewalls. This 
unique engineering design keeps the 
ball on the table, in play, during 
bank shots and allows for a 
powerful bank shot. 


Atari 
pinball 


Atari's new Aijrborne Avenger 
reaches the ultimate high in pinball 
adventure and earnings. Player 
excitement is unparalleled by the 
dramatic target action, supersonic 
sounds and a dynamic visual 
attraction. 

Airborne Avenger is the solid- 
state four-player flipper that will 
stand out in every location. The bold 
graphics are an exciting visual 
attraction that draws players to the 
game. More target action is provid- 
ed on the wider playfield with a 
multitude of high scoring opportuni- 
ties. 

Airborne Avenger offers target 
variety for every level of player 
expertise. Players will be pleased 
with the lightning-speed ball action 
and futuristic targets on this game. 

The options available to operators 
include 32 score levels, adjustable 
maximum credit levels, four differ- 
ent ‘’Specials,’’ add-a-ball conver- 
sion, a unique Tilt sound and more. 

A wide variety of skill shots 
maximize the overall appeal: the 
spinner-kicker, the bonus kicker 
lane which catapults the ball in play 
to the top of the playfield, are 
among the features. 











Pinball by 
Stern 


Stern Electronics, Inc., has intro- 
duced its first totally electronic 
pinball game, Pinball. 

Pinball, which is a_ popular 
four-player game that was _ intro- 
duced recently in the electro- 
mechanical version, has a built-in 
test program that displays all 
microprocessor and memory func- 
tions. 

There is also displayed the high 
score to date on the machine for 
added incentive for players. 

Among the features of this game 
are the right eject hole which can 
spot any one of five features, five 
individual drop targets, a spinning 
target, three pop bumpers and a top 
eject hole. 


November, 1977, PLAY METER 


Foreign 
pin game 


Sonic has come out with another 
four-player electro-mechanical flip- 
per game which should earn more 
than its share of quarters. > AWS 

The game, Jai-Alai, which has as roe. ee 
its motif the fast-moving sport of ffs JING ro 
ricocheting balls and players with = : ams | 
scoops, is an interesting two-flipper : 










j3022 0 Of = . .§ 
“ \T) i-)f 





game that features a spinning target 
that opens onto a lane that leads 
back up to the top of the playfield. 

Two pop bumpers in the top 
center of the playfield meet the ball 
as it enters the playfield by way of 
one of the three lanes. A hidden 
kick-out hole on the left side 
provides a skill shot for players, and 
the tunnel on the upper right side of 
the playfield fits in naturally with the 
Jai-Alai theme of ricocheting balls. 

Scoring in this game, like in 
Sonic’s earlier games, comes in 
1,000s not 100s. And the score- 
board allows for six-figure scoring. 
Other features of the game include 
add-a-ball and a double bonus 
which could score as high as 
200,000 points. 

The green and yellow colors of 
the game make it an attractive 
follow-up for the company which 
has already featured Mars Trek and 
Butterfly. 


Dollar changer 


Amusement Electronic Service of 
West Palm Beach, Florida has come 
out with two new products for the 
coin-op industry—a dollar payout 
changer sequence and a solid state 
trigger module. 

The dollar payout sequence Mod- 
el DPS-1 can be installed in Rowe 
bill changer Model BC-9. By allow- 
ing all three hoppers to be filled with 
quarters, this unit will triple the 
change-holding capacity of the 
machine. The unit will automatically 
switch hoppers after each dollar 
change payout. 

Model DPS-1 installs in minutes 
and is guaranteed for ninety days. 

The solid state trigger module 
Number SST-1 replaces R.O. con- 
tacts in all Seeburg phonographs— 
Electra models and up with solid 
state components. 

The module can also be installed 
in minutes and protects Tormat 
memory unit from excess voltage. 


PLAY METER, November, 1977 








Gottlieb 
two-player 


Gottlieb has come out with a new 
two-player flipper game, Super Spin 
(It is the two-player version of 
Gottlieb’s Jet Spin). 

The game features a futuristic 
motif and roto-targets and vari-tar- 
gets for the players. 

The roto-targets, located at the 
top lefthand side of the playfield, 
rotate to give the players various 
scoring possibilities. Hit indicators in 
front of the targets light to show 
which of the three exposed targets 
is hit. The center target advances 
the bonus from one step to five 
steps and scores up to 5000 points. 
A special ‘’Star’’ roto-target scores 
special when hit. 

The vari-target, situated at mid- 
playfield on the righthand side, 
lights the bulls-eye target for special 
score when hit to the top position. 

Two targets— one just below the 
vari-targets and one next to the 
roto-targets— will score an extra ball 
feature when lit. 

The electro-mechanical scoring 
display allows for a player’s score to 
go up as high as 199,000 points 
because of Gottlieb’s 100,000-point 
light. 

The backglass and playfield are 
primarily blue-green with yellow 
streaks coming from the futuristic 
jet board exhausts. 

The game also comes with a 
kick-out hole, two pop bumpers, 
and three lanes at the top of the 


playfield. 


{ PRODUCTS 











pool table 


Dynamo’s new pool table comes 
in three distinctive finishes—rose- 
wood, black on black, and mirrored 
and black. 

The game features a regulation 
size (2 % -inch) cueball that has been 
homogenously and phonicly cast as 
well as dynamically balanced to 
eliminate any imbalancing weights. 
The new models also offer a built-in 
chalk and drink deflector to capture 
chalk, liquids, or any other debris. 
This allows a ball to roll freely 
through the ball trap without 
hanging or clogging. 

Another feature of the table is the 
special leg levelers which do not 
have to be removed during installa- 
tion, thus cutting down on the time 
it takes to set up a Dynamo table. 





70 








Tin Man 


Robocon, which was originally 
developed in Japan five years ago, 
is now being distributed in the 
United States by Universe Affiliated 
International, Inc. 

Robocon is a highly-sophisticated 
piece of equipment which acts by 
remote control. The robot walks, 
talks, nods, has flashing eyes, and is 
available in all colors. 

The remote-controlled machine is 
5 feet, six inches tall and two feet, 
two inches wide. It weighs 200 
pounds. 

The Robocon-radio-wave control 
robot can be controlled from as far 
away as 7/75 yards. The control 
system is a_ radio-wave control 
transmitter, and the whole package 
comes complete with a set of spare 
parts. 





Video 
kiosk 


A tremendous response from 
shopping center trade shows has 
thrust Bob Portale Jr. fulltime into 
manufacturing, selling, and leasing 
his Specialty Entertainment video 
kiosk. He and his partner, Rick Page 
of Stanton, California, are seeking 
operators and representatives 
worldwide to handle the demand. 

Portale, son of the late, well- 
known Los Angeles distributor Bob 
Portale, has been a street operator, 
but has his own route up for 
sale—due to demand of the video 
kiosk. Inquiries are coming from as 
far away as Canada, Puerto Rico 
and Australia. 

The $16,000 unit includes five 
games of the purchaser’s choice, 
along with a Standard bill changer 
that holds up to $600 in change. The 
frame is steel-constructed with 
%-inch plywood and anodyzed 
aluminum. Tempered glass, rather 
than plexiglas, covers the monitors. 

Portale said one of the biggest 
advantages in operating this kiosk is 
that the operator can write some 
“highly advantageous percentage- 
of-the-gross leases in his favor.” 
Lack of competition will be a factor 
at that price. Earnings up to $1500 a 
week are reported from shopping 
malls, Portale said. 

All of the kiosk games are 
available in a variety of Formica 
colors. Flat monthly leasing rates 
can be negotiated and trade-ins of 
other games are accepted. Also, 
custom orders of kiosks to feature 
up to nine games and a changer are 
possible. 





November, 1977, PLAY METER 


Seeburg’s 
latest 


The new Seeburg—160 phono- 
graph offers an unusual graphic 
design concept combining light, 
color, and action. The 160—selec- 
tion phonograph features a back- 
lighted panel in blues, oranges, 
reds, and magenta, trimmed _ in 
chrome. 

The design elements are further 
enhanced by a cascading light 
fountain which flickers dramatically 
down the front center panel top-to- 
bottom. 

Two matched exponental horns 
provide wide angle dispersion of 
mid-range and _ high-frequency 
sounds are housed in the upper 
portion of the console cabinet. 

Two woofers are located in the 
lower position to assure a superbly 
rich bass response. Together with 
the horns in the upper part of the 
console and crossover network, this 
system achieves a musical environ- 
ment that surrounds the location 
with full-range stereo sound. 

The music selection play center 
features a ten-button digital selec- 
tor, coin slot, provisions for dollar 
bill acceptor, and an all-coin ac- 
cumulator panel. 

A _computer-type __ three-digit 
“now playing’ selector panel locat- 
ed in the music selection play center 
flashes numbers as the record 
mechanism scans. The number of 
the musical selection being played 
remains lighted allowing the custo- 
mer to identify the title for replay. 

In addition, for the location where 
quadraphonic sound is desired, a 
Seeburg—160 quad _ conversion 
package has been designed to 
achieve a quad result. The package 
consists of four lighted speakers, 
exclusive quadraphonic decoder 
and quadraphonic lower assembly 
panels. 





PLAY METER, November, 1977 








Two new 
ones from 
Amutech 


Amutech, Ltd. will introduce two 
new products at the upcoming 
AMOA show. 

The first game, The Great White 
Buffalo Hunt, is a twin rifle shoot 
which is non-video using all solid 
state circuitry and a microprocessor. 
The game has realistic sounds of 
animals moving in a natural environ- 
ment. The player gets an unlimited 
number of shots for a specified time 
(which is operator controlled). High 
score will entitle the player to 
additional time. 

Spaceace is a unique space game 
which uses a microprocessor with 
space sounds and a 25-inch color 
monitor. The player guides his 
space ship by rocket bursts and 
combats his opponent with phazer 
fire. 

He also has the opportunity to 
utilize hyper space to avoid destruc- 
tion by his opponent. The game is 
time controlled with the operator 
option. 





71 


sane 


There is a growing unrest that one 
senses in traveling around the 
arcades of the land. It’s coming 
from the players and what they’re 
saying isn’t going to be popular with 
most of you who are about to read 
this article. To further complicate 
matters, | tend to agree with the 
players, which obviously isn’t going 
to raise my stock. But then I’ve 
never shied away from something 
just because a few toes would feel 
some pressure. 

Let me state at the onset, that the 
games (pinball machines, what 
else?) are pretty damn good lately. 
There seems to be something for 
everyone; in fact, there’s almost too 
much for everyone, but that’s for 
discussion at another time. The 
issue revolves around the playing of 
today’s games and my own particu- 
lar fascination of what | perceive to 
be the video games’ dictating of 
how pinball machines are to be 
operated. So as not to confuse 
anyone, I'll rephrase that since it’s 
an important notion. 

Video games time out a different 
rate for the player—a minute or 
even minute and a half of play for a 
quarter. It’s neat, quick and highly 
profitable for both operator and 
distributor alike, not to mention the 
manufacturer. So along come tnese 
“new” games and suddenly the old 
standard is shaken. Pinball ma- 
chines with their ’’sluggish’”’ two- to 
three-minute play, with (heaven 
forbid) two plays for a quarter, is no 
longer satisfactory. Okay. I'll accept 
the premise that competition has a 


72 


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way of changing things. But in 
truth, the games never competed 
between themselves. There has 
always, and always will be room for 
both video games and _ pinball 
machines. 

The problem is that the pinball 
machine is suffering from this 
convoluted competitive logic. The 
cry that arose was to speed up play, 
since more play meant more pay. 
And so the time came when the 
pinball machine altered its face, not 
physically but perceptually. 

The three-ball game was born and 
with it went any sense of reason or 
rational thinking. Everything’s three 
ball. After all, the operator was no 
fool, he knew that if he put a three 
ball game next to a five ball game, 
the latter would outdraw_ the 
former—but obviously not fast 
enough to suit him. 

Move this thinking to an add-a- 
ball territory such as New York City 
or Wisconsin, and you begin to 
sense the real trouble. There are no 
extra games to win, only balls (if you 
get lucky, you can even make it a 
“five ball’’ game). 

But that’s bearable you might 
say. Players are still playing the 
games. However, change the two 
plays for a quarter three-ball game, 
to one three ball game for a quarter 
and what you have are many 
dissatisfied players. The reason is 
that pinball isn’t a game of speed 
played on a television screen or 
behind the wheel of a make-believe 
car. It’s a medium of entertainment 
that is to be savored, one that 


demands time in order to under- 
stand and appreciate its subtleties. 

The difference between these two 
categories of games is clear and yet 
one is faced with a dilemma that the 
industry itself has created. And 
unfortunately, the players are the 
losers. Now before | madden all of 
you, I’m not asking for straight 
five-ball or even three-ball play, nor 
am | talking about one, two, three or 
one hundred plays for a quarter. | 
am talking about a sensible ap- 
proach to pinball for both players 
and industry members alike, some- 
thing that everyone can live with... 
Honest. 

What | am advocating is a 
sensible evaluation of the pinball 
machines that enter through your 
doors. In many ways it’s an 
extension of what | do when | 
review games, and because it is I’m 
going to begin incorporating it in my 
“Critic’s Corner.” The idea _ is 
simple. Look at the game. Play it. 
See how the features are tied 
together and what a player has to do 


‘in order to get a free play or an extra 


ball. Let me give you an example. 

Remember Bally’s Night Rider? | 
think most would agree that it was a 
pretty decent game. On three-ball 
play, all you have to do in order to 
light the bottom out-lanes is to get 
one bank of drop targets down— 
that’s it. Get down a bank of drop 
targets a second time and the 
special pops. Not bad you say? 
Players liked the action of the game? 

Well, take this same game and 
turn it into a five-ball machine and 
suddenly you have a very different 
playing game. You have to get both 
banks of drop targets down in order 
to light the bottom lanes; do it again 
and the special pops. The difference 
is obvious. You have to work twice 
as hard on a five-ball game. You 
can’t favor one side or the other, 
and instead, have to play a more 
balanced game of pinball. All it is is 
two more balls and the entire game 
changes. More importantly, it offers 
the player a greater challenge, 
something he can’t master over- 
night. Think about it. How long will 
the extra two balls last? Isn't it 
worth it for the increased play? And 
if you don’t think play wi// increase, 
try it. 

The list is endless where games 
can better be gauged if they’re at 
five-ball versus three-ball play. Lest 
you think my idea goes in only one 
direction, it doesn’t, let me say that 
the opposite also holds true. Some 
games are better as_ three-ball 
games. Many of the recent Wil- 
liams’ machines are better off at 
three ball. Bonus points and fea- 


November, 1977, PLAY METER 


tures are easily attained in this 
format and the game doesn’t lose 
anything. 

The question remains though 
about three-ball versus _five-ball 
play. | for one am a firm believer in 
the credo that the player shouldn’t 
get screwed any more than he 
already does. Give him (and her) the 
chance to get to know the game. 
The way it is now, too many players 
are feeling that they're getting 
gypped. And they are, especially in 
New York City with its one play for a 
quarter, three-ball play. 

If pinball is to get new players 
interested, if it is to keep the young 
players (who don’t have all that 
much money to spend), the games 
are going to have to be set a bit 
more in the player’s favor. It’s 
ludicrous to see a three-ball game 
set with five-ball limits for specials, 
and worse, with only two levels to 
hit. How often has it been where | 
see a game (three-ball) set at 
100,000 and then 240,000 points, 
and that’s it. Give the player a 
break, by giving him another limit, 
or at least give him two more balls to 
play. The extra minute of play, or 
even minute and a half, isn’t going 
to break the operator. 

If you can’t live with this concept 
then try straight quarter play on a 


five-ball game. With inflation, it’s 
more than fair to everyone. If a 
player can’t do what he wants to do 
in five balls he doesn’t deserve any 
more. I’d go so far as to say that this 
is the ideal situation for today’s 
player. Some would argue for two 
three-ball games for a quarter. Well, 
the extra ball doesn’t really amount 
to that much. Even the extra game 
doesn't mean too much. A five-ball 
game isn’t boring, doesn’t take that 
much more time. 

The last two points are what one 
hears all the time, from those sold 
on the idea of three-ball play. Well, 
again it depends upon the machine. 
Each one has to be judged on its 
own merits. But somehow play has 
got to increase on a machine when 
it gives the player a bit more time to 
test out the angles and get a ’’feel’’ 
for the way the game is playing. 

All | ask is for each of you to 
consider this. The idea isn’t that 
revolutionary. It’s sensible for to- 
day’s player. It can mean more 
money in the cashbox, since the 
players will react if they know 
they're being treated fair and 
square. Take the chance and put a 
five-ball machine next to a two 
three-ball game machine. See how 
they do against each other when it 
comes to earnings. The cream will 


rise to the top. 

The players will support it with 
their quarters, and isn’t that really 
the name of the game? Let’s not 
lose sight of the people who are 
keeping this business alive. They 
deserve a fair shake and some extra 
concern on your part. After all, 
where would you be_ without 
them...probably with a lot of games 
where it didn’t matter what they 
were set at. 

But that’s not the real world, and | 
for one think that the time has come 
to get all of you thinking about your 
customers: those grown-ups and 
kids who keep you in business and 
don’t really ask that much from you 
in return. 

| don’t know how any of you are 
going to take this little bit of advice. 
You can tell me at the show (and I’m 
sure many of you will) and you can 
write in to the magazine with your 
feelings. Tell me what you think 
about this proposal. Let me know if 
you agree or disagree and tell me 
the reasons behind your decision. 

It's something that’s got to 
benefit all of us. So don’t write it off 
without giving it a chance. Trust 
me...better yet, trust your instincts. 
Besides, what's two extra balls in 
the long run; maybe everything, 
maybe nothing. 


NEW FROM KURZ:-KASCH 


LI-1000 
Logic Interpreter 


AUTOMATICALLY AND :ACCURATELY DIS- 
PLAYS STATIC AND DYNAMIC STATES OF 
DIGITAL I. C.’s IN CIRCUIT. 


A Third Generation Digital Test Instrument. 


LOGIC ag a ot va del 
ACCURATE FO + 


— and “’P” (transitions) ARE 
5%. ALL LOGIC LEVELS 


ARE SIMULTANEOUSLY DISPLAYED FOR 


ALL IC PINS. 


THE LI-1000 HAS A_ FULLY 


ISOLATED 


REGULATED POWER SUPPLY. NO CURRENT 
IS DRAWN FROM BOARD UNDER TEST. 





Kurz: Kasch, Inc. 


1501 WEBSTER STREET 


P.O. BOX 1246 


DAYTON, OHIO 45401 
(513) 223-8161 


Out front in Digitial Testing 











Convenience store owners decide on the practicality of coin-op games in 


their locations. 


Possible new locations? 


Atari's hospitality suite at the 
National Association of Conven- 
ience Stores annual meeting in 
Toronto was continuously crowded 
with enthusiastic players— conven- 
ience store owners. Many store 
owners were introduced for the first 
time to the idea of having an 
operator place games in_ their 
location. The interest and response 
was highly favorable. 

Four games were displayed in the 
Atari Suite— Time 2000, Starship 1, 
Drag Race, and Super Bug. Bro- 
chures on other current games were 
distributed to store owners as well. 
Howard Rubin, eastern § regional 
sales’ manager, and Carol Kantor, 
manager of marketing services, 
represented Atari at the meeting 
September 19-21. 

This was the first time a game 
manufacturer has displayed prod- 
ucts to the Convenience Stores 
Association. ‘‘Because of the over- 
whelming response we had at this 
show, we are confident that opera- 
tors will have the potential to open 
2000 to 3000 new convenience store 
locations in the United States and 
Canada. We recommend that oper- 
ators contact store owners in their 
areas in the near future to pursue 
this opportunity for expansion,” 
said Howard Rubin. 

At this meeting store owners had 


74 


the opportunity to talk to each other 
about the potentials of games in 
their locations. They discussed the 
added revenue possibilities and the 
concept of utilizing operators for the 
games. 

The possible negative factors of 
loitering and vandalism were also 
discussed. Store owners realized 
that with good management these 
problems would not be maior. It is 
similar to having young people 
come in to buy the frozen drinks and 
other snack items. In a presentation 
to the association members, South- 
land Corporation expressed its 
enthusiasm about the games in its 
7-11 stores and gave other store 
owners an indication of the potential 
increased revenues per square foot 
attributed to the games. 

Atari representatives at the NACS 
were there to give store owners 
information about their products 
and the coin-op game _ industry. 
Location representatives were refer- 
red to distributors in their local area 
to arrange for placement of games 
in their stores. 

In addition to enjoying the games 
in Atari's hospitality suite, the 
convenience store people became 
aware of the income potentials and 
how the game operating business 
can benefit their profitability. 





Sega earnings 


Sega Enterprises, Inc. recently 
reported net earnings of $273,000, 
or 14 cents per share, for the fourth 
quarter ended June 30, 1977 
compared with $534,000, or 27 
cents per share, in the same period 
for 1976. 

Net earnings include a foreign 
exchange translation gain of 
$151,000, or 8 cents per share, in 
the fiscal 1977 fourth quarter and a 
foreign exchange translation gain of 
$22,000, or one cent per share, in 
the 1976 quarter. 

The increased revenues reflect 
the inclusion of Muntz Manufac- 
turing and Kingdom of Oz business- 
es, which were acquired during the 
fourth quarter of fiscal 1976, and a 
new activity, Sega Centers, which 
the company started during the 
second half of fiscal 1977. 

For fiscal 1977, net earnings were 
$347,000, or 18 cents per share, 
compared with $1,916,000, or $1.00 
per share, in fiscal 1976. Net 
earnings include a foreign exchange 
translation gain of $432,000, or 23 
cents per share, in fiscal 1977, and a 
foreign exchange translation loss of 
$226,000, or 12 cents per share, in 
the restated fiscal 1976. Revenues 
for the year were $29,997,000 versus 
$24,229,000 in fiscal 1976, with the 
increase attributable to the acquired 
and new businesses. 

Sega attributed the declines in net 
earnings primarily to costs associat- 
ed with the company’s manufac- 
turing operation in the United 
States, coupled with disappointing 
sales in the United States amuse- 
ment game market. As a conse- 
quence of the weaknesses in United 
States operations, the company 
lowered selling prices and reduced 
the carrying amount of game 
machines in inventory. 

Operations in Japan, the com- 
pany’s principal market, were profit- 
able in fiscal 1977, but year-to-year 
Operating income declined due to 
lower gross profit margins and 
increased selling, administrative and 
general expenses. 

In the United States, Sega 
opened three new family-oriented 
amusement centers under the Sega 
Center name during the fourth 
quarter, adding to the first Sega 
Center opened earlier in the fiscal 
year. The company expects to open 
two additional Sega Centers during 
the first quarter of the new fiscal 
year. 


November, 1977, PLAY METER 


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While other monitor testers may be simple signal generators, 
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AMUSEMENT TRADES EXHIBITION ‘78 


LONDON + LISBON 


1 Week Tour $849 


INCLUDING: 

* Round trip air transportation via Pan Am and TAP 
between New York — London Lisbon — Faro 
New York. 

* In-flight meals. 

* 3 nights de luxe accomodations in London. 

* 3 nights de luxe accomodations in Lisbon. 

* Continental breakfast each morning at your hotel. 


* All hotel service charges and taxes. 


* Meeting and assistance and transfers between airports 


and hotels. 


* Orchestra, stall or dress-circle seats to a London stage 


show. 
* 1/2 day sightseeing tour of London. 


* 1.2 day sightseeing tour of Lisbon. 


* Free guide-book to restaurants, nightspots and tourist 


sights in London. 


* Free membership and admission to three London 
casinos (subject to British gaming regulations). 


London 





or Le 
“ 


Midway International 


Travel Service, Inc. 


Midway National Bank Building 
530 South Carrier Parkway 
Suite 302 

Grand Prairie, Texas 75051 
(214) 263-3196 





DEPARTING JANUARY 22 





the Europear 
Industries and the British 
Sporting Goods Association invite you 
to attend the thirty-seventh Annual Brit: 
ish Amusement Trades Exhibition at the 
Alexandra Palace, London. 


culleagues of 
Amusement 


ws 


This upcoming exhibition offers 
more than ever before. Whether you are 
a manufacturer or dealer . whether 
you take the trip for pleasure or business 
or both, you will accomplish more in 
this action-packed week with your col- 
leagues from overseas markets and sour: 
ces, at more economical costs and in less 
time than you could on your own 
You'll find the opportunity to see a large 
range of equipment, hardware, fittings, 
accessories, products, technical advance: 
ments, and amusement ideas to help op: 
timize your growth and profit. Plus 
you'll enjoy a Super-Holiday in Englanc 
into the bargain! Theaters and shows 
great restaurants and superb shopping. 

And if all that isn’t enough, we're go- 
ing to take you on to Portugal to share 
an adventure in happiness. Portugal is 
just about the most unspoiled anc 
friendliest country in Europe, rich in cul: 
ture and history, with beautiful country- 
side and beaches. It is packed with plea- 
sures grand and simple. These, plus de 
luxe hotels, great golf courses, the ele- 
gant casinos and amusements of fashion: 
able Portugal combine to provide a sup- 
erb Post-Exhibition vacation. 

Superb food in elegant surroundings, 
the heady scent of mimosa dripping 
from the trees and the warm and gentle 
attitude of the people is what makes é 
trip to Portugal different from a visit to 
any other country in Europe. 

Don’t miss it . . . Make your reserva- 
tion todav! 





2 Week Tour $1149 


INCLUDING: 

* Round trip air transportation via Pan Am and TAP 

between New York — London — Lisbon — Faro 

New York. 

In-flight meals. 

* 5 nights de luxe accomodations in London. 

* 3 nights de luxe accomodations in Lisbon, Portugal. 

* § nights de luxe accomodations on the Algarve Coast, 
Portugal. 

* Continental breakfast cach morning. 

* All hotel service charges and taxes. 

* Meeting and assistance and transfers between airports 
and all hotels. 

* Orchestra, stall or dress-circle seats at two London 
Stage shows. 

* 1/2 day sightseeing tour of London. 

* 1/2 day sightseeing tour of Lisbon. 

* Golf facilities at the famous Vale de Lobo Golf Club 

adjacent to your hotel in Faro. 

Free guide-book to restaurants, nightspots and tourist 

sights in London. 

* Free membership and admisssion to three London 
casinos (subject to British gaming regulations). 


* 


Portugal 





me 8h See ee ae 88 Ba 


We would like to join one of these great London/Lisbon Tours. Please send 
us your color brochure with detailed information and booking applications. 


NAME: 
COMPANY: 
ADDRESS: 
CTY: 


PHONE: (____) 


Total of 
Participants 


StATe: ZIP: 
















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FOR THE VENDING MACHINE INDUSTRY 


“Products To Keep Your Equipment Running Smooth and Looking Great’ 


PLAYFIELD CLEANER: GENERAL PURPOSE CLEANER: 
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Toll free 
phone 


Equipment Systems and Devices, 
Inc., a Philadelphia manufacturer of 
ESD multiple price three and four 
coin slides, money boxes, coin kits 
and locks has announced that it has 
a new toll-free phone service 
(800-523-1510). The service is avail- 
able to distributors and owner 
operators in all 49 states with the 
exception of Pennsylvania. 

In making this toll free service 
available Harvey Gitlin, president of 
the firm, commented “‘It is vital in 
today’s market for the manufacturer 
to maintain an open line of 
communication with the customer.’”’ 





Bally retains TRG 
Communications 


Bally Manufacturing Corp. of 
Chicago has retained TRG Com- 
munications, Inc., as its. sales 
promotion agency. Initial emphasis 
has been placed on programs for the 
company’s coin-operated and home 
pinball machines and its subsidiary, 
Aladdin’s Castle, a chain of 106 
coin-operated entertainment cen- 
ters in major malls in the United 
States and Canada. 

According to the announcement 
by Bally director of marketing, Ross 
B. Scheer, TRG’s current efforts will 
be directed to the introduction of 
the company’s new Evel Knievel 
pinball machine. 





Manufacturer 
establishes 
medical center 


NSM and _ Lowen-Automaten 
have together invested in a medical 
center where all their employees can 
(free of charge) consult specialized 
doctors. And this is not only in the 
case of illness but also for preven- 
tive measures. 

The medical practitioners have 
undergone special training and 
investigate the places where people 
work in order to improve the work 
situation. 

For instance, they check to make 
sure the secretaries have the proper 
chairs—not too low, not too 
high— and also that the people work 
in rooms with good ventilation, etc. 








Marshall Caras, vice president of 
marketing for D. Gottlieb & Com- 
pany, announced recently the avail- 
ability of the new Gottlieb Parts 
Catalog for 1978. 

Caras took the opportunity to 
make ‘’statements of position” in 
connection with the release of this 
new Parts Catalog. Said he, ‘’Gott- 
lieb fully intends to continue pro- 
duction of electro-mechanical flip- 
per pinballs in the future coincident- 
al with production of ‘solid state 
controlled’ pinballs to be introduced 
this fall.’ 


Gottlieb parts catalog 


Caras added, ’’As has been the 
policy in the past, Gottlieb will 
continue to supply parts, service 
and circuits for at least five years 
after production on all _ flipper 
pinballs regardless of the controller 
system used. There will be no such 
thing as a prematurely obsolete 
Gottlieb game; therefore, resale 
value can be expected to remain 
high.”’ 

The new catalog is available from 
all Gottlieb distributors and from the 
factory in Northlake, Illinois by mail. 








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The largest game distributor in the west, representing only the finest 


equipment in the industry. 


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PLAY MEER 
UPDATE 


Volume 3/ No. 20 


For the first time in the 28-year 
history of the JB (jukebox) Awards, 
one recording artist has walked off 
with three honors. 

Kenny Rogers, for his hit single 
“Lucille,” which is on the United 
Artists’ label, won the JB Awards for 
record of the year, top country 
record of the year, and artist of the 
year. The announcement was made 
recently by Fred Granger, executive 
vice president of the A.M.O.A. 

The A.M.O.A., which will make 
the awards presentation at its annual 
convention in Chicago later this 
month, each year asks its members 
to nominate the five records which 
made the most money for them in 
their jukeboxes. This year there were 
sixteen candidates selected by the 
awards committee, but the final 
balloting was done bu the member- 
ship of the A.M.U.A. In addition, 
each member was asked to nominate 


Bally appoints 
field engineer 


Darrell J. Blendowski, tormer 
products engineering manager for 
Electra Games, Inc., has joined 
Bally's marketing department as 
marketing field service engineer. 

He will be on the road, teaching 
service schools on Bally's new 
electronic pinball games—Evel 
Knievel and Eight Ball. 

Blendowski’s background in elec- 
tronic production testing, electronic 
video game design, and teaching 
many electronic service schools, said 
a Bally spokesman, will be a valuable 
asset to Bally's marketing field service 
organization. 





his choice of artist of the year. 

The five categories for this year’s 
awards were top pop record, top soul 
record, top country record, top 
recording artist of the year, and 
record of the year. The record of the 
year goes to the record which 
A.M.O.A. members vote for as 
having made the most money in their 
jukeboxes. 

Recent record of the year awards 
have gone to Freddy Fender for 
“Wasted Days and Wasted Nights” 
(1976), Freddy Fender for “Before 
the Next Teardrop Falls” (1975), and 
Charlie Rich for “The Most Beautiful 
Girl in the World” (1974). 

The winner of this year's top soul 
record of the year went to “Car 
Wash” by Rose Royce of Warner 
Brothers. The top pop record of the 
year was Glen Campbell's “Southern 
Nights” which is on the Capitol 
Records’ label. 














October 10, 1977 
“Lucille” sweeps JB Awards 


Aiso, a special posthumous award 
was given to Elvis Presley for his 
contribution to the jukebox industry. 
Said Fred Granger of this award: “It 
was a special award that will probably 
never be given again to any other 
performer.” 

The other leading candidates for 
this year’s JB awards are as follows: 
Jimmy Buffett, “Margaritaville”; Leo 
Sayer, “You Make Me Feel Like 
Dancing”; Fleetwood Mac, 
“Dreams”; Engelbert Humperdinck, 
“After the Lovin’”; Waylon Jennings, 
“Luckenbach, Texas”; Rod Stewart, 
“Tonight's the Night”; Eagles, “Hotel 
California”; Barbra Streisand, “Ever- 
green”; K.C. and the Sunshine 
Band, “I'm Your Boogie Man”; 
Waylon Jennings and Wiilie Nelson, 
“Goodhearted Woman”; Stevie 
Wonder, “Sir Duke’; Marvin Gaye, 
“Got to Give it Up”; Stevie Wonder, 
“| Wish.” 





The newly-electéd officers of the Georgia Amusement and Music 
Operators Association (G,A.M.O.A.) are as follows (from left, bottom 
row) Frank Cannon Jdr., president; and L. Lee Martin, secretary; (from 
left, top row) John Martin, treasurer; and James Crews, vice president. 
The Georgia association formed in August of this year. 








Announcing 


UPDIHIIL 


ANOTHER NEW 
SUBSCRIBER SERVICE 


More Than A Newsletter 


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UPDATE HAS IT ALL 


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Music Charts 

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Programming Articles 
Music News 


Equipment Reviews 
Free Classitied 


Xe Xe De De Xe De de Be 


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MAIL TO: Play Meter, P.O. Box 24170, New Orleans, LA 70184 


TECHNICAL TORICS ort’ Bandy Fromm 
Supertank modifications 


Since the Supertank modification 
was published in June of this year, 
Operators across the country have 
been finding new earning power in 


their games. By performing a few 
blo-up 1 e 








simple changes, weekly collections 
have been doubled for considerable 
N7-3 hall periods of time. In fact, one of our 
local operators claims that his 
modified tank has made a minimum 
of 600 extra dollars over the summer 
mene alone! (Those of you that haven't as 
VRST 1 L9°5 yet modified your own games, take 
note!) 
Pr Because of Tank’s versatile de- 
sign, a number of different modifi- 
cations can be performed. This 
month, we'll take a look at two more 


1 modifications that can be used in 

aa addition to the Supertank mod. 

blo-up 2 These new modifications can be 
N7-5 performed separately or together to 
= help snatch up the quarters that are 


floating around in the lint ridden 
pockets of America. 


siiciaai 13 
VRST2 L12-9 MODIFICATION ONE 

As a not-so-good Tanksman 
(Tanksperson?), it has always frus- 
trated me that my opponent is able 
to zero in and bombard the heck out 
of my Tank at close range. As soon 
as | recover from one explosion | get 
M13-10 hit again. I’m forced either to turn 
tail and run, or face my opponent 
and exchange hits for the remainder 


/\ 1N914 of the game. 
N7-3 This first modification will cause a 
blo-up1 5 4 100 |, destroyed tank to disappear after 
5) 02 being hit by a shell or running into a 
C9-10 fire1 mine. A new tank will then appear in 


the starting position and play 
resumes as normal. This creates a 
new strategy for the experienced 
tank player, as well as giving less 
equally suited opponents a more 
enjoyable use of the game. 

TANK 2 The circuit itself is quite simple 
B10-10 (see Figure One). We'll look at the 
circuit for Tank 1 only, since the 
circuit for Tank 2 is identical. When 


TANK 1 
B10-1 


N7-5 1 a tank is hit or runs into a mine, 
blo-up2 8 blow-up goes high, and initiates the 

9 explosion sequence. After a time 

C8-10 fire 2 delay, blow-up goes low and clocks 


a high out of the Q output of the 
74107, J-K flip flop. 

This high is nored with the high 
going start signal so that either a 
M13-12 new game or a tank explosion will 
reset the tank. The output of the nor 
gate is used, via L-8 (the out of 


\/ 1N914 





bounds detector) to reset the 
flip-flops at L-9. 

The outputs of these flip-flops are 
used to reset the motion counters so 
the tanks appear in the starting 
position. When VRST occurs, the 
74107 is cleared and Q goes high 
again. 

1. Clip & lift L8-13 (underside of 
the board). 

2. Clip & lift L8-1 (underside of the 
board). 

3. Piggyback a 7402 on I|.C. L8. 
Leave pins 7 and 14 down and 
solder to the corresponding legs on 
L8. 

3A. Solder 7402 Pin 1 to lifted pin 
L8-1. 

3B. Solder 7402 Pin 13 to lifted pin 
L8-13. 

4. Piggyback A 74107 |.C. on a 
chip near L8. | used position M8. 
Put down pins 7 and 14 only. 
5. Add wire between 74107 pin 5 
and 7402 pin 11. 

6. Add wire between 74107 pin 9 
and N7-3. 

7. Add wire between 74107 pin 10 
and L9-5. 

8. Add 100 ohm resistor between 
7402 pin 4 and 7450 pin 4. 
9. Add wire between 74107 pin 12 
and N7-5. 

10. Add wire between 74107 pin 13 
and L12-9. 

11. Tie pins 1, 4, 8, and 11 of 74107 
to a pull-up resistor (there can be 
one common resistor for all 4 
inputs). 

12. Add wire between 7402 pins 2 
and 12. 

13. Add wire between 7402 pins 2 
(or 12) and M13-3 (start). 


MODIFICATION TWO 

The second modification creates 
a “Blackout Tank’’ game. During 
this mode of operation the tanks are 
invisible while at rest and are made 
to appear when firing a shell of 
exploding. When the tank is in 
motion, it will flash on and off in 
proportion to its speed. Switch S1 
can be mounted on the game, 
allowing players to have the option 
of ‘Blackout Tank’’ for the entire 
yame, during the last time period 
only, or disabled completely. This 
switch is a single pole, double 
throw, center-off type. 

When | do this modification, | add 
the 7450 at position B10 and leave 
pins 7, 10, and 14 down. If you want 
to cheat a little, you can bend pin 2 
of the 7450 so that it can be soldered 
to pin 1 of B10 (Tank 1). The two 
nor gates are left over from the first 
modification (see Figure Two). 

1. Cut off pin 2 of B10. (This is the 
Tank 1 output to the video summing 
network. We'll be gating the tank 


signal and spitting it back out later in 
the mod!). 

2. Clip and lift D7-12. 

3. Add wire between 7402, pin 8 
and N7-5. 

4. Add wire between 7402 pin 9 
and C8-10. 

5. Add wire between 7402 pin 5 
and N7-3. 

6. Add wire between 7402 pin 6 
and C9-10. 

7. Add 100 ohm resistor between 
7402 pin 10 and 7450, pin 13. 
8. Add 100 OHM resistor between 
7402 pin 4 and 7450 pin 4. 
9. Add diode between 7450 pin 13 
and M13-12 (cathode end of diode 
to M13-12). 





10. Add diode between 7450 pin 4 
and M13-10 (cathode end of diode 
to M13-10). 

11. Add wire between 7450 pin 8 
and D7-12. 

12. Add wire between 7450 pin 6 
and pad of B10-2 (I told you we 
would get around to it!). 

13. Add wire between 7450 pins 1 
and 5 and pull-up. 

14. Add wire between 7450 pin 1 (or 
5) and center terminal of switch 
(common). 

15. Add wire between one side of 
the switch and C14-2 (this is the 
‘game near end” signal). 

16. Add wire between the other 
side of the switch and ground. 





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Troubleshooting cents 


By Robin Minnear of the Game Doctors 


To be a field serviceman these 
days, one must be aware of the 
basic relationships between, and 
the physics of every technology 
level imaginable. Although a com- 
plete understanding of high-speed 
micro-processor implementation, 
sophisticated analog sound genera- 
tion or mechanical-optical extrava- 
ganzas is not a prerequsite for field 
service, one must understand the 
real-world purpose of each func- 
tional block in order to determine 
the correct operation of that block. 

Because a route man is exposed 
on a day-to-day basis to multi-level 
technologies, confusion is often 
created which causes one to 
overlook obvious faults. In addition, 
most routemen have had little or no 
education in these areas and most 
are not properly equipped. 

Constant exposure to this type of 
situation often creates negative 
attitudes towards the equipment 
which often hinders one’s judge- 
ment. 

Once a negative attitude takes 
over, you can forget about finding a 
solution to your problem. 

| have observed many situations 
where a_ serviceman is_ already 
thinking about leaving a location 
before he has even entered it. This 
usually leads to a cameo appearance 
at the machine where he quickly 
diagnoses it as a problem he can't 
repair. The result is loss of time and 
money because of a faulty power 
cord or possibly a loose or broken 
connector. 

By and large the majority of 
equipment failures are not sophisti- 
cated solid-state problems. It’s 
important not to get hung up in the 
technology and abandon your com- 
mon sense. Work on developing an 
emotionless, sound troubleshooting 
procedure. 

As an example, a Bally Night 
Rider came into my shop recently. 
The complaint was that one bumper 
would not energize. The operator 
had replaced first the solenoid driver 
board and then the MPV Board. The 
problem turned out to be a cold 
solder joint on the solenoid. 

Had this been an electro-mechan- 
ical pin, I'm sure it would have been 
repaired on location. The operator 
assumed it was a solid-state prob- 
lem. 

Every mechanic/technician has 
his own way to_ troubleshoot 
equipment failures. What works for 


86 


one may not be the best way for 
another. However, there are some 
basic rules which may help to 
develop a sound troubleshooting 
procedure. 

The following is an example of a 
procedure that works for me. 


Number One: DEFINE THE PROB- 
LEM—What’s happening _ that 
shouldn't happen? What's not hap- 
pening that should? 


Number Two: VISUALLY _ IN- 
SPECT — Carry a good light and use 
it. Look closely at all connectors, 
cables that may hang in moving 
parts, interlocks and fuses. 


Number Three: KNOW THAT 
YOUR POWER IS GOOD-—Inspect 
wall sockets and extension cords. 
Proper grounding is a must! 


Number Four: CHECK YOUR IN- 
TERNAL SUPPLIES—Learn § to 
make voltage checks on all game 
power supplies. This means pulling 
the schematics and checking all the 
power busses, A.C. — supplies 
(lamps), regulated and nonregulated 
supplies and the connectors associ- 
ated with them. 


Number Five: CHECK PLAYER 
CONTROLS—Look closely at all 
controls, pots, switches, coin 
switches and anti-cheat switches. 
Be sure they are wired correctly. 


Number Six: SMELL, FEEL, LIS- 
TEN—Learn to use your other 
senses to troubleshoot. Familiarize 
yourself with the smell of burned 
capacitors and transformers. Feel 


devices for unusual heat, listen 
closely for arcing or buzzing. 
Number Seven: IF POSSIBLE, 


SUBSTITUTE—Look around for 
ways to substitute modules. This is 
probably the quickest way to 
diagnose module failure. Make use 
of it whenever you can. 

No one can fix everything. Don’t 
pressure yourself by expecting too 
much. We're all limited by our 
education, equipment, and experi- 
ence. 

Start each repair with a clear 
head. Set negative thoughts and 
prejudices aside because they tend 
to distort logical deductive thinking. 

Learn from your mistakes. Make 
an effort to follow up on problems 
you couldn't fix. Ask the person 








who repaired it to explain what he 
did. Any competent person will be 
more than happy to explain repairs 
he performed. 

If you know a person who is 
successful at repair, expose yourself 
to him as much as possible. Look 
closely at how he approaches the 
problems as opposed to the techni- 
cal solution. 

And don’t overlook the obvious. 


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November, 1977, PLAY METER 


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Technicaltips 
on Starship | 





The following items will insure 
trouble-free operation of your Atari 
games. 

|. The audio amplifier in use is the 
TDA-1004. During normal operation 
this device generates considerable 
heat. It is therefore important that 
the TDA-1004 has adequate heat 
sinking. The correct heat sink is a 
U-shaped piece of copper approxi- 


Quality Products 


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The Air Cushion 

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PLAY METER, November, 1977 








mately one-inch tall. Atari P/N 
009470-01. The heat sink is bonded 
to the IC with a compound called 
BIPAC TRA-Bond. Atari P/N 78- 
13016. The incorrect heat sink could 
result in damage to the PCB due to 
excessive heat. 


ll. To insure that the potentio- 
meters are wired correctly and are 
working correctly on the Starship | 
controls, perform the _ following 
procedure. 

1. Use a VOM (volt ohm meter) and 
set the dial to RX100. (OHMS 
scale). 

2. Zero the meter by touching the 
probes together and adjusting the 
“zero ohms” dial so the meter reads 
zero ohms resistance. 

3. Place black probe on pin #9 g 
control panel harness connector. 
Place red probe on pin #1 of 
connector. 

4. Simulate a dive by moving flight 
control completely forward. When 
mounted in the game, this means 
pushing control wheel up. The VOM 
reading should be approximately 2.7 
K ohms. 

5. Simulate a climb by moving 
control all the back (down). VOM 
should read approximately 2.1 K 
ohms. 

6. Place black probe on pin #7 and 
red probe on pin #2. Turn controls 
to the left (counter-clockwise). 
VOM should read approximately 2.1 
K ohms. 

7. Turn to right (controls fully 
clockwise). VOM should read ap- 
proximately zero ohms. 


Ill. On Starship I, to keep the linkage 
arm (P/N A009525-01) from binding 
and consequently from _ breaking, 
perform the following check and 
adjustment if necessary (see draw- 
ing). 7 

1. The two planes indicated must 
be parallel to prevent binding. 
2. If these two planes are not 
parallel, loosen the two screws and 
the bracket will move. Adjust it as 
required and tighten the screws. 
3. If possible, insure that the screws 
are torqued to 20 inch pounds + % 
inch pounds. This will insure that 
they do not loosen and cause 
misalignment problems. 


— Fred McCord, field service, Atari, 
Inc. 


The Logic Signature 


For everything animal, vegetable 
or mineral there is a signature which 
will identify that mass. Each of us 
has a signature peculiar to our- 
selves. A microprocessor is no 
different, it too has a signature. 
Those elements, which make a 
signature peculiar to each micro- 
processor are the signals to be 
found on its pins. 

To back up a second—a healthy 
inverter has a signature: 

Jt. ¢) a 2 


| O 

Its signature is as shown. Should we 
wish to determine whether this 
inverter is working properly we need 
only to take our Kurz-Kasch logic 
probe and examine the inverter’s 
inputs and outputs. If they are as 
shown, then the device is an 
inverter, if not, then it is not 
performing as an inverter and has 
become something else, a pull up, 
pull down or a short. 

Should you wish to cash a check, 
the bank will, if suspicious, compare 
your signature on file with the one 
on your check. If they match, then 
the check is authentic. A micro- 
processor can be_ validated or 
determined ‘authentic’’ by this 
same method. You have been given 
the logic signature for several 
microprocessor games. 

By using the Kurz-Kasch 3 light 
logic probe, one can determine if 
the processor system is functioning 
in a valid mode. If it is not, the 
indications we get can determine 
where it is not. 


Let us now establish a sequence 
of logic signature benchmarks. 
1. Check all voltage levels at the 
CPU pins. 

2. Check clock inputs. 

3. Check control outputs. 
4. Check address lines. 

5. Check data bus. 

Let’s look at an 8080 (figure 1) as 
found in a Gunfight or any of the 
Midway processor games following 
the above sequence: 
1. Pin 2 (ground) 

Pin 11 (-5) 

Pin 20 ( +5) 

Pin 28 (+ 12) 

2. Pin 151 1 | 

Pin 22 | 
3. Pin 12 0 going to deadband 

when reset or tilt is pushed 

Pin 18 Write ly 

Pin 19 Sync IIL 

Pin 23 Read lt 
4. Address Bus 

Pins 1, 25, 26, 27, 29, 30, 31, 32, 

33, 34, 35, 36, 37, 38, 39 & 40 
5. Data Bus 

Pins 3 through 10. 

If all above indications are as 
noted on the logic signature card for 
that game, then the processor is 
working. Should you have game 
problems, then a peripheral is not 
functioning. What is a peripheral? 
Those are the interfaces between 
the processor and the outside 
world, a joy stick, pot or single 
switch along with its interface 
electronics becomes a_ peripheral 
(See Figure Two). 

| have told you how to determine 
if the processor is functioning. 


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ADDRESS [3uSs 


MEMORY 


CouTeot Bus 


Suppose it isn’t? | will take a most 
common failure in a processor game 
and we’ll see what happens (Refer 
to Figure Three). 

We will assume a stuck low at 
8080 Pin 3 (Note: Use an LP-520 or 
an LP-610 in the single threshold 
mode). All other data pins will show 
pulse activity. 

With the dual threshold mode on 
the LP-610, you will not see a pulse 
light on CPU data pins 3 through 10. 
All pins except 3 are pulsing, but the 
fall time is 40NS—outside the spec 
for a valid logic gate signal. 

The 8216 bus driver will show 
pulsing as indicated. 

A fault indication illustrated here 
indicates either pin 3 of 8080, pin 3 
of 8216 (B-3) is stuck low or a short 
to ground of the PC trace between 
the two. 

Lets pause a minute and see what 
makes up a microprocessor game. 
Look at Figure Four. 

The basic system is composed of 
a CPU (central processing unit), 
memory (ROMS & RAMS), and an 
1/O (input/output to the world). 

A CPU has a minimum drive 
capability— usually 1 TTL load. For 
this reason we must have interface 
gates. Figure Three shows the 
address and data bus interfaces for 
the 8080. 

There are only 3 basic input and 
output bus lines associated with a 
microprocessor system and they are 
as follows: 

Address Bus: This is a coded group 
of 1s and Os which locate and 
identify certain locations of data in 





the memory or the interface units. 
Data Bus: A bi-directional path on 
which data can flow between the 
CPU and memory or 1/0. This data 
is what ultimately winds up on the 
monitor. 

Contro/ Bus: The control signals 
memory read, memory write, 1/0 
read, 1/0 write, interrupt acknow- 
ledge. 

Here is the basic microprocessor 
operation: the CPU module issues 
an activity command on the control 
bus; the CPU issues a binary code 
on the address bus to identify which 
particular memory location or 1/0 
device will be involved in the current 
process activity; the CPU receives 
or transmits data selected on the 
data bus; CPU returns for next 
cycle. 

A fault on any one of the 3 bus 
lines will give a particular monitor 
presentation (stuck at 0). 

Address Bus: Horizontal lines equal 
alternating white & black. Continual 
reset and or tilt will change data on 
screen somewhat but predominately 
doesn’t change. 

Data Bus: D-D10 (Processor pins) 
comes up horizontal equal but alway 
goes blank on reset. 

Control Bus: Write (pins 18) flashing 
screen with vertical lines. ROM 
Read: (pin 20 Roms) vertical lines. 
RAM Read/write: (pin 17 Ram) 
comes up vertical and usually blank 
screen on reset. RAM Data: (pin 7 
of Ram) comes up garbage and 
goes to vertical lines on_ reset. 


— Jim Sneed, Kurz Kasch Electron- 
ics 


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Wildcat’s chemicals 


Wildcat Chemical Co. Inc. is a 
fairly new company in the vending 
industry having had its start some 5 
years ago. At that time a large 
vending operator in Fort Worth 
suggested that Wildcat produce a 
silicone designed for the new 
foosball market. Until that time, 
Wildcat had been manufacturing 
exclusively for the industrial market. 

After testing numerous formulas, 
Wildcat finally came up with the 
formula that it felt produced the 
desired results. The product was so 
effective that Dynamo made ar- 
rangements to put a can of Wildcat 
Foosball Silicone in every table that 
was shipped from the factory. The 
story unfolds with a snowball effect 
in that several foosball manufactur- 
ers followed Dynamo’s lead of 
placing Wildcat Foosball Silicone 
into their tables. And Wildcat 
Chemical Co. found itself in the 
vending industry. 

Joe Peters, president of Wildcat 
Chemical Co., talks daily with 
Operators and distributors across 
the nation with an eye toward new 
products for the coin industry. 

Says Peters, ’’l’m not interested 
in mass production of a multi-pur- 
pose cleaning product. Any product 
that Wildcat manufactures is for a 
specific purpose relating to one or 
more vending machines. | feel that 
we are as responsible to the industry 
as any machine manufacturer. | 
believe that the manufacturers 
recognize this and that is why so 
many of them work so closely with 
us.’ 


many of them work so closely with 
us.” 

Wildcat’s #125 Pinball Playfield 
Cleaner, for instance, was develop- 
ed to help the operator keep his pin 
playfields clean. He realizes that a 
clean machine is going to get more 
play and make him more money. 
Periodic maintenance with #125 will 
keep the playfield in excellent 
condition thus bringing a_ higher 
resale value when you decide to sell 
a machine, Peters added. 

Bally is one pinball manufacturer 
that has recently recommended 
#125. “It is truly through Bally's 
efforts that Wildcat has now 
become an international company,” 
acknowledged Peters. ‘’Within the 
next few months we will have our 
distributors in overseas markets 
stocked and ready to roll.”’ 

Wildcat Chemical Company re- 
cently moved into its new plant at 
1349 East Seminary Drive, Fort 
Worth, Texas. The new plant has 
given them the expanded manu- 
facturing facility to keep up with the 
ever growing needs of our industry. 
Peters has even added a special 
room built next to his office, his own 
private arcade. 

At the AMOA (booth #42) 
Wildcat will be introducing a new 
line. Although they will still have 
their complete aerosol line many of 
their products will now be available 
in super spray mist. The super spray 
mist was designed to keep in line 
with the need for environmental 
protection. 


C.A. 


Robinson 
hosts servic: 
school 


C.A. Robinson Distributing of L 
Angeles hosted yet another servi 
school recently, this one for instru 
tion on Time 2000, Atari’s solid sta 
pinball game. 

Fred McCord of Atari was th 
teacher of the two-day seminar 
Other Atari representatives were Gi 
Williams, Frank Ballouz, Don Os- 
borne, Eddie Boasberg, Don Smith, 
Phil Stewart, and Dave Tucker. 
Representing the host distributor, 
C.A. Robinson at the school were 
Leah and AI Bettelman, Hank 
Tronick, Ira Bettelman, and Sandy 
Bettelman. The attendance for the 
two days of the school was listed at 
300. 


Atari 
magic show 


Atari will be presenting a magic 
show at the AMOA this year. They 
will feature the preview of seven 
new adventures into coin-op amuse- 
ment. In addition, on Saturday, 
October 29, you can meet Atari's 
surprise master of magic at the Atari 
booths in the West Room of the 
Conrad Hilton (16-23 and 26-33). 

The stars of the show will include 
Airborne Avenger, Atari's most 
exciting. pinball game yet; Destroy- 
er, a one-player video sea action 
game; Starship |, the cosmic battle 
game that has already surpassed 
many income records; Super Bug, 
the new, challenging rally racing 
game;: and many more new and 
exciting products will be introduced. 
There will be some of the other 
current popular games on display as 
well, such as Breakout, Sprint 2, 
and Time 2000. 

The magic show will continue at 
the [AAPA in New Orleans, where 
Atari will introduce for the first time 
a completely new concept in 
coin-operated amusement. This 
spectacular premier attraction is 
certain to ‘’mystify’’ the industry. 


Wildcat’s New SUPER SPRAY MIST 

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Contact Your Local Distributor or Call or Write: 











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company | WILDCAT CHEMICAL COMPANY 


1349 E. SEMINARY DRIVE @ FORT WORTH, TEXAS 76115 e@ = A.C. (817) 924-8321 





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By Joe Fucini 





Question: What does your arcade 
need more than anything else? 
Answer: Traffic, traffic and_ still 
more traffic! 

Let’s face it, without a high 
volume of walk-in traffic, an ar- 
cade’s chances of making it are 
about as good as a 4’2’”’ Pygmy’s 
trying out for the Boston Celtics. 


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Traffic and 
the Super Mall 


People feed coins to machines. The 
more people, the more coins—and 
the better an arcade’s business. 

Nowadays, no place has more 
traffic than the enclosed super-malls 
do. Sure the rent’s astronomical, 
but that’s where the people are— 
and that’s just the kind of place an 
arcade flourishes in. 


A case in point is Red Baron 
Amusements, Inc. The Milwaukee- 
based company has 28 leased and 
franchised arcades, all of which are 
located in imposing, high-traffic 
malls. 

“We wouldn't think of putting an 
arcade anywhere else,’’ says Angus 
Young, operations manager of the 
five year old company. ‘We've 
chosen to go with malls because 
doing so offers many advantages 
and eliminates a lot of problems.” 

Red Baron’s largest arcade is a 
3000-square foot store in Dayton, 
Ohio’s gigantic Dayton Mall. The 
Dayton arcade houses between 50 
and 60 machines at any one time, 
and although its rent is a high $7 per 
square foot, earnings more than 
make up for it. Young estimates that 
Red Baron’s Dayton arcade grossed 
more than $100,000 last year. 

Young, who came to work for the 
company in 1974, supports Red 
Baron’s ‘mall only’’ policy whole- 
heartedly. “The most obvious bene- 
fit is the traffic,’ he emphasized. ‘'If 
a mall has good anchor stores, you 
can bet people are going to come 
out. Also, malls are always holding 
special events and shows. These 
bring out people who aren't neces- 
sarily there only to shop. These 
people inevitably wind up playing 
our machines.”’ 

Aside from delivering sheer num- 
bers of would-be game players, a 
mall holds other delights for the 
arcade operator. For one thing, 
security is much less of a problem. 
Malls are locked and heavily patrol- 
led at night. Because of this, they 
serve as a sort of ‘armed fortress,” 
making it difficult for thieves and 
vandals to enter an arcade after 
operating hours. 

If it’s difficult for law breakers to 
enter a mall at night, it’s not much 
easier for them to make their ‘’get 
away’ during the day. Being 
enclosed, malls don’t provide the 
available escape routes criminals 
find in back alleys and side streets. 

Another security advantage is the 
‘tree alert system’’ many large malls 
employ today. In this system, a 
description of a vandal, shoplifter or 
robber is broadcast over CB radio or 
walkie talkie to every merchant in 
the mall, the mall’s security force, 
and the detectives at the anchor 
stores. Through their broadcasts, 
mall merchants and security per- 
sonnel keep tabs on the perpetra- 
tor’s movements until he or she is 
apprehended. 

‘| would say that the mall acts as 
a buffer between the arcade and 
troublemakers,”” noted Young. 
‘Someone who’s up for trouble 
finds the large malls intimidating, 


November, 1977, PLAY METER 


and the security force is often able 
to stop things before they happen.” 

Despite the hefty rent, malls do 
offer several purely economic bene- 
fits to arcade operators. To begin 
with, you don’t have to spend 
money on promotions or compatible 
businesses such as refreshments to 
draw customers. Since most of the 
stores who populate malls are part 
of large retail chains, you can rest 
assured that their advertising will 
bring in all the customers you need. 

An arcade can also get away with 
keeping a few older games around, 
even though they may have lost 
some of their popularity, if it’s 
located in a popular mall. ‘Our 
arcades fill up a lot because of the 
mall traffic,’ says Young. ‘’When 
we’re full, someone’s bound to. play 
the older machines, simply because 
they're the only ones available. Of 
course, you couldn't keep too many 
older machines around or you'd lose 
business.”’ 

Red Baron is so high on the 
super-mall that it will only locate in 
ones with a million square feet of 
space or more. ’’We wouldn't go 
into a small enclosed mall, because 
that would defeat the purpose of 
being in a mall in the first place,”’ 
explains Young. 

The company always tries to be 


an original tenant of a_ mall, 
contacting the developer before 
construction is completed. The 
feeling is that ‘’getting in on the 
ground floor’ allows Red Baron to 
modify its stores to its specific 


needs. | 
One thing the company always 


looks for before deciding on locating 
in a mall are the anchor stores. If a 
large national department store 
chain decides to set up shop in a 
new mall, Young and Red Baron 
president Dan Winter know it’s go- 
ing to be a good site. 

“We knew this was going to be a 
high traffic mall,’ said Young, 
speaking at the company’s Dayton 
arcade. ‘‘Sears, J.C. Penney, and 
Federated decided to put stores 
here. They do extensive market 
research, so they know where the 
consumers are going to. be.” 

Red Baron’s arcade in the Dayton 
Mall has several other good things 
going for it. Across the corridor are 
two movie theaters and a popular 
pizzeria. Two more theaters are 
located about 40 yards away. As 
you probably guessed, the restau- 
rant and movies draw an army of 
teenagers. How’s that for an arcade 
operator’s dream come true? 

“When a movie that’s popular 
with high school and college kids is 


playing, the line goes right past our 
entrance, and people have someone 
hold their place and play our 
machines while they wait to get into 
the movies,’’ said Young. 

Alas, all is not necessarily fun and 
games (and profits) in a super-mall. 
Most super-malls require a 10-15 
year lease, and by now you know 
their rents are expensive. So if your 
arcade is located in a mall that fails, 
and some do, you’re stuck with high 
rent and not as much traffic as you 
expected. 

All in all, though, malls can be a 
gold mine for the arcade operator. 
The traffic, the exposure, the 
reduced vandalism, etc., make them 
too good to overlook, even with the 
tremendous overhead. 

So if you’re thinking of opening a 
new arcade, think mall. If malls are 
too rich for your blood—well, still 
think mall. Evaluate a prospective 
arcade site in terms of how it 
compares to a mall. Does it have 
consumer-drawing shops nearby? 


_ Are large national chains locating in. 


the area? Is the site too accessible or 
are escape routes too available for 
robbers, thieves and the _ like? 

In the final analysis, a mall is good 
for your business only if it offers 
these advantages—and the same 
goes for any other location too. 





AMICO MARKETING INTERNATIONAL CORP. 


Empire State Building, 350 5th Avenue 


New York, N.Y. 10001 Tel: (212) 239-4145 Cable: AMICOREX-New York Telex: 2224208 or 422208 


EXPORTERS OF: 


COIN OPERATED MACHINES 
ROWE/AMI 
SEEBURG 
ROCK-OLA 


BALLY 
GOTTLIEB 
WILLIAMS 

@ 

ALLIED LEISURE 
CHICAGO COIN 
MEADOWS 
MIDWAY 
ATARI 
SEGA 





“ALL INQUIRIES WELCOME” 





PLAY METER, November, 1977 


EXPORTERS OF: 


AMUSEMENT PARK RIDES 


Chance Mfg. Co. USA 

F. Hrubetz Co. USA 
Taylor Engineering USA 
Mackenzie Labs. USA 
Miracle Equipment USA 
Int'l Exhibits USA 

@ 

S.D.C. ITALY 
Fili. Pinfari ITALY 
Sansei Yusoki JAPAN 


e@ 
Affiliated with: 
international Association 
of Amusement Parks 


Pete Petropoulos 
Does It Again 


Meet the Newest 
PROFIT-MAKER 
In Coin-Operated 
Equipment 


A proven and practical unit —a 
coin-operated breath-tester that lets 
consumers enjoy a good time and still 

get home safely. Made by the same 

people who made the tester used by 

law enforcement agencies... and does the 
same thing by checking blood alcohol count. 


Ideal for placement in: 
e Bars and Cocktail Lounges 
e Hotels and Motels 


e All Military Clubs 
e Social Clubs 
e Discos 





Designed for 25¢ vend e No gases, 
chemicals or moving parts 
e All solid state e Low voltage 






VISIT WITH PETE PETROPOULOS 
AT A.C.S. BOOTHS 
FOR THESE TRADE SHOWS 


INTL. RESTAURANT 
N.A.M.A. A.M.O.A. IAAPA HOTEL & MOTEL 


Booth 245 Booths 85-86 Booth 1339 h 
Chicago, Ill. Chicago, Ill. New Orleans Ava da 











ALCOHOL COUNTERMEASURE SYSTEMS INC. 


TIM TIREY INTERNATIONAL SALES PETE PETROPOULOS 
Vice President MARKETING CONSULTANTS Penthouse Two 

501 Water St., Suite A 1354 Vernon North Dr. 1340 S. Ocean Blvd. 

Port Huron, Mi. 48060 Atlanta, Ga. 30338 Pompano Beach, FI. 33062 





(313) 987-7400 (404) 393-3819 (305) 942-8054 





Classified 





HELP WANTED: One of the nations largest suppliers 
of billiard accessories is interested in a dynamic 
individual to cover south east territory of Florida, 
Georgia, South Carolina, Alabama, Tennessee, 
Mississippi. Salary, commission, travel expenses. 
Send resume to: IMPERIAL BILLIARD INDUSTRIES, 
§50 Industrial Rd., Carlstadt, N.J. 07072. ATT: JOHN 
RAFER. 


FOR SALE: Ticker Tapes, Blue Chips, & Stock 
Markets. Also Sweet Showness, Bally Jumbos, and 
Super Jumbos, Big Threes, Blue Spots, & Mountain 
Climbers, and OK games. Antique slots for California 
area. Call WASSICK NOVELTY, Morgantown, W.V.A. 
Tel. 304/292-3791. 


MECHANIC: Major California arcade operator has 
opening for senior games mechanic—pins arcade, 
video games, top salary and benefits. Opportunity for 
advancement into technical management. Send 
resume and salary history to: SEGA ENTERPRISES, 
INC. 2550 Santa Fe Ave., Redondo Beach, Calif. 90278. 
AG & W Company. 


WANTED FOR CASH: Used factory or school courses 
books, manuals, magazines on learning how to repair 
and service pinballs, jukeboxes, payouts, and other 


machines. CHARLES K. MULHALL, 1-3-5 Shore Ra., - 


Ardglass, Co. Down, North Ireland. 


WANTED TO BUY: Midway Winner. Must have good 


module & amplifier. UNITED DISTRIBUTORS 2129 
Cedar Hill Rd., Jefferson City, MO 65101. Tel. 
314/636-4096. 


FOR SALE: Pin Tables. Write to: SERWY P.0. Box 82, 


B 5000 Namur. [Belgium]. 


SCHONI FI GAMES & MUSIC. TWO AND THREE 


week Cotes nono, Flippers and Bingos. By 
schematics! CAt’S’COIN COLLEGE, P.0. Box 810, 
Nicoma Park, Okla. 73066. Tel: 405/769-5343. 


ELECTRONIC AMUSEMENT REPORT-A monthly 
newsletter full of current service tips, practical 
cures, and explanations for electronic game prob- 
lems. Send $2.50 for sample or $26.00 for one year 
subscription. E.A.R., 265 Willard St., Quincy, MA. 
02169. Tel: 617/773-1804. 


ATTENTION METROPOLITAN & UPSTATE NEW 
Yorkers: We have a large selection of new & used 
add-a-balls and arcade equipment. Also jukes, pool 
tables, shuffles, cigarette & candy. We deliver & 
accept trades. SPECIAL! Atari F-1’s, Triple Hunts, 
and Drag Races [call for special prices]. COIN 
MACHINE DISTRIBUTORS, INC. 213 N. Division St., 
Peekskill, NY 10566. Tel: 914/737-5050. 


FREE UP-TO-DATE CATALOG and samples showing 
vending machine labels, manufactured to meet your 
local requirements. SETON NAME PLATE CORP., 
2020 Boulevard, New Haven, CT 06050. 


BASKETBALL DOME: One size fits Crown, Sega and 


Midway basketball games. [Slight fudging required 
for Midway.) Plexiglass domes are U.S. made and 


priced at $175.00 F.0.B. Newton, Mass. Quantity - 


discounts available. WIZARD’S HELPER, 48 Chesley 
Rd., Newton, Mass. 02159. 


FOR SALE: Royal Flush $760, Surf Champ $775, Jacks 


Open $685, Target Alpha $695, Jack In The Box $425, 
Big Hit $700, Super Soccer $475, Fast Draw $750, Big 
Indian $535, Spirit Of 76 $715, Freedom $775, Sky 
Kings $325, Capt. Fantastic $850, Hang Glider $795, Big 
Deal [Write], Grand Prix $775, Darling $350, Red Baron 
$475, Hollywood $495, Speed King $475, Big League 
Baseball $495, Fairy $425, Tornado Baseball $895, 
Racer $775, Top Gun $775, Boot Hill $1175, Sea Wolf 
$1125, Steeplechase $625, Outlaw [new] $625, Outlaw 
$495, Lemans $1225, Night Driver $1225, Stunt Cycle 
$695, Breakout $1050, Flyball $395, Tank 2 $725, Death 
Race $1095, Bazookas $925, Bi Plane $625, Bi Plane 4 
$1150, Lazer Command [new] $825, Lazer Command 
$725, Meadows 4 in 1 $725, Meadows 4 in 1 [with 
stand] $750, Dynamo Model E [new] $475, Dynamo 
$295, Garlando [cheatproof with glass] $495, Garlando 
$175, Fire Chief $350, Super Shifter [as is] $200, Flying 
Tiger [as is] $175, Swagrab $795, Skill Crane $795, 
Rotor [Imported Pusher] $575, Skill Digger $395, Mini 
Auto Bumper Carousel $650. NEW ORLEANS NOVEL- 
TY CO., 1055 Dryades St., New Orleans, La. 70113. 
Tel: 504/529-7321. 


Classified ad rate: 30 cents 


per word, counting. a// 


words that appear in ad. 


Minimum ad 
$5.00. CASH or 
should 


accepted 
CHECK 


accompany orders. 


Mail your message to: 


PLAY METER 


P.O. Box 24170 
New Orleans, Louisiana 70184 





PINBALL TOURNAMENT 
PROCEDURES MANUAL 


¢ Tournament Rules 

¢ Literature Samples 

¢ Registration Samples 

¢ Promotional Formats 

OVER 50 PAGES OF DATA TO HELP 


YOU RUN YOUR OWN PINBALL 
TOURNAMENT. 

OUR SPECIAL OFFER: SEND $25.00 
to: MICE DAY PRODUCTIONS, 
P.O. Box 3706, Beechwood Station, 
Rochester, NY 14609 (Orders out- 
side U.S.- add $2.50) 








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Phone: 312/276-5005 





Indianapolis, she would guarantee ten students. 
That school ended just last week, and we've started 
one in North Carolina which will be over soon. We 
try to get twenty students for each school because 
that way we can keep the tuition low. Right now, 
the tuition is $150. 

PLAY METER: The school runs for ten days 
doesn’t it? 

GARRETT: That’s right. Don Miller, who used to 


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have a school with Jack Moran in Denver, Colorado, 
is the instructor. He was giving two-week schools, 
but he was teaching five days at a time—with 
Saturdays and Sundays off, and then the next week 
he'd teach five more days for his ten days. So when 
I happened to meet him at a state association 
meeting in South Carolina, I asked him if he would 
be interested in holding a ten-day school for the 
AMOA but letting it run right through the 
weekend, and take in Saturday and Sunday. That 
way it would decrease the time that the operator 
would have to do without his man. It would also 
decrease the hotel expenses and all that. Well, Don 
Miller said he would try it, and I’m glad to report 
that it’s been working just fine. 

PLAY METER: Does the AMOA plan to continue 
these schools in the future? 

GARRETT: Yes, we will continue with this just as 
long as it is successful and we are getting our 
twenty students, which is the break-even point for 
the AMOA. Hopefully, at a later date, we will 
continue with this as the students progress and 
well be able to go to solid state and teach 
something there. I will say this, the distributors are 
really getting on the ball with this idea. More and 
more of them are holding schools. And manufactur- 
ers like Bally and Atari and Midway and Kurz 
Kasch have really been helping in this area too. I 
think everyone sees the need for qualified help in 
this area. We have a labor shortage of good 
servicemen at this time, and it’s something we've 


] 

] 
1-Wizard 760. | RECEIVE— | got to work on. It’s a field that’s wide open for a 
Wii 495. | 1) 2000 ea. number 44 bulbs/ree | young man, especially if he’s interested in 
1-Fireball 650. | 2) Choice of 1free pin game as lect ‘og I . thine will 

Regular Low Prices $3465. | follows: Jackpot, Wiggler, CIECLEORICS DECaUSS I a Year OF ao every 8 

Special #1 3225. ] Dogies, Cosmos, Camelot, See | be solid state. I understand, for instance, that the 
SAVINGS $240 ] Saw, Hoo. | pin game Williams will be showing at the AMOA 


show will be solid state, as will be the game Gottlieb 
will show. In jukeboxes, AMI is solid state now, and 
the German jukebox NSM is solid state; so it 


ae ‘ ORDER PINGAMES For X‘Mas.| 2PPears that everything is moving in that direction, 
1-Jackpot HOME SALES NOW. Don’t. | and it will require some good men to handle the 
1-See Saw wait ‘til the last service end of this. 
oar | moment. PLAY METER: Speaking of the AMOA show, how 
1-Dogies ] all for $1375.00 


has the show been shaping up for this year? 
GARRETT: Fred Granger (AMOA executive vice 
president) has been busier than ever before 
handling the requests for space. We've had to take 
on additional space for this year’s show. We've 
taken in everything we had last year, and we've 
added even more. Last year’s show was the largest 
yet, but this year’s has grown even bigger than that 
one. Last year we had over 5,200 people registered, 
and this year, I’m expecting a much larger turnout 
than that. 

PLAY METER: What about the timing of the 
show? Are there any plans to move it to another 
time slot or is the AMOA satisfied with where it is? 


November, 1977, PLAY METER 


GARRETT: The feeling is we've got to get the best 
dates possible. It has taken us about five or six 
years to work ourselves into the position that we 
are in, and we feel like maybe the third week in 
October or the fourth week in October would be the 
best time. Last year’s show was in November, and I 
felt that that was a little bit too late. But this space 
is booked so far in advance, as much as four and five 
years ahead of time, and we just had to work out 
our way in this particular time. 

PLAY METER: How has the membership done 
over the past year. Is it growing still or is it holding 
at about the same? 

GARRETT: The membership is growing, it’s 
increasing every year. We now represent between 
15 and 18 percent of all the operators in the United 
States, and our total membership this year 
represents about a ten percent increase over last 
year’s membership figure. 

PLAY METER: What is the fee for joining the 
AMOA? 

GARRETT: The fee is honorary. When I say 
honorary, that means you are on your honor as to 
what dues you will pay. The fee is by levels 
according to the number of machines each operator 
owns. For under fifty machines, the fee is $50; from 
fifty to 100 machines, $150; from 300 to 500 
machines, $250; from 500 to 750 machines, $300; 
from 750 to 999 machines, $400; and anything over 
1,000 machines is $500 per operator. But I'll tell you 
what is the really wonderful thing about our 
organization. Fred Granger tells me that he 
receives so many checks from different companies 
that voluntarily raise their dues. And this is a fact. 
The people voluntarily raise their dues to the 
appropriate figure when they move into a new 
machine classification. And this is the rule rather 
than the exception, this is just something that 
happens. 

PLAY METER: You've visited many of the state 
associations over the past year as president of the 
AMOA, how is membership running for them? 
GARRETT: Real good. I think adversity brings 
about understanding and unity in people. This is 
true even with a family. And I think with the 
copyright legislation that is coming up, some of the 
people that probably didn’t even realize what was 
going on will, I think, wake up and realize what has 
happened. And when they do that, they will join the 
AMOA and their state associations. And they are 
going to help in every way possible. I firmly believe 
this. I don’t think people want a free ride, though 
some of them have been getting one. I just think 
they are going to join the AMOA eventually and 
make this a much stronger organization than it 
already is. This fact has been proved out by the fact 
that two more state associations have been formed 
within the past year, one in Tennessee and one in 
Georgia. And recently I talked to gentlemen from 
Kentucky and West Virginia, and they are very 
much interested in forming state associations too. I 
would also like to add that from my traveling 
around to these various state associations, I have 
become impressed with the caliber of people in this 
business. The presidents of the two new state 
associations are good examples of what I mean. 


PLAY METER, November, 1977 





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John Estridge, who is the president of the 
Tennessee association, is a very fine man and I 
found him a pleasure to work with. And Frank 
Cannon, Jr., who was elected the president of the 
Georgia association is one of the finest men I have 
ever known. These two men represent the fine 
caliber of men in this industry. To give you an 
example of what I mean, when I was at the Geor- 
gia organizational meeting, one of the principals 
involved in the formation of that state association 
came to the meeting late. He said the reason was 
that he had been to church. He said he was sorry 
he was late, but he didn’t miss church for any- 
thing. That’s what I mean about the caliber of men 
we have in this industry. 


PLAY METER: Have you noticed a change in the 
public image of the industry? | 
GARRETT: Imagewise, now, I think, our busines 
is just as well respected as almost any other 
business you can think of. My state association, for 
instance, recently made contributions to two homes 
for orphaned and abandoned boys. We donated 
some equipment to them, and it’s things like that 
that we should all be doing. You know, we all talk 
a lot about our image, but sometimes we think too 
much about taking. We’ve got to give some too, 
and I felt this was an excellent example of doing 
just that. I’ll give you another example of why I 
think our image is changing for the better. Some 
of us operators in North Carolina were approached 
by a Baptist church about putting some equipment 
in an activities building the church had. We put in 
a pool table, a video tennis game, a foosball table, 
a shuffle alley, a pin game, and a jukebox. And 
they were really elated over that. There was a 
time not too long ago when a church wouldn’t 
have let you put those kinds of things in a church 
building. 

PLAY METER: Can you tell us something about 
the Notre Dame seminar and how it is progressing 
in your eyes? 

GARRETT: I think it’s really remarkable the way 
the professors at that seminar have taken hold of 
our business and have learned as much about it in 
the few years they’ve been holding these seminars. 
Some of the instructors have, in fact, even gotten 
out in the trucks and ridden the routes along with 
the routemen and have found out some things 
about the business which are very helpful, things 
like the time it takes to service a location. And 
they’ve been able to give us a breakdown of what 
it would cost to stop at each location. They have 
also gotten into another phase of the business 
where you go into a location where the man 
doesn’t have any equipment and you sell him on 
the idea of putting some equipment in. If the loca- 
tion owner says he doesn’t have enough room, you 
can just by showing him if he’d move a few tables 
around he does have the room. This will be a por- 
tion of an upcoming seminar by Dr. John Malone 
who will be speaking at the AMOA show on 
“Salesmanship: The Road to a new Business.” 


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